FrangibleCover wrote:It's a stated capability of the M1 variant of the system. At the moment we're seeing how it plays in game.
Giving ant-LGB is pointless because in RL it could down only 1 missile with 1 target but in WG all LGBs are dropped so if it does not have area effect it is just waste of missiles. It should have anti-ARM capability rather anti-LGB.
It's not pointless, due to the HP system. Two 2000lb LGBs can kill any tank in the game. One 2000lb LGB is survivable. One 2000lb LGB also has decent odds of missing. If the Tor can kill a single LGB then it can successfully protect the forces it's supporting in some circumstances.
You misunderstand. Keres is an Israeli developed ground-launched Standard ARM carrier. It fires ARMs at things. Currently it's not very good IMO, but it's quite interesting.
Ok, but what shout range? The eng. range in RL with 0 speed and 0 m alt is much less than from AC at med alt with M0.8. About 2800 meter would be real. You cannot go so close in many cases to any radar SAM.
Yes, the range is poor. I did say it's not very good.
There's not much we can do about this with modding, sadly, but you can still follow the tracers back on the map to see where artillery is firing from, which I've always suspected to be a deliberate counterbattery mechanic.
Can you increase somehow the tracer time length to 30-40 sec? Because current mechanic make just a reflex and gambling the counter arty. If you do not see the fire itself the counterbattery happens way too late.
I don't believe we can, but then I've never had any particular issues with doing counterbattery work when I've needed to and you've been playing longer than I have.
The difference is that base Kub was still in widespread service in 1991 and base HAWK was not. The newer Kub M3 is more comparable to modern HAWKs.
In 1991 all Kub was updated to M3 level in WPACT which could do even lock after launch with optical tracking the leading and launch was possible and only in terminal phase was neccessary the CW illumination.
Our sources said that some were at M3 standard and others were still at M1. I imagine you've better sources than we do though.
F-14A+/B/D received special avionics including a fairly modern bombing computer. They wouldn't have added this to the aircraft if they didn't expect to use it at some point. There's otherwise not much point in having both, the F-14A is a perfectly acceptable fighter, so the Bombcats are Bombing.
Both F-15A and F-15C had AG modes on the same level as dedicated strike A-7E and USAF never used in AG role. F-14A also could use bomb but followed the same approach. It was too expensive to risk in AG strike the best BARCAP fleet defender platfrom which also had ASF role.
As ST21 mentioned, they absolutely were used in the role in the little wars of the 1990s. I don't feel like it would have been a common mission, certainly, but it's an interesting addition to the game.
Join the Discord! At the moment we've got multiple games running every European Night.
Discord is some kind of chat SW? How can I find WG players?
Yes, Discord is somewhat similar to Skype or Teamspeak or perhaps IRC. It's easy to sign up, the link in the original post allows you to join our server and we have a system for finding players who are looking for a game on there.
molnibalage wrote:I downloaded and I found very inconsistent the whole mod.
The MOD is usable only with REDs DLC because units were moved. I do not understand why DLC unit were moved insted core units where most of the deleted.
Yes, we are sorry about that. We needed to use the models from the DLC units for maximum possible accuracy and there's a concern that if we don't keep them as DLC content it could expose us to legal repercussions. It shouldn't render any faction unplayable though, honestly I don't remember any reroled DLC unit which I'd consider to be a core capability.
The base variant of USSR system always were used in very limited qty, we can say they were LRIP product. Thefore has no senese and never was the variants before M or M1 shuch as 2K22 and 9K330 their M or M1 variant eneterd into large scale mass production.
I see. I'll check up with BTR on how they were operated.
It never was mentioned (as I see) the MOD is optimized only to A cat games. IOC-s are 100% bad. Only problem it makes pointless to put older units especially with their minor cost and capability differences for ex. between two 2K12 Kub variants.
IOCs have been changed inconsistently, it's a lot of work for our modders to write "1991" 1500 times. Just ignore them, category gameplay is gone as a core concept of the mod. Minor cost and capability differences are something that's always difficult to deal with, no change from vanilla here.
I have seen lots of illogical changes. Now USA has tons of AGM platfroms while has 0 iron bomber. F-111s are gone, etc.
US has 4 AGM platforms, 2 iron bombers, 2 iron multiroles and 2 LGB platforms. I genuinely don't know what you mean, if anything they're a little short on clusters. The F-111s have taken a small holiday and will be back in the US air tab soon.
