Faustmann Balance Mod Release V1.03

User avatar
Razzmann
General
Posts: 7431
Joined: Fri 7 Mar 2014 15:29
Location: The land of flowing beer and Sauerkraut.
Contact:

Re: Faustmann Balance Mod Release V1.03

Postby Razzmann » Thu 27 Apr 2017 12:46

damoj wrote:Infantry specifically, but certainly curious about any non-plane napalm unit (obviously excepting Burrito).

It seems like making launchers or throwers a third weapon after AT/MANPAD might be an interesting idea, fwiw.

Hmm. We will probably look into other napalm artillery, not sure about infantry and flame tanks yet.

Hardcounter infantry like flamethrowers are a bit awkward to balance, in Wargame they tend to be either too weak or too strong. But we will see, we are currently still busy casting the remaining games of the tournament (we are having lots of trouble being available at the same time) before we work on the next patch.

User avatar
damoj
Sergeant Major
Posts: 284
Joined: Mon 26 Sep 2016 10:07
Contact:

Re: Faustmann Balance Mod Release V1.03

Postby damoj » Thu 27 Apr 2017 12:56

Razzmann wrote:
damoj wrote:Infantry specifically, but certainly curious about any non-plane napalm unit (obviously excepting Burrito).

It seems like making launchers or throwers a third weapon after AT/MANPAD might be an interesting idea, fwiw.

Hmm. We will probably look into other napalm artillery, not sure about infantry and flame tanks yet.

Hardcounter infantry like flamethrowers are a bit awkward to balance, in Wargame they tend to be either too weak or too strong. But we will see, we are currently still busy casting the remaining games of the tournament (we are having lots of trouble being available at the same time) before we work on the next patch.


Thats cool, enjoying the content btw. :mrgreen:

User avatar
FrangibleCover
Lieutenant
Posts: 1387
Joined: Mon 14 Nov 2016 21:34
Contact:

Re: Faustmann Balance Mod Release V1.03

Postby FrangibleCover » Thu 27 Apr 2017 14:09

damoj wrote:It seems like making launchers or throwers a third weapon after AT/MANPAD might be an interesting idea, fwiw.

I think that's a good idea so long as it's terrible AT or MANPADS. L1A1/M9 Flamethrower/M72 Assault Pioneers could be decent, QBZ-81/PF-89/Type 74 Flamethrower Fáng Huà Bīng are a bit much.
[Non-included Nation] Belgium - Spreadsheet
[Non-included Nation] Hungary - Spreadsheet
[Non-included Nation] Pakistan

User avatar
Holy_crap
Second-Lieutenant
Posts: 981
Joined: Fri 26 Oct 2012 21:25
Location: Putsie Capital Planet
Contact:

Re: Faustmann Balance Mod Release V1.03

Postby Holy_crap » Fri 28 Apr 2017 00:03

Saperzy Sturmowi god tier kurwa capitalist shit removers.
Leader of the glorious Putsie Federation. Saucer 1st Class.
Image
Steam - Tactical Tile Placement

User avatar
damoj
Sergeant Major
Posts: 284
Joined: Mon 26 Sep 2016 10:07
Contact:

Re: Faustmann Balance Mod Release V1.03

Postby damoj » Mon 1 May 2017 00:02

FrangibleCover wrote:I think that's a good idea so long as it's terrible AT or MANPADS. L1A1/M9 Flamethrower/M72 Assault Pioneers could be decent, QBZ-81/PF-89/Type 74 Flamethrower Fáng Huà Bīng are a bit much.


Precisely what I was thinking, I'd love Assault Pioneers in their M113 Miniguns to have a shitty LAW to reasonably respond to Cat C armour or shitty 5pt transports, instead of absurdly getting murdered by a BMP-1 or M113, etc.

Holy_crap wrote:Saperzy Sturmowi god tier kurwa capitalist shit removers.


Absolutely. Now imagine if they had an RPG-16 or the like. Might actually be worth taking in a competitive deck. ((((((kurwa intensifies)))))

User avatar
Sir Typhoon
Chief Warrant Officer
Posts: 516
Joined: Sat 30 Jan 2016 13:17
Contact:

Re: Faustmann Balance Mod Release V1.03

Postby Sir Typhoon » Sat 27 May 2017 14:20

Is the Mod abandoned? No more versions will be shown?

