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Bug Report - Game crash on private server when forced switch to another team

Posted: Mon 21 Mar 2016 00:22
by DarkRyder
Every time we switch player from one team to another using RCON command
setpvar PLAYER_ID PlayerAlliance n (n= 1 for redfor and 0 for bluefor) we get gamecrash, but only when game starts.
Swith player works in lobby, and after player number is reached, wamup timer ends its countdown we get crash on loading screen.

I can upload .mdmp files if you need them, but it's easy to replicate this issue.

We did try to look at server screen at the time of the crash and looks like problem is in client, not server.
This command is great for people who play together, since we don't have to kick players to make room for teammate. It would be great if this worked.

And one suggestion too. For WG4 RCON server side please send team allegiance with list of players, somthing like 101010 DarkRyder 1, 1 for redfor 0 for blue or whatever, you got it.

And one question too... can you send server chat announcements via RCON command?
Looks like there is lots of commands in rcon which are not documented.

Re: Bug Report - Game crash on private server when forced switch to another team

Posted: Mon 21 Mar 2016 00:45
by ccrraaiigg007
I have not seen this except when I try to put more than 10 people on a team. Are DeltaMaxTeamSize and MaxTeamSize bo th set to 10?

Re: Bug Report - Game crash on private server when forced switch to another team

Posted: Mon 21 Mar 2016 00:47
by DarkRyder
Yes, i tried to force command for setsvar MaxTeamSize after this command. Should i try to force delta too?

Re: Bug Report - Game crash on private server when forced switch to another team

Posted: Mon 21 Mar 2016 00:54
by ccrraaiigg007
Both of those ought to be set to 10. The other thing to check is if you are on the latest version of the server binary. The new versions seem to be more stable.

Re: Bug Report - Game crash on private server when forced switch to another team

Posted: Mon 21 Mar 2016 01:33
by DarkRyder
They are set by number of players
MaxTeamSize = players/2
DeltaMaxTeamSize = players/2
NbMinPlayer = players

Re: Bug Report - Game crash on private server when forced switch to another team

Posted: Mon 21 Mar 2016 01:39
by DarkRyder
Update, i have tested this now.

I have created password 2vs2 match, so i invided friend and left.
Afterward i did put him to blue team, and forced delta team and max team size to 1.
He invited me to game and i accepted invitation we were boath in blue team and countdown was starting.
So i guess server side is f**** up.

Is there download link for new server binaries?

Re: Bug Report - Game crash on private server when forced switch to another team

Posted: Mon 21 Mar 2016 01:45
by ccrraaiigg007
The new binaries are in the same place the old ones were. I don't have the link available right now.

Re: Bug Report - Game crash on private server when forced switch to another team

Posted: Mon 21 Mar 2016 13:44
by Maksym
Here's the link you can find server binaries : https://87.98.143.182:10281/dedicated/

Re: Bug Report - Game crash on private server when forced switch to another team

Posted: Tue 22 Mar 2016 01:35
by DarkRyder
I'm retard

Ok here's the thing

PlayerAlliance 1 for redfor and
PlayerAlliance 0 for bluefor
i had double space between PlayerAlliance and the numbers

Please now close the topic, delete the topic and burn the hard drives, meanwhile i'll go to take a walk of shame.