Tips of the Week

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CornProducts
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Re: Tips of the Week

Postby CornProducts » Thu 16 Oct 2014 20:33

When in doubt, buy more recon!
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EInarial
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Re: Tips of the Week

Postby EInarial » Fri 17 Oct 2014 14:19

Corn, play Polish Motorised, buy all the recon?

But seriously, if you can win with polish motorised, thing are going well for you.

My tip?

Find a nation AND speciality that suits your play style.
The vehicles you like will be better in the specialised deck than standard mixed, and it forces you to learn about opposing units and taking down adversaries without necessarily having direct-counters and all the coolest toys.

Then go back to a regular national / coalition deck and see how nice it is to have all the fancy things.

In other words, challenge yourself to improve, but there's no need for a challenge to equal a handicap

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Bougnas
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Re: Tips of the Week

Postby Bougnas » Sun 19 Oct 2014 12:00

Countess Bathory wrote:Group all your radar AA onto a single hot-key (for example "5) so that you can quickly deactivate their radar if an enemy SEAD plane is present.


And how can I group them onto a single hotkey?
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quigglebert
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Re: Tips of the Week

Postby quigglebert » Sun 19 Oct 2014 12:59

Have redundancy in your force, having one super heavy is all well and good, but what happens when that's knackered by ATGM or AGM, buy a couple of heavies of a platoon of medium heavies, it leaves you with punch after losses and means fire is divided rather than focused on one unit
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DoktorvonWer
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Re: Tips of the Week

Postby DoktorvonWer » Sun 19 Oct 2014 13:48

Bougnas wrote:
Countess Bathory wrote:Group all your radar AA onto a single hot-key (for example "5) so that you can quickly deactivate their radar if an enemy SEAD plane is present.


And how can I group them onto a single hotkey?


Select the units you want, and hit CTRL + any number from 1-9. Like in most RTS, this will bind those units to that number as a control group then.
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Bougnas
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Re: Tips of the Week

Postby Bougnas » Sun 19 Oct 2014 14:33

Thanks :)

My tip:

when you're attacking towns, use your mortars to smoke your axe of attack, and if your infantry is carried only in APC with M2 MG (for NATO), use these APCs to help your infantry,, i's always usefull.
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Epy
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Re: Tips of the Week

Postby Epy » Mon 20 Oct 2014 19:01

Hi guys,

Topic updated by adding the second Tip of the Week!

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takeno
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Re: Tips of the Week

Postby takeno » Mon 20 Oct 2014 19:10

My advice:

- Don´t lose the hope, the game can turn in your place if you take the advantage when the enemy make a mistake.

- Play with your team together. You can take a good position better with a great support.

- Don´t use a heavy and expensive tanks or planes, If you don´t know who to use them.

- When the battle became in a cold war and all position from the enemy are great defensive, You can do this:

- If you have a russian, burn, burn and burn with buratino. The buratino in my opinion it can use like the first tank in the 1º great war to break the defensive position.

- Don´t atack alone or with your allies to one position it cant not found, the enemy will focus in that position and you will see the hell in your troops. Attack all together all position o make a lure to confuse the enemy.


Sorry for my languaje if I make a mistake, and I hope that will be good for the people

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Delicious RBKs
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Re: Tips of the Week

Postby Delicious RBKs » Mon 20 Oct 2014 19:49

CornProducts wrote:When in doubt, buy more recon!

+1
+1
+1
+1
+1!!!

THIS!!!!!!!!!!!!!!!!!

Seriously, if you aren't seeing, you're losing. Assume there is an enemy hiding somewhere unless you can prove otherwise.

Others:

1) Don't call a unit overpowered until you've tried it yourself. Seeing how it operates when under your control is immensely helpful in developing counters.

2) When your enemy is making a mistake, it is rude to interrupt. When you ally is making a mistake, it is stupid not to. Don't be rude, but do make it clear that they are doing something they probably shouldn't. REPORT griefers and supply thieves (relates back to what a lot have already said; don't take without permission).

3) Don't assume price=power. Most high-end units can be countered by much cheaper ones.

4) Combined arms is key. Have mobility, firepower and protection. These can take many forms, but make sure that you have counters available to whatever your opponent is likely to throw at you. If one of your units is highly specialised (and many are), make sure they have backup.

5) Every faction has its niches, find the one(s) that work for you. Please don't stick to one faction/deck and then complain about 'OP' or 'UP'. If something isn't working, try something else. You'd be surprised where your niches lie.

6) Every defeat has a lesson. If you lose, look for reasons besides the normal cop-outs. Chances are you have messed up as much as your team-mates and the enemy did something you weren't prepared for. This is applicable to pretty much any game. I've seen people use the same strategy over and over again and wonder why they kept losing. And I've been that person.

7) If your enemy is using grouped units, they are either a) straight from single-player and need to stop, b) a noob or c) trying to lure you into acting rashly. Do be aware that sometimes if it seems stupid, its a trap.
MadMat explanation of 90s protos; viewtopic.php?f=155&t=43932&start=40#p542783

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Hawker Siddeley
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Re: Tips of the Week

Postby Hawker Siddeley » Tue 21 Oct 2014 00:02

If you see some AA fast approaching your helo or a AA missile flies past it, just land it if there is no ATGMs. AA doesn't quite have the same effect against a ground target.

Plus you can shoot them.
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