Cannot see server in my server browser, but players are connecting

T3hmann
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Cannot see server in my server browser, but players are connecting

Postby T3hmann » Wed 30 Sep 2015 18:26

Hello,

I have set up a Wargame: Red Dragon server on a Virtual Box. The host is windows 7 x64 and the guest is Debian 8 x32. I know that Debian 7 "wheezy" is recommended, but had this image handy and decided to go with it. I followed this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=324948531&searchtext=server.

Everything went smoothly until it came time to log onto the server to play a game. I cannot find the server in the server browser! I left the server on all night to see what would happen. I checked the logs this morning and it records two players entering the server and then leaving shortly afterwards.

I plan to post my logs, ini files, and scripts when I get back to the server (I forgot to set up remote on my server, so I cannot remote into it). Until then, is there anything that you all can think of that would cause this issue? Perhaps you have had a similar issue?

Thank you for your help,

T3hmann

EDIT: I can check the logs for my router remotely, and I see multiple connections being made from external ip addresses to my server.

EDIT: here are the logs:

Code: Select all

Couldn't read 'pkey' or 'cert' file.  To generate a key
and self-signed certificate, run:
  openssl genrsa -out pkey 2048
  openssl req -new -key pkey -out cert.req
  openssl x509 -req -days 365 -in cert.req -signkey pkey -out cert
Starting Libevent 2.0.18-stable.
Available methods are :
    epoll
    poll
    select
Using Libevent with backend method epoll
  Edge-triggered events are supported.
  O(1) event notification is supported.