The list of my observations is very long...
I would rather see general conceptional changes based on RL data
That's part of what we've been doing.
Lowere tank gun ACC
It's gone up overall, mostly as a function of fairer treatment for later Soviet fire control equipment and the phasing out of a lot of crappy old tanks. I don't see what lower tank accuracy would achieve other than prolonging tank engagements and encouraging the use of I Win Button AGM planes even further.
5HE for all SR IR AAM
Partially done, they're not all getting it. The R-60 was infamous for its low payload and shouldn't have the same HE value as the AIM-9M. Besides, with the removal of the vast majority of AMRAAMs and all R-77s the 6HE BVR missile is relatively more common and with the removal of the 10HP Hind the 5HE SRAAM is less critical than it would be in vanilla. It's still very important for the AIM-9L and PL-8 though, since some nations rely entirely on them for interceptors.
standardized turn rates and speed etc.
Again, partially done.
WARGAME 1991 is an extensive modification of Red Dragon that updates each nation’s arsenal to their 1991 capabilities.
But it does not say delete the old ones...
Tomcat and F-4 is useless because MK-82 are to small to have real impact with 6 pcs, it is just a napalm bomber.
F-14 with 4xMk-83 is lame firepower as the GER Tornado has while the UK Tornado now has 8x bombs as should be.
A-7 has 4xbig boy only problem in Cat A F-15E is a better platfrom which in now CBU truck and still does not have 50% ECM.
While USSR has the Su-24 with nukes. What a fair trade...
The fact that you think they aren't good doesn't make them not iron bombers.
Su-25T is waaaaaaaaaaaaaaaaaaay beyond 1991... USA does
Actually it's waaay within timeframe. IIRC every single Su-25T ever constructed was built before or during 1991 due to the factory being in Tbilisi. They're quite rare, no doubt, but not non existent.
Also is quite strange to see that one of US F-16 can have 4xAIM-9 but the other just two.
Some loadouts don't fill all the pylons.
30% ECM F-18C is quite strange while similar era USAF jets can have 40% ECM.
I'll look into it, that change will have been made for a good reason but I can't remember for the life of me what it is right now!
Why is Vietnam era F-4J in the game in 1991 is the goal? In 1991 AIM-7E-2 was not used for 15+ years not the missiles the plane itself too
Honest answer? We forgot to remove it from the armory. It'll get sorted, it's not high priority right now but probably within the next few weeks.
while the main LGB platfrom of the USAF the F-111F is missing. F-111F was the main first line PGM platfrom of the USAF and is kicked out from the DB while a Vietnam era garbage remained. I do not understand this...
The LGB capable F-16C as combat ready widely used platform is post 1991. During ODS F-15E got LANTRN but only every 4th could got 1 as I can remember so buddy lasing had to be used.
Entirely my mistake with the F-111 being used for CAS as well as interdiction, sorry. I'm aware, I'm sorting it out. The 111F will probably come back to replace the CG and the CG will probably get another role, because I really like having large numbers of useful American F-16s. LANTIRN on the CG was a necessary sacrifice, since the F-15E can do more interesting things than simply PGM trucking.
F-4G in 1991 usead almost exclusively AGM-88. Yes, it is redundant the weapon with EA-6B but this is real. Because of few units spec. deck has almost no sense therfore...
Almost exclusively. They still had a few Shrikes to throw around in ODS.
SR IR AAMs many times have only 4HE and only 2x on airplanes = 100% pointless to give them because even with two hits you need crit to kill. Alway made very huge inbalane the 4 vs 5 HE.
2x 4HE makes a difference when almost all helicopters are 8HP or under. Additionally aircraft guns have been switched around thoroughly and most should now be able to chip off a couple of HP to secure the kill if required.
Respect the RL widespread usage 1991. Are lots of not accurate thing considering this in DB. Both 2K22M and Tor-M1 post Cold War systems while Patriot was widely used in USA. The currently set DB is very, very far from real and these are still unicorn units.
Tunguska M and Tor M1 were both in serial production and combat service in 1991, I don't know what you mean. Patriot is out because it's too long ranged a system to fit in the game properly, just like S-300.
Is the mod different from base game? Yes. Is more accurate or balanced? Sadly only slighty or not at all.
You really don't think that this is better than the primary American LGB CAS platform being the F-117 and Canada's best tank being a wooden model?