Tips of the Week

User avatar
Epy
Website administrator
Posts: 34
Joined: Tue 15 Jul 2014 14:37
Contact:

Tips of the Week

Postby Epy » Tue 14 Oct 2014 12:27

Hi everyone,

We are sure there are still a lot of new players here who are looking for good tips & tricks to improve their skill on Wargame: Red Dragon. So since today, and in partnership with the Wargame Learning Program, we will provide every week in this thread some new tips & tricks.

#1 Tip of the Week: (Provided by RaventheFuhrer)

RaventheFuhrer wrote:Don't group important units (like AA or artillery) but instead spread them out. This makes them less vulnerable to counter-battery from enemy artillery, or bombs from enemy planes.


#2 Tip of the Week: (Provided by DoktorvonWer)

DoktorvonWer wrote:If you have teammates, talk to them. Don't sit doing your own thing all game; the chat system and the flare tools are there to facilitate real-time communication and co-operation.


#3 Tip of the Week: (Provided by Delicious RBKs)

Delicious RBKs wrote:Combined arms is key. Have mobility, firepower and protection. These can take many forms, but make sure that you have counters available to whatever your opponent is likely to throw at you. If one of your units is highly specialised (and many are), make sure they have backup.


#4 Tip of the Week: (Provided by RaventheFuhrer)

RaventheFuhrer wrote:For more efficient plane management, imagine that you're leading your plane by a string. Clicking just a little ways (less than 1 km) in front of your plane, and constantly adjusting will tug this string and let you control your plane with more precision. Also, remember when using bombers/close air support to always use 'Fire Position' rather than relying on the AI to drop its bombs when you right click a target. ATGM planes are an exception.


#5 Tip of the Week: (Provided by PlebSquasher)

PlebSquasher wrote:When engaging entrenched infantry, such as in a town or strong defensive position, make sure to suppress them with rocket/artillery fire, or bombs before moving in. Units with less morale have reduced chance to hit, and less rate of fire as well.


I encourage you to give us your tips below and you will have a weekly chance to be selected to be part of the "Tip of the Week"!

Remember, if you're a new player and you are a little lost, or if you play since a long time and want to share your experience with new players, you can join the Wargame Learning Program to become a Tutor or to be helped in your learning.

This thread will be updated on a regular basis.

Epy
Image

User avatar
another505
More than 10 000 messages. Soldier you are the leader of all armies!
Posts: 13128
Joined: Sun 21 Jul 2013 05:18
Location: Hiatus
Contact:

Re: Tips of the Week

Postby another505 » Tue 14 Oct 2014 12:44

Heres my tip

Don't touch your teammates FOB unless you got his permission
Image
Of Salt

schurem
Staff Sergeant
Posts: 82
Joined: Sat 25 Feb 2012 11:54
Contact:

Re: Tips of the Week

Postby schurem » Tue 14 Oct 2014 12:46

Here's my tip:

Do not forget to unload your infantry from their transports in a safe place. Helicopters do not do well in a hot LZ!

User avatar
Countess Bathory
Colonel
Posts: 2919
Joined: Sun 3 Nov 2013 14:09
Location: East of the Sun, West of the Moon
Contact:

Re: Tips of the Week

Postby Countess Bathory » Tue 14 Oct 2014 12:47

Group all your radar AA onto a single hot-key (for example "5) so that you can quickly deactivate their radar if an enemy SEAD plane is present.
Image
Accept Roki Vulovic as your Lord and Saviour today and beware of the false prophet, Jesus Christ

Mumbles
Chief Warrant Officer
Posts: 719
Joined: Sun 2 Feb 2014 12:38
Contact:

Re: Tips of the Week

Postby Mumbles » Tue 14 Oct 2014 13:34

On a heavily forested map, prioritize tracked vehicles. When traveling through wooded areas they can only suffer from one random status effect, being detracked, which brings a unit to a halt for sixty seconds. Wheeled vehicles, however, can either be slowed by mud or stopped by it, again for sixty seconds. In practice this means that both types will cross a forest at roughly the same speed, so make sure you stick to tracked vehicles; their (generally) higher armor and more potent weaponry will make any trip through an unexplored forest more likely to succeed.

User avatar
DoktorvonWer
General
Posts: 5883
Joined: Sun 12 Feb 2012 11:24
Location: Yorkshire, UK
Contact:

Re: Tips of the Week

Postby DoktorvonWer » Tue 14 Oct 2014 13:48

Best tip in all existence:

If you have teammates, talk to them. Don't sit doing your own thing all game; the chat system and the flare tools are there to facilitate real-time communication and co-operation.
Image

SaucyNetwork
Private
Posts: 2
Joined: Wed 11 Jun 2014 18:22
Contact:

Re: Tips of the Week

Postby SaucyNetwork » Tue 14 Oct 2014 14:37

Here is a good tip.

Keep all of your Radar AA turned off and hotkeyed. As soon as you see a plane ( that isnt a sead plane) turn it on to kill it. Turn it back off as soon as its dead.
no more sead losses ;)

User avatar
Razzmann
General
Posts: 7497
Joined: Fri 7 Mar 2014 15:29
Location: The land of flowing beer and Sauerkraut.
Contact:

Re: Tips of the Week

Postby Razzmann » Tue 14 Oct 2014 14:56

DoktorvonWer wrote:Best tip in all existence:

If you have teammates, talk to them. Don't sit doing your own thing all game; the chat system and the flare tools are there to facilitate real-time communication and co-operation.


+1

TheronNett
Private First-Class
Posts: 7
Joined: Thu 10 Jul 2014 07:53
Contact:

Re: Tips of the Week

Postby TheronNett » Wed 15 Oct 2014 17:30

A tip I learned while I was in artillery in the US Army is to shoot, move, and communicate. Fire a fire mission, move your arty to a new location, and then communication with your allies to were the next fire mission is needed. The enemy can find out where where your arty is after 3 rounds in rl and it is easier in WG:RD.
so after you finish a fire mission. Move your guns or lose them

User avatar
Mister Maf
Lieutenant
Posts: 1454
Joined: Sun 15 Dec 2013 23:15
Contact:

Re: Tips of the Week

Postby Mister Maf » Wed 15 Oct 2014 18:49

Use the Shift key to queue up orders. With this, you can:

  • Order transports to move to a location and unload their infantry as soon as it arrives, then move out of the line of fire or into a defensive position
  • Tell supply vehicles to go back to base, fill up at a FOB, and return to the frontline
  • Tell a unit to go to a supply unit or FOB, rearm, and return to the frontline (very useful for helicopter gunships like the Cobra)
  • Tell infiltrator recon, helicopters, and airplanes to follow "waypoints" to use the safest route
  • Have artillery to relocate as soon as it is done firing (although with guns that have a long battery time you should look out for enemy arty and move them yourself if you see counterbattery incoming before your fire mission is done)
  • Have tanks prioritize targets in range in an order of your choosing
Among many others.
Image

Return to “Tips & Tutorials”

Who is online

Users browsing this forum: No registered users and 2 guests