---------------------------------------------------
Initializing Server Properties :
Variable NbMaxPlayer set to 20
Variable NbPlayer set to 0
Variable Seed set to 1
Variable Private set to 0
Variable ServerName set to Default Server Name
Variable WithHost set to 0
Variable ServerProtocol set to 0.0
Variable TimeLeft set to 0
Variable Version set to 0
Variable GameState set to 0
Variable Password set to
Variable NeedPassword set to 0
Variable GameType set to 0
Variable Map set to Destruction_5x3_Asgard_10v10
Variable InitMoney set to 4000
Variable TimeLimit set to 1200
Variable ScoreLimit set to 4000
Variable NbIA set to 0
Variable VictoryCond set to 1
Variable IncomeRate set to 3
Variable WarmupCountdown set to 120
Variable DeploiementTimeMax set to 120
Variable DebriefingTimeMax set to 30
Variable LoadingTimeMax set to 120
Variable NbMinPlayer set to 10
Variable DeltaMaxTeamSize set to 10
Variable MaxTeamSize set to 10
Variable NationConstraint set to -1
Variable ThematicConstraint set to -1
Variable DateConstraint set to -1
---------------------------------------------------
Overriding Server Properties from variables.ini file :
Variable ServerName set to "T3hmann's Server"
Variable NbMaxPlayer set to "8"
Variable Map set to "Destruction_2x3_Anbyon"
Variable ScoreLimit set to "12000"
Variable NbMinPlayer set to "8"
Variable DebriefingTimeMax set to "180"
Variable WarmupCountdown set to "15"
Variable TimeLimit set to "3600"
Variable DeltaMaxTeamSize set to "4"
Variable MaxTeamSize set to "4"
---------------------------------------------------
Retrieving admin list from admins.ini file :
---------------------------------------------------
Initializing Server Protocol Property : 1.0
Variable ServerProtocol set to "1.0"
---------------------------------------------------
Variable TimeLeft set to "4294967295"
Updating clients banned list
Entering in matchmaking state
Connecting to match making server
Connected to match making server
Stats URL for game http://87.98.143.182:10280/stats2/
Connection to match making server validated , dedicated server can be used by clients on IP 66.169.73.253:10803
ServerPropertyReporting listening for client !
Using http://87.98.143.182:10280/stats2/ as CouchDB stats source
New client trying to connect from IP 10.0.2.2:65074 (socket : 12)
Variable NbPlayer set to "1"
Client added in session (EugNetId : 688020, UserSessionId : 1, socket : 12, IP : 10.0.2.2:65074)
Client 688020 variable PlayerName set to "antizombiesboy"
Client 688020 variable PlayerLevel set to "21"
Client 688020 variable PlayerElo set to "1500"
Client 688020 variable PlayerAvatar set to "VirtualData/GamerPicture/76561198043102283"
Variable Version set to "430000610"
Client 688020 request command : setpvar 688020 PlayerDeckContent WcgTHBqp5vAbzeA3mbbopX4ZUPwm7LlFa/CKrVyXpLglwaLRhoyGYjWYyWbaNqLUzbIt0aITVL+kilASfwzsI/EcCyTHxXkwAUREhg==
Client 688020 variable PlayerDeckContent set to "WcgTHBqp5vAbzeA3mbbopX4ZUPwm7LlFa/CKrVyXpLglwaLRhoyGYjWYyWbaNqLUzbIt0aITVL+kilASfwzsI/EcCyTHxXkwAUREhg=="
Client 688020 request command : setpvar 688020 PlayerDeckName Blue Dragons Rec-Anfi-FA
Client 688020 variable PlayerDeckName set to "Blue Dragons Rec-Anfi-FA"
Client 688020 request command : setpvar 688020 PlayerDeckContent WcgTHBqp5vAbzeA3mbbopX4ZUPwm7LlFa/CKrVyXpLglwaLRhoyGYjWYyWbaNqLUzbIt0aITVL+kilASfwzsI/EcCyTHxXkwAUREhg==
Client 688020 request command : setpvar 688020 PlayerDeckName Blue Dragons Rec-Anfi-FA
Client 688020 request command : setpvar 688020 PlayerName antizombiesboy
Client 688020 request command : setpvar 688020 PlayerAvatar VirtualData/GamerPicture/76561198043102283
Client 688020 request command : setpvar 688020 PlayerLevel 21
Network error with client 688020 at IP 10.0.2.2:65074 -> Error during reading. End of file received.
Disconnecting client 688020 with IP 10.0.2.2:65074 (reason : ConnectionLost)
Variable NbPlayer set to "0"
Variable Version set to "0"
New client trying to connect from IP 10.0.2.2:62499 (socket : 12)
Variable NbPlayer set to "1"
Client added in session (EugNetId : 405318, UserSessionId : 1, socket : 12, IP : 10.0.2.2:62499)
Client 405318 variable PlayerName set to "x Red Spartan x"
Client 405318 variable PlayerLevel set to "22"
Client 405318 variable PlayerElo set to "1500"
Client 405318 variable PlayerAvatar set to "VirtualData/GamerPicture/76561198039870962"
Variable Version set to "430000610"
Client 405318 request command : setpvar 405318 PlayerDeckContent BLgUYHqaDVB7yQ5nkhyrQGAWTMA8kqZwTB7gmpnoLAE4Ri5UszUlbWpJbFJqN9IGl1RwKUFKBug3Ea/RvJW0hCXUx8o8UgKPzZhlEyio2UcO4SnakEA=
Client 405318 variable PlayerDeckContent set to "BLgUYHqaDVB7yQ5nkhyrQGAWTMA8kqZwTB7gmpnoLAE4Ri5UszUlbWpJbFJqN9IGl1RwKUFKBug3Ea/RvJW0hCXUx8o8UgKPzZhlEyio2UcO4SnakEA="
Client 405318 request command : setpvar 405318 PlayerDeckName US Marine Schifflandedivision
Client 405318 variable PlayerDeckName set to "US Marine Schifflandedivision"
Client 405318 request command : setpvar 405318 PlayerDeckContent BLgUYHqaDVB7yQ5nkhyrQGAWTMA8kqZwTB7gmpnoLAE4Ri5UszUlbWpJbFJqN9IGl1RwKUFKBug3Ea/RvJW0hCXUx8o8UgKPzZhlEyio2UcO4SnakEA=
Client 405318 request command : setpvar 405318 PlayerDeckName US Marine Schifflandedivision
Client 405318 request command : setpvar 405318 PlayerName x Red Spartan x
Client 405318 request command : setpvar 405318 PlayerAvatar VirtualData/GamerPicture/76561198039870962
Client 405318 request command : setpvar 405318 PlayerLevel 22
Network error with client 405318 at IP 10.0.2.2:62499 -> Error during reading. End of file received.
Disconnecting client 405318 with IP 10.0.2.2:62499 (reason : ConnectionLost)
Variable NbPlayer set to "0"
Variable Version set to "0"
Server will exit as soon as possible.


