Here is a list of common used words that you may not know if you are new to wargame, it is a list of military abbreviations and terminology, aswell as a list of slang that is used very often in wargame chat both ingame and in the lobby, a lot of this is used on the forum too.
It also include some general video game terms for people new to computer games all together.
So rather than asking what they mean, you can look it up here.
If you are looking for something spesific remember that ctrl + f on your keyboard will bring up a word search function, rather than having to go through the list.
If the deffinition does not make sense to you, or if you cannot find the abbreviation you were looking for post in the thread and it will be made more clear or added to the list.
I hope it will be useful for everyone-
Frequently Asked Questions?
What is a major and a minor
Major is sometimes the term for USSR and USA. But it can also mean countries that is capable of performing any task by having high tier tanks, sead, bombers, asf, elite infantry and so on. Denmark would be a minor, as it has no high tier tanks, and no anti helicopter vehicle AA, so it has blatant weaknesses.
If going by that then.
USA, USSR, West Germany and France are majors in ALB, while England, Japan and South Korea would be majors aswell in Red Dragon.
Everyone else is a minor, and playing as them would be a handicap.
When will ___ be released damnit?
Origin Bonus -
Mixed - No bonus
Coalition - Prototypes avaliable, + little More avaliability
National - Prototypes + much more avaliability
Category Decks -
Category A Deck - All units avaliable but no bonus.
Category B Deck - Pre-1986 units but +5 activation points
Category C Deck - Pre-1981 units but +10 activation points
Category D Deck - Pre-1976 units - This deck is not ingame, but it seems likely with the sentiment of the community that it will be eventually.
Specialised Decks -
Motorized - Infantry and Recon
Mechanized - Infantry and Vehicles
Armored - Tanks
Airborne - Helicopters and Infantry
Marine - Infantry and Planes
Support - Logistics and Support units
The specialization unlocks the remaining slots in the categories they favor they also give more XP and cheaper activation points in these categories.
Wargame and Military Specific Terms
HTM - Heavy Tank Meta
Super Heavy - 160-180 points
Heavy Tank - 85-160 points
Medium Tank - 30-85 points
Light Tank - Less than 30 points
AA - Anti Air
AAA - Anti Air Artillery - See also SPAAG
AAV - Amphibious vehicle - units with this trait can move across water. There is a seperate speed for when in water.
ADN - Air Defence Network - The network of anti air units you field to protect you from incomming air attacks.
AT - Anti Tank
APC - Armored Personal Carrier; VAB, BTR-60
CV - Command Vehicle
IFV - Infantry Fighting Vehicle; BMP-1, Bradley
MANPADS - Man Portable Air Defense System - These units fire IR or GUID missiles.
MLRS - Multiple Launch Rocket System - All rocket arillery that has more than one launch tube.
SPAAG - Self Propelled Anti Aircraft Gun - an autocannon that shoots planes and helicopters
SPG - Self Propelled Gun - Usually artillery or Tank without a turret.
COV - Corvette Class Ships
CS - Command Ship
DD - Destroyer Class Ships
FRI - Frigate Class Ships - AKA FFG
SV - Supply Vessel - AKA AOF
PT - Patrol Boats
LC - Landing Craft
BB - Battleship (not ingame and won't be)
CV - Carrier (not ingame and won't be)
CA - Cruiser (not ingame and won't be)
SUB - Submarine (not ingame and won't be)
CAS - Close Air Support also known as GAP Ground Attack Plane
ASF - Air Superiority Fighter
MULF - Multi Role Fighter
SEAD - Suppression of Enemy Air Defences - These are missiles that will target Radars. Radars can be turned off to prevent this.
SBA - Sea Borne Aircraft - Helicopters and Planes that will be avaliable from marine spawns.
AAM - Air to Air Missile
AGM - Air to Ground Missile or ASM Air to Surface Missile
ATGM - Anti Tank Guided Missile - GLATGM Ground Launched Anti Tank Guided Missile
AShM - Anti Ship Missile
LASM - Land based Anti Ship Missile
SAM - Surface to Air Missile - SAM Site - A place where there are SAM
SSM - Surface to Surface Missile
IR - Infrared missile
NATO - North Atlantic Treaty Organization - Primary western military alliance
PACT - Warsaw Pact - Primary eastern military alliance
NSWP - Non Soviet Warsaw Pact
NANA - Non American Nato Army
CB - Communist Brotherhood - PACT + China + Northkorea also known as GCB Glorious Communist Brotherhood
BLUFOR - NATO and asian allies
REDFOR - PACT and asian allies
CLUS - Cluster Bombs - This type of weapon damages only vehicles and attacks it's top armour.
GUID - Guided - Any weapon that is guided rather than dump fired.
HEAT - High Explosive Anti Tank or shaped charge - Ingame this trait means the gun will always do atleast 1 damage, or the AP indicated if armour is lower than AP value.
KE - Kenetic Penetrator - Ingame this trait means the gun will get +1 AP per 175m clossed to the target.