User avatar
kvasius
Command Sergeant Major
Posts: 300
Joined: Tue 22 Sep 2015 22:38
Location: Kiev, Ukraine
Contact:

Re: Faustmann Balance Mod Release V1.03

Postby kvasius » Sat 27 May 2017 14:52

Version 1.04.... should be out... I suppose.

Changelog (TBA in first post by Razzmann):
Commandos ‘90:
Standardise Primary Weapon to:
Shot reload: 2.2
Salvo length 6
Salvo reload 4.5

All BMP-1's
AP reduced to 10
Accuracy reduced to 30%

Early BMP-1's
Front armour reduced to 2

SPz BMP-1 SP-1
Front armour reduced to 2
Price reduced to 10
We are aware that also affects other EARLY BMP-1s

FIN BMP-1:
RoF increased to 12

T-72S1:
Renamed to T-72S Baujahr ‘91

T-72S:
Renamed to T-72S Baujahr ‘95

MT-LB 23M Krak:
Front armour increased to 2

Niebieskie Berety (‘90):
Given access to MT-LB 23M Krak

BMD-3:
Front armour increased to 3

FJB-40:
Strela-3 replaced with Igla-1

HN-45M Gama 2:
Amount of Iglas increased to 4
Price increased to 50

M6 Mosegris:
Reroled into 10pt (nonrecon) transport for FKP and Jaegere (‘90)
Mosegris on HJAR replaced with MD Jupiter


Vuurploeg ‘75:
Reroled into Milan 2 squad
Strength reduced to 2
Speed reduced to 15km/h for the flavor
Stealth increased to very good
Price increased to 20
and all other stats that 2 men atgms squads have

Sea Harrier FA.2:
Stealth increased to 1.25 (according to Fade’s tool, Poor = 1, Medium =1.5)

MiG-25RBF:
Price reduced to 130

AMX-10 (both):
RoF recued to 8

Strop 1:
Autonomy increased to 400km

Su-25T:
Price reduced to 180

ALL Tigers:
Stealth reduced to 1.5 (what the Ka-52 has)


JH-7:
Price increased to 160

F 35 Draken:
AGM-12C Bullpup accuracy increased to 70% (for testing)

ASU-85M:
FIX HE gun to 8rpm

BRDSKA PES.:
Given access to OT M-5 (as long as it does not fuck with Padobranci)


No, we are not dead.

User avatar
Coal143
Master Sergeant
Posts: 170
Joined: Wed 27 Aug 2014 11:09
Contact:

Re: Faustmann Balance Mod Release V1.03

Postby Coal143 » Sat 27 May 2017 15:02

Sir Typhoon wrote:Is the Mod abandoned? No more versions will be shown?


Just a slight hiatus, but we're back on track now.
Image

Spanish_Inquisition
Private
Posts: 1
Joined: Sat 27 May 2017 22:12
Location: Land of nice people and real maple syrup
Contact:

Re: Faustmann Balance Mod Release V1.03

Postby Spanish_Inquisition » Sat 27 May 2017 22:17

I've found a couple of bugs with V1.04

Vehicle tab Pram main gun accuracy is 5% lower than previously.

Base M72 Law accuracy is 5% higher than previously.

Finnish special forces accuracy and stabilizer on primary weapon are both 10% higher than previously.

Thanks for all the work on the mod! :D
I'll post any other bugs I find on here.

User avatar
Razzmann
General
Posts: 7431
Joined: Fri 7 Mar 2014 15:29
Location: The land of flowing beer and Sauerkraut.
Contact:

Re: Faustmann Balance Mod Release V1.03

Postby Razzmann » Sun 28 May 2017 12:26

V 1.05 is out:

Fixing Pram accuracy.

Fixing Baujahr naming.

Dutch Milan 2 team got reroled into a Spike MR team.

Yugoslav Gama price increased to 70pts.

Who is online

Users browsing this forum: No registered users and 1 guest