Here are the variables:

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; This file contains the parameters of the room
; Allowed key / values are :
;
; NbMaxPlayer : Specify how many players can play during a game
;   Allowed values : NbMaxPlayer <= 20, default value is 20
;
; ServerName : Specify the name of the server
;   Allowed values : Text, default value is "Default Server Name"
;
; GameType : Specify the mode opposition mode.
;   Allowed values : 0 (NATO vs PACT), 1 (NATO vs NATO), 2 (PACT vs PACT), default value is 0
;
; InitMoney : Specify the amount of money which will be shared between players
;   Allowed values : All, default value is 4000
;
; TimeLimit : Specify the time of the fight in seconds
;   Allowed values : All, 0 means unlimited, default value is 1200
;
; ScoreLimit : Specify the score to reach to win
;   Allowed values : All, default value is 4000
;
; VictoryCond : Specify the victory condition
;   Allowed values : 1 (Destruction), 2 (Siege), 3 (Economy), 4 (Conquest), default value is 1
;
; NbMinPlayer: Specify the number of players needed to start the countdown
;   Allowed values : NbMinPlayer < 20 and NbMinPlayer < NbMaxPlayer, default value is 10
;
; WarmupCountdown : Specify the time in seconds before launch the game when NbMinPlayers is reached
;   Allowed values : WarmupCountdown > 10, default value is 120
;
; LoadingTimeMax : Specify the time max in seconds between the end of the countdown and the beginning of the deployment
;   Allowed values : LoadingTimeMax > 60, default value is 120
;
; DeploiementTimeMax : Specify the time in seconds before deployment end
;   Allowed values : DeploiementTimeMax > 10, default value is 120
;
; DebriefingTimeMax : Specify the time max in seconds of the debriefing, players have DebriefingTimeMax seconds to click on the "Next Game" button if they want to stay on the server
;   Allowed values : All values, default value is 30
;
; DeltaMaxTeamSize : Specify the delta max of players between the 2 teams
;   Allowed values : All values, default value is 10
;
; MaxTeamSize : Specify the size max of the teams
;   Allowed values : All values, default value is 10
;
; IncomeRate : Specify the income rate
;   Allowed values : 0 (None), 1 (Very low), 2 (Low), 3 (Normal), 4 (High), 5 (VeryHigh), default value is 3
;
; NationConstraint : Specify the deck nation constraint
;   Allowed values : -1 (None), 0 (Any), 1 (Nation), 2 (Coalition), default value is -1
;
; ThematicConstraint : Specify the deck thematic constraint
;   Allowed values : -1 (None), -2 (Any), 0 (Motorized), 1 (Armored), 2 (Support), 3 (Marine), 4 (Mechanized), 5 (Airborne), 6 (Naval), default value is -1
;
; DateConstraint : Specify the deck date constraint
;   Allowed values : -1 (None), 0 (1981 to 1985), 1 (1980 and less), default value is -1
;
; Map : Specify the Id of the map
;   Allowed values (Format "Id : Name visible in lobby") :
;                       Destruction_2x2_port_Wonsan_Terrestre : 1vs1 Wonsan harbour (Destruction, Economy)
;                       Destruction_2x2_port_Wonsan : 1vs1 Wonsan harbour (Land/Sea) (Destruction, Economy)
;                       Destruction_2x3_Hwaseong : 1vs1 Nuclear winter is coming (Destruction, Economy)
;                       Destruction_2x3_Esashi : 1vs1 Tropic Thunder (Destruction, Economy)
;                       Destruction_2x3_Boseong : 1vs1 Apocalypse Imminent (Destruction, Economy)
;                       Destruction_2x3_Tohoku : 2vs2 Paddy Field (Destruction, Economy)
;                       Destruction_2x3_Anbyon : 2vs2 Hop and Glory (Destruction, Economy)
