[Tool] Red Dragon RCON Beta 7

ccrraaiigg007
Corporal
Posts: 24
Joined: Wed 11 Dec 2013 17:55
Contact:

[Tool] Red Dragon RCON Beta 7

Postby ccrraaiigg007 » Fri 4 Mar 2016 20:44

v7: I have added the new map!

v6: Bug Fix

v5: I have added support for the new map pack and I removed that annoying popup. You may have to uninstall the old version in order to install the new version. I hope you find this tool useful and I appreciate any and all feedback.
Attachments
RedDragonRcon7.zip
Beta 7
(267.08 KiB) Downloaded 101 times
Last edited by ccrraaiigg007 on Sun 13 Nov 2016 19:34, edited 2 times in total.

ccrraaiigg007
Corporal
Posts: 24
Joined: Wed 11 Dec 2013 17:55
Contact:

Re: [Tool] Red Dragon RCON Beta 5

Postby ccrraaiigg007 » Tue 29 Mar 2016 21:51

Beta 5 adds support for switching players' teams and for connecting to a server using a hostname instead of an ip address.

You can get a free domain from freenom.com to point to your server if you are tired of remembering your IP address.

DaniDE
Sergeant
Posts: 68
Joined: Tue 14 May 2013 08:47
Contact:

Re: [Tool] Red Dragon RCON Beta 5

Postby DaniDE » Thu 7 Apr 2016 21:34

My wish for the next version would be that you get rid of that 4 stack of Leclercs :D

Nah you did an amazing job there craig, thanks alot for that tool!

kassad
Corporal
Posts: 24
Joined: Thu 20 Mar 2014 19:04
Contact:

Re: [Tool] Red Dragon RCON Beta 5

Postby kassad » Mon 11 Apr 2016 00:09

Hello. I would like to make an suggestion. How about we add some automation functions? Give the opportunity RCON client to read server log and automatically execute certain commands. For example the filter on the player's level. Ie if I set the threshold for entry level 20+, once in the log line appears "setpvar 123456 PlayerLevel 16" will automatically run the command "kick 123456".
Thanks.

DarkRyder
Corporal
Posts: 47
Joined: Fri 21 Nov 2014 17:20
Contact:

Re: [Tool] Red Dragon RCON Beta 5

Postby DarkRyder » Mon 11 Apr 2016 14:27

Cannot do that from client, you should have some kind of script server side, if someone i willing to make that kind of script i can add that to my RCON too.

ccrraaiigg007
Corporal
Posts: 24
Joined: Wed 11 Dec 2013 17:55
Contact:

Re: [Tool] Red Dragon RCON Beta 5

Postby ccrraaiigg007 » Wed 13 Apr 2016 18:19

kassad wrote:Hello. I would like to make an suggestion. How about we add some automation functions? Give the opportunity RCON client to read server log and automatically execute certain commands. For example the filter on the player's level. Ie if I set the threshold for entry level 20+, once in the log line appears "setpvar 123456 PlayerLevel 16" will automatically run the command "kick 123456".
Thanks.

I am working on a script to do that. It has to be run on the server though.

kassad
Corporal
Posts: 24
Joined: Thu 20 Mar 2014 19:04
Contact:

Re: [Tool] Red Dragon RCON Beta 5

Postby kassad » Wed 13 Apr 2016 22:07

ccrraaiigg007 wrote:I am working on a script to do that. It has to be run on the server though.

You guys are doing an excellent job. Yes, run the script on the server side - the best solution. If I may, I will offer a few ideas. I already wrote about this in another thread, but the author did not appear for a long time and I do not know how many time answer wait: viewtopic.php?f=188&t=55610
I just write here. Let this script reads the data from a separate configuration file in which the syntax will have a clear and readable form. Also, let script manages more than one server. For example:
Spoiler : :
server_1:
{
server_path=/path/to/server/folder #for access to server log file
rcon_ip=
rcon_port=
rcon_pass=
#----------
enable_lvl_limit = 1 #1-enable, 0 disable
lvl=10 #kick if level<lvl
#----------
enable_support_deck_limit = 1 #1-enable, 0 disable
sd_limit = 2 #change to default deck for next player If he runs out of limit
#----------
enable_air_deck_limit = 1 #1-enable, 0 disable
aird_limit = 2 #change to default deck for next player If he runs out of limit
#----------
enable_map_rotate = 1 #1-enable, 0 disable
maps = [map1;map2;map3…mapN]
#----------
ban_leavers_enable = 1 #1-enable, 0 disable; DONT KNOW THIS POSSIBLE ? Need some timer that is started after the start of the game.
time = 10 #minutes, ban if player leaved less than “time”
ban_time = 24 #hours
}
#--------------------
server_2:
{

}


Regards,

ccrraaiigg007
Corporal
Posts: 24
Joined: Wed 11 Dec 2013 17:55
Contact:

Re: [Tool] Red Dragon RCON Beta 7

Postby ccrraaiigg007 » Sun 13 Nov 2016 19:34

I have updated the client to add the new maps

Who is online

Users browsing this forum: No registered users and 1 guest