Markenzwieback wrote:molnibalage wrote:Can you make range dependent the tube arty dispersion?
If there is one thing you don't have to worry about in this mod, its tube arty effectiveness of even the lower priced variants.
What changes have been made?
IMHO tank base ACC values should be lowered at 2000 m range with high veterancy should be only about 65%.
The ATGM base ACC values are also strange. I never was able to understood why can have TOW so high base ACC while the USSR made SACLOS ATGMs have much, much lower. I checked some ATGMs yesterday. I saw buff of Swingfire to 55% and AP buff for TOW2 and different TOW2 variants and better Sturm and Ataka. A part of these is good but maybe OP. I have to play with the MOD but I cannot do earlier than Wednesday against human player.
As I see many times ATGMs can do now one hit = one kill.
Has been changed the [KE] AP mechanics? Or this requires code changes?
Also is very strange the 1 AP (!) difference between US 105 mm and 120 mm gun. I know about the better APFSDS shell than M833 family (M900) but I doubt the difference was so small.
This could be a wonderful mod but It needs lots of work and minor (?) adjustments.