;                       Destruction_2x3_Montagne_2 : 3vs3 Cliff Hanger (Destruction, Economy)
;                       Destruction_3x2_Boryeong_Terrestre : 2vs2 Gunboat diplomacy (Destruction, Economy)
;                       Destruction_3x2_Haenam : 3vs3 Back to Inchon (Destruction, Economy)
;                       Destruction_3x3_Marine_2 : 4vs4 Smoke in the water (Land/Sea) (Destruction, Economy)
;                       Destruction_3x3_Marine_3 : 3vs3 Another D-Day in paradise (Land/Sea) (Destruction, Economy)
;                       Destruction_3x2_Boryeong : 3vs3 Gunboat diplomacy (Land/Sea) (Destruction, Economy)
;                       Destruction_3x2_Taean : 3vs3 Bloody Ridge (Destruction, Economy)
;                       Destruction_3x2_Taebuko : 2vs2 Jungle LAW (Destruction, Economy)
;                       Destruction_3x2_Sangju : 2vs2 Tough Jungle (Destruction, Economy)
;                       Destruction_3x2_Montagne_3 : 2vs2 Chosin Reservoir (Destruction, Economy)
;                       Destruction_3x3_Muju : 1vs1 Plunjing Valley (Destruction, Economy)
;                       Destruction_3x3_Pyeongtaek : 3vs3 38th Parallel (Destruction, Economy)
;                       Destruction_3x3_Marine_3_Terrestre : 2vs2 Another D-Day in paradise (Destruction, Economy)
;                       Destruction_3x3_Montagne_1 : 4vs4 Cold War Z (Destruction, Economy)
;                       Destruction_3x3_Montagne_4 : 3vs3 A Maze in Japan (Destruction, Economy)
;                       Destruction_3x3_Chongju : 4vs4 Korea Rocks (Destruction, Economy)
;                       Destruction_3x3_Gangjin : 4vs4 Floods (Destruction, Economy)
;                       Destruction_4x4_Marine_6 : 1vs1 Out of the blue (Destruction, Economy)
;                       Destruction_4x4_Marine_7 : 1vs1 Standoff in Barents (Destruction, Economy)
;                       Destruction_4x4_Marine_9 : 2vs2 Bulldogs and Vampires (Destruction, Economy)
;                       Destruction_4x4_Marine_10 : 2vs2 Alea Jacta West (Destruction, Economy)
;                       Destruction_4x4_Marine_4 : 3vs3 Atoll Inbound (Destruction, Economy)
;                       Destruction_4x4_Marine_5 : 3vs3 Waterworld (Destruction, Economy)
;                       Destruction_5x3_Marine_1_small_Terrestre : 1vs1 Strait to the point (small) (Destruction, Economy)
;                       Destruction_5x3_Marine_1_small : 2vs2 Strait to the point (small) (Land/Sea) (Destruction, Economy)
;                       Destruction_5x3_Marine_1_Terrestre : 3vs3 Strait to the point (Destruction, Economy)
;                       Destruction_5x3_Marine_1 : 4vs4 Strait to the point (Land/Sea) (Destruction, Economy)
;                       Destruction_5x3_Asgard_10v10 : 10vs10 Asgard (Destruction, Economy)
;                       Destruction_5x3_Gjoll_10v10 : 10vs10 Gjoll (Conquest)
;                       Conquete_2x2_port_Wonsan_Terrestre : 1vs1 Wonsan harbour (Conquest)
;                       Conquete_2x2_port_Wonsan : 1vs1 Wonsan harbour (Land/Sea) (Conquest)
;                       Conquete_2x3_Hwaseong : 1vs1 Nuclear winter is coming (Conquest)
;                       Conquete_2x3_Boseong : 1vs1 Apocalypse Imminent (Conquest)
;                       Conquete_2x3_Esashi : 1vs1 Tropic Thunder (Conquest)
;                       Conquete_2x3_Tohoku : 2vs2 Paddy Field (Conquest)
;                       Conquete_2x3_Anbyon : 2vs2 Hop and Glory (Conquest)
;                       Conquete_2x3_Montagne_2 : 3vs3 Cliff Hanger (Conquest)
;                       Conquete_3x2_Boryeong_Terrestre : 2vs2 Gunboat diplomacy (Conquest)
