Bug Report - Game crash on private server when forced switch to another team

DarkRyder
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Bug Report - Game crash on private server when forced switch to another team

Postby DarkRyder » Mon 21 Mar 2016 00:22

Every time we switch player from one team to another using RCON command
setpvar PLAYER_ID PlayerAlliance n (n= 1 for redfor and 0 for bluefor) we get gamecrash, but only when game starts.
Swith player works in lobby, and after player number is reached, wamup timer ends its countdown we get crash on loading screen.

I can upload .mdmp files if you need them, but it's easy to replicate this issue.

We did try to look at server screen at the time of the crash and looks like problem is in client, not server.
This command is great for people who play together, since we don't have to kick players to make room for teammate. It would be great if this worked.

And one suggestion too. For WG4 RCON server side please send team allegiance with list of players, somthing like 101010 DarkRyder 1, 1 for redfor 0 for blue or whatever, you got it.

And one question too... can you send server chat announcements via RCON command?
Looks like there is lots of commands in rcon which are not documented.
Last edited by DarkRyder on Mon 21 Mar 2016 00:45, edited 1 time in total.

ccrraaiigg007
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Re: Bug Report - Game crash on private server when forced switch to another team

Postby ccrraaiigg007 » Mon 21 Mar 2016 00:45

I have not seen this except when I try to put more than 10 people on a team. Are DeltaMaxTeamSize and MaxTeamSize bo th set to 10?

DarkRyder
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Re: Bug Report - Game crash on private server when forced switch to another team

Postby DarkRyder » Mon 21 Mar 2016 00:47

Yes, i tried to force command for setsvar MaxTeamSize after this command. Should i try to force delta too?

ccrraaiigg007
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Re: Bug Report - Game crash on private server when forced switch to another team

Postby ccrraaiigg007 » Mon 21 Mar 2016 00:54

Both of those ought to be set to 10. The other thing to check is if you are on the latest version of the server binary. The new versions seem to be more stable.

DarkRyder
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Re: Bug Report - Game crash on private server when forced switch to another team

Postby DarkRyder » Mon 21 Mar 2016 01:33

They are set by number of players
MaxTeamSize = players/2
DeltaMaxTeamSize = players/2
NbMinPlayer = players

DarkRyder
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Re: Bug Report - Game crash on private server when forced switch to another team

Postby DarkRyder » Mon 21 Mar 2016 01:39

Update, i have tested this now.

I have created password 2vs2 match, so i invided friend and left.
Afterward i did put him to blue team, and forced delta team and max team size to 1.
He invited me to game and i accepted invitation we were boath in blue team and countdown was starting.
So i guess server side is f**** up.

Is there download link for new server binaries?

ccrraaiigg007
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Re: Bug Report - Game crash on private server when forced switch to another team

Postby ccrraaiigg007 » Mon 21 Mar 2016 01:45

The new binaries are in the same place the old ones were. I don't have the link available right now.

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Maksym
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Re: Bug Report - Game crash on private server when forced switch to another team

Postby Maksym » Mon 21 Mar 2016 13:44

Here's the link you can find server binaries : https://87.98.143.182:10281/dedicated/
Image
Image
Spoiler : :
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DarkRyder
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Re: Bug Report - Game crash on private server when forced switch to another team

Postby DarkRyder » Tue 22 Mar 2016 01:35

I'm retard

Ok here's the thing

PlayerAlliance 1 for redfor and
PlayerAlliance 0 for bluefor
i had double space between PlayerAlliance and the numbers

Please now close the topic, delete the topic and burn the hard drives, meanwhile i'll go to take a walk of shame.

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