NPLM - Napalm - In the context of the game this is the trait given to any incendiary weapon.
b]SHIP[/b] - This is an anti ship missile; it only works against ships.
SMK - Smoke Rounds - to obstruct enemy field of view.
Stabs - Stabilisers - The percentage which is shown indicates the amount of accracy pertained while moving.
Stat - Static - This Trait means that the unit cannot fire on the move.
Missile Firing Modes
F&F - Fire and Forget - Missiles that are not guided from the launcher; the unit can move after firing.
SA - Semi-Active Radar - Unit can move while firing, but is required to be able to see the unit it is firing on after missile launch.
SALH - Laser Beam riding guidance - Unit cannot move while missile is fired
SACLOS - Semi Automatic guidance . Unit cannot move while missile is fired
MCLOS - manuel guidance . Unit cannot move while missile is fired
RAD - Radar guided - These weapons are radar guided, and can be targed by SEAD aircraft.
ECM - Electronic Counter Meassures - ingame this percentage is the amount with which enemy missiles will have their accuracy reduced.
GRAU - Glavnoye raketno-artilleriyskoye upravleniye - GRAU Designation is the Russian designation for thier equipment rather than the NATO call names.
Recon - Reconnaissance - observation of the enemy positions and movements - Recon units are the units that do this.
CAP - Combat Air Patrol - A plane that who's mission is to shoot down other planes. Doesn't have to be an ASF
Cat - Category - There are 3 categories of decks in terms of year of introduction. Pre 1980 Cat C, Pre 1985 Cat B and No restriction Cat A.
General RTS Terms
AoE - Area of Effect
Aura - Area of Effect for any passive, for example the area in which a unit has to be in order to be supplied.
Arty - Artillery
APM - Actions Per Minute
ASAP - As Soon As Possible
Buff - The act of making something more useful.
Bottom Feeder - someone who ranks up or only fights with bad players.
Blob - Having units sit or move around in a big circle or close formation, usually get's you bombed.
Bomb Magnet - A unit that is so valuable that as soon as it is discovered it will get attacked by everyone. (T-80U)
Broken - Something not fuctioning as it is intended, usually balance wise (Fx. Infantry Paniced with 100% accuracy)
Cheese Tactic - Cheese is an all-in strategy that would be easy to counter if you know about it prehand, Fx. all air.
Choke Point - Any point on a map that can be defended easily by a few units against a lot of units.
Comp Stomp - Several human players practicing against AIs.
Counter - A unit that counters another unit, example AA > Helicopters > Tanks
Hard Counter - A unit which obliterates another unit, as in they litterally cannot fight back.
Feeding - Under performing in such away that you are actually helping the other team gain points.
Glass Cannon - A unit with powerful weapons, but weak defence, most french units in the game.
GUI - General User Interface, the general things on screen you can click on to interact with the game.
Gimp - Serves no purpose, either because another unit does it better, or because it is incapable of destroying the
opposing units that it is suppose to destroy, example: an AA gun that can't destroy helicopters or planes is gimp.
Lane - In team games initially each player will take a "lane" a section of the map and push up through that lane.
Meta Game - The decisions you make before actually playing the game, but which determines the outcome of a game. For example Deck creation, a current Meta trend is get Tomcats early in the game.
Micro - Micromangement, the control of your individual units, microintensive is when you need to pay a lot of attention to a single unit (T80U, Apache).
Macro - Macromangement, the control of your deck as a whole, it's resources and unit composition..
Mechanic - A general fuction in the game, and how it is played out.
Nerf - The act of making something less useful
Noob - Newbie, someone new at the game, not someone bad.
Nuke - Unleashing all your immidiate power on 1 target, example: Using all your Ground Attack Planes against 1 unit.
UP - Underpowered
OP - Overpowered, Original Post, Original Poster or Original Picture
Steamroll - Having so many units you can merely drive in a straight line across their forces and steamroll them. Sometimes just roll.
Spam - Using only one unit or unit type, It does NOT mean having a lot of a unit.
Splash Damage - Damage that is done in an AoE where the projectile hits, the amount of splash is meassured by the HE value in Red Dragon
Symmetry - In game balance this means, that both factions have IDENTICAL resources. Look up World in Conflict
Squishy - Or Paper, a unit which is easy to kill, usually support units or infantry in the open.
TTK - Time To kill, How long does it take to kill a unit
TAT - Target Acquisition Time
Turtling - Opposite of Rushing, defending while waiting for enough resources to steamroll the enemy.
Rush - Commiting your forces to attacking a location first thing in the game ( Basicly, not defending)
Randomer/pubber - Randomly encoutered/Public Player, teammates whom you do not know prior to playing.
Paradigm - A game mechanic that you are forced to prefer over others or you will not be as good at the game, because it is so useful/powerful.
Push - Moving up, your side of the map.
Unit Paradigm - A unit that is so powerful that you have to have a hard counter for it, as no soft counters will work effectively; A unit so powerful that it's mere pressence makes you change the way you have play.
Zerg Rush - Assaulting enemy starting position with a horde of light units within the first 2 minutes of a game.