;                       Conquete_3x2_Montagne_3 : 2vs2 Chosin Reservoir (Conquest)
;                       Conquete_3x2_Sangju : 2vs2 Tough Jungle (Conquest)
;                       Conquete_3x2_Taebuko : 2vs2 Jungle LAW (Conquest)
;                       Conquete_3x2_Boryeong : 3vs3 Gunboat diplomacy (Land/Sea) (Conquest)
;                       Conquete_3x2_Taean : 3vs3 Bloody Ridge (Conquest)
;                       Conquete_3x2_Haenam : 3vs3 Back to Inchon (Conquest)
;                       Conquete_3x3_Marine_2 : 4vs4 Smoke in the water (Land/Sea) (Conquest)
;                       Conquete_3x3_Marine_3 : 3vs3 Another D-Day in paradise (Land/Sea) (Conquest)
;                       Conquete_3x3_Muju : 1vs1 Plunjing Valley (Conquest)
;                       Conquete_3x3_Pyeongtaek : 3vs3 38th Parallel (Conquest)
;                       Conquete_3x3_Marine_3_Terrestre : 2vs2 Another D-Day in paradise (Conquest)
;                       Conquete_3x3_Montagne_1 : 4vs4 Cold War Z (Conquest)
;                       Conquete_3x3_Montagne_4 : 3vs3 A Maze in Japan (Conquest)
;                       Conquete_3x3_Chongju : 4vs4 Korea Rocks (Conquest)
;                       Conquete_3x3_Gangjin : 4vs4 Floods (Conquest)
;                       Conquete_4x4_Marine_6 : 1vs1 Out of the blue (Conquest)
;                       Conquete_4x4_Marine_7 : 1vs1 Standoff in Barents (Conquest)
;                       Conquete_4x4_Marine_9 : 2vs2 Bulldogs and Vampires (Conquest)
;                       Conquete_4x4_Marine_10 : 2vs2 Alea Jacta West (Conquest)
;                       Conquete_4x4_Marine_4 : 3vs3 Atoll Inbound (Conquest)
;                       Conquete_4x4_Marine_5 : 3vs3 Waterworld (Conquest)
;                       Conquete_5x3_Marine_1_small_Terrestre : 1vs1 Strait to the point (small) (Conquest)
;                       Conquete_5x3_Marine_1_small : 2vs2 Strait to the point (small) (Land/Sea) (Conquest)
;                       Conquete_5x3_Marine_1_Terrestre : 3vs3 Strait to the point (Conquest)
;                       Conquete_5x3_Marine_1 : 4vs4 Strait to the point (Land/Sea) (Conquest)
;                       Conquete_5x3_Asgard_10v10 : 10vs10 Asgard (Conquest)
;                       Conquete_5x3_Gjoll_10v10 : 10vs10 Gjoll (Conquest)
;                   

ServerName = "T3hmann's Server"
NbMaxPlayer = 8
GameType = 0
Map = Destruction_2x3_Anbyon
InitMoney = 4000
ScoreLimit = 12000
VictoryCond = 1
NbMinPlayer = 8
DebriefingTimeMax = 180
DeploiementTimeMax = 120
WarmupCountdown = 15
TimeLimit = 3600
DeltaMaxTeamSize = 4
MaxTeamSize = 4

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Shifu
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Re: Cannot see server in my server browser, but players are connecting

Postby Shifu » Fri 10 Jun 2016 21:24

Which mode is the network adapter of your virtual machine set to? Is your VM bridged?
I'm currently running short on time. Hence, it takes some time until I respond. In urgent cases, consider contacting another mod.
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icehawk308
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Posts: 1893
Joined: Mon 16 Apr 2012 20:32
Location: Cloud covered peaks of Toronto
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Re: Cannot see server in my server browser, but players are connecting

Postby icehawk308 » Wed 30 Nov 2016 01:00

Not do beat a dead horse but in the same spot. :oops:

Used a NAT adapter and even have "Connection to match making server validated, dedicated server can be used by clients "

but cant find the server in the game list :|

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