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How to deal with helicopters

Posted: Tue 28 Apr 2015 18:20
by Avizor
I have many problems with helicopters, even when i have enough AA, they just seem to get into range and destroy them before my AA is able to shoot back. The combination of fast acquisition time and long range on helos side and slow acquisition, barely above helo range and slow to get into position makes my AA vehicles to get killed by them more often than the other way.

Re: How to deal with helicopters

Posted: Tue 28 Apr 2015 18:55
by KattiValk
Welcome to the forums!

Most players tend to actually have the exact opposite problem that you do. ;)

Helicopters take very long to acquire targets due to the less than intelligent AI and often stray into AA that they technically outrage because they take that bloody long to slow down.

Perhaps you are simply using the wrong AA? For example, the Tung-M has 3325m (tens place might be wrong) range against helicopters which easily beats every single gunship in the game. You should have no trouble dealing with helicopters.

Why not post the decks you use? Screenshot it and give us the link.

Re: How to deal with helicopters

Posted: Tue 28 Apr 2015 18:57
by another505
use rocket planes and mortars

thats how they do it irl, AA is a terrible and redundant concept against helo that will soon be replaced

Re: How to deal with helicopters

Posted: Tue 28 Apr 2015 19:15
by stratmania
Avizor wrote:I have many problems with helicopters, even when i have enough AA, they just seem to get into range and destroy them before my AA is able to shoot back. The combination of fast acquisition time and long range on helos side and slow acquisition, barely above helo range and slow to get into position makes my AA vehicles to get killed by them more often than the other way.

Hmm. I think you are either using RADAR AA or facing a hindwall.

AA units in this game have insanely fast aim times. SPAAGs will rip apart any helos they get to shoot at. Also, the Tunguska-M, Tor, and Chapparal A3 (there are many other systems but these 3 are the best) will swat helis out of the sky with their insane range. The trick is to place them in areas with open lines of fire.

If the enemy helicopter appears to zigzag through terrain and out of line of sight (but not range), then I have to say that your enemy really knows how to micro his helis.

Re: How to deal with helicopters

Posted: Tue 28 Apr 2015 19:20
by KattiValk
stratmania wrote:If the enemy helicopter appears to zigzag through terrain and out of line of sight (but not range), then I have to say that your enemy really knows how to micro his helis.
NOE flight isn't in-game and I don't think there's a single terrain feature that allows helicopters to dash from cover to cover at high altitude. Besides, they'd probably just flail around instead of following the move order anyway. :lol:

Re: How to deal with helicopters

Posted: Tue 28 Apr 2015 19:23
by stratmania
kiheerSEDMAN wrote:
stratmania wrote:If the enemy helicopter appears to zigzag through terrain and out of line of sight (but not range), then I have to say that your enemy really knows how to micro his helis.
NOE flight isn't in-game and I don't think there's a single terrain feature that allows helicopters to dash from cover to cover at high altitude. Besides, they'd probably just flail around instead of following the move order anyway. :lol:

I see your point. I meant that sometimes it is possible to move and/or change altitude in such a way that the heli can hide behind mountains, towns, and even forests to make an improvised pop-up attack (still doesn't work against SPAAGs or any competent AA).

Re: How to deal with helicopters

Posted: Tue 28 Apr 2015 19:28
by kvnrthr
kiheerSEDMAN wrote:
stratmania wrote:If the enemy helicopter appears to zigzag through terrain and out of line of sight (but not range), then I have to say that your enemy really knows how to micro his helis.
NOE flight isn't in-game and I don't think there's a single terrain feature that allows helicopters to dash from cover to cover at high altitude. Besides, they'd probably just flail around instead of following the move order anyway. :lol:


On certain maps you can exploit terrain features so AA can't target you. Without getting into range, especially if you have LOS on their ground forces at a chokepoint while AA doesn't cover them.

Re: How to deal with helicopters

Posted: Tue 28 Apr 2015 19:31
by KattiValk
stratmania wrote:I see your point. I meant that sometimes it is possible to move and/or change altitude in such a way that the heli can hide behind mountains, towns, and even forests to make an improvised pop-up attack (still doesn't work against SPAAGs or any competent AA).
I once tried to do a pop up attack, way back before RD. I gave up on pop up attacks after that.

Helicopters are not as: agile, quick to respond to nearby threats, stealthy, nimble, accurate, or coordinated as they should be.

kvnrthr wrote:On certain maps you can exploit terrain features so AA can't target you. Without getting into range, especially if you have LOS on their ground forces at a chokepoint while AA doesn't cover them.
Quite so, but there isn't anything that allows the AA to target you, get a missile off and miss as your gunship flies behind a second piece of cover. Either you are totally out of LOS/range or you're dead, and even then you're still dead half the time because of the aforementioned deficiencies.

Re: How to deal with helicopters

Posted: Wed 29 Apr 2015 01:24
by The W:AB Noob
Some units are dedicated chopper-killers (Crotale/HQ-7, M48A3 Chap, Tunguska M-1). These have 3325 range and (mostly) are not SEAD-able.

kiheerSEDMAN wrote:Helicopters are not as: agile, quick to respond to nearby threats, stealthy, nimble, accurate, or coordinated as they should be.

In W:EE, they were. :(

Re: How to deal with helicopters

Posted: Wed 29 Apr 2015 01:29
by KattiValk
The W:AB Noob wrote:In W:EE, they were. :(
In EE, a Hind rush was glory incarnate and every single MG was about as deadly as a very short range SPAAG. Back when AA wasn't that common. Good times. :(