Need some help here

cuoshen
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Need some help here

Postby cuoshen » Tue 17 Jan 2017 13:12

Well recently I kept losing on the map plunjing valley. I was using a commonwealth deck and always get infiltrated between the 2pts points, even if I deployed the Gurkhas and AVREs there. Can't get the far point (beta if starts in echo, foxtrot if charlie) well defensed during the 1st wave. And I dunno where to deploy AA. CV frequently got shot from infiltration of elite troops. Pls help me out. :)
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Mister Maf
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Re: Need some help here

Postby Mister Maf » Tue 17 Jan 2017 22:40

Post your deck (preferably including a screenshot) and a replay, then we can help you out. Replays are stored in C:Users\Your_username\Saved Games\EugenSystems\WarGame3
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cuoshen
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Re: Need some help here

Postby cuoshen » Wed 18 Jan 2017 05:10

Mister Maf wrote:Post your deck (preferably including a screenshot) and a replay, then we can help you out. Replays are stored in C:Users\Your_username\Saved Games\EugenSystems\WarGame3


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Commonwealth general deck
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V1L)TUTVXLGF6N}}GRBQELO.jpg (158.13 KiB) Viewed 575 times
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cuoshen
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Re: Need some help here

Postby cuoshen » Wed 18 Jan 2017 05:12

Btw I only got 1 card of lynx3 and took rover pinky recon in that game.
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axnone
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Re: Need some help here

Postby axnone » Wed 18 Jan 2017 14:51

2 cards of rapier is too much, you never run out of them if you're careful enough.

What missile did the TUA operate ?if it isn't TOW-2 then i'd prefer the TOW-2 jeep.

Compare the rover CV with that of the Canadian's,you'll understand what i'm saying.

Other than those,maybe take more recon.
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Mister Maf
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Re: Need some help here

Postby Mister Maf » Wed 18 Jan 2017 18:39

Deck looks OK, it's functional. I would downvet the Tracked Rapier FSA and take only one card, which frees the spot up for, say, an ADATS or AS-90. I would also swap the Ferret recon to the Coyote on account of the extra frontal armor, and because using the (not super great) Swingfire missile causes your recon to reveal itself. You already have a TOW-2 carrier for that. I would also swap one of your helicopter tab units for a Gazelle or AS.350 recon helicopter.

If you're going to use the Lynx 3, be very careful with it. It's very expensive for what it does with the amount of HP it has. Compare to American Sea Hawk and OH-58C/S, which are separate Hellfire/Stinger-A helicopters and are each much cheaper for their roles.

LAV-III TUA is good; consider experimenting with TOW-2 jeeps. Also consider using armored command units, like the Grizzly CP or Chieftain command tank, and make sure you add in a Challenger 2. Superheavy tanks are very important.
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cuoshen
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Re: Need some help here

Postby cuoshen » Thu 19 Jan 2017 06:27

Thx guys.
Well one extra question, do I need to bring a gazelle or other exceptional recons if I want to play on tropical thunder or plunjing valley?
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Re: Need some help here

Postby steppewolf » Mon 30 Jan 2017 00:08

cuoshen wrote:ping


My two cents:

LOG: fine, consider FOB for long games or destruction

INF: You have two elite infantry units, Gurkhas and Marines which are doing about the same thing, consider taking some cheap line infantry; Fusiliers are decent and have very good AT launcher, Canadian Rifles have a pretty good cheap IFV (TH-495) and Diggers come in cheap transport and are fine MG and rifle. Eryx is a good fire support squad and can knock out armor easily (beware of super heavies tough).

SUP: depending on what you are playing, you can take the excellent AS-90 for counter battery and precision (usually in destruction games) hits or ADATS; Falcon is a cheap SPAAG for small games. Weak point in Commonwealth deck is lack of fast IR AA as Wolverine is not very reliable, however try it if you need fast AA.

TNK: Bring the super heavy, Chally 2. Chally Mk 1 and Mk 2 seems to me more cost effective than Mk 2. Mexas is an awesome medium; Chieftain is kind of slow but works if you want a cheap tank , for slow forest fights.

REC: You want to fill this. Green Jackets are solid shock recon , bring them in Saxon or Pinzauger. Works also with Spartan and you may have two recon means in the same group. SBS are your elites , bring them in Lynx AH7 which is an awesome fire support helo, you may like it so much that you'll bring even Command Squad in it and use it after you unload it. Both Gazelle works but Exceptional one is a need. SNEDs are good but is too fragile and costly to risk it in combat, lightly armed recon helos should be keep safe. ASLAV-25 is good for flank guarding and is cheap, also comes with a good autocannon.

VHC: I don't like AVRE after nerf but if works for you it's fine. Vickers is escort and FSV for fast wheeled opening; If you want an AT missile than bring ASLAV-TOW, you want TOW 2 here for range and accuracy. Also comes with an autocannon so can be handy vs infantry as well.

HEL: Lynx 3 is fine now, avoid using it against other AA helos, stay behind with it an pick armor or unarmed helos; some players like the combo Lynx AH7 TOW 2 with 20 mm guns one.

PLANES: OK, maybe downvet SEAD Sea Harrier. Canadian Vodoo is another option here and is speedier but lacks AAM so cannot pick helos. I personally prefer Harrier GR7 instead of F-111 , if it's well microed and escorted by SEAD may prove more survivable albeit have a smaller punch than the other bomber.

Welcome to the game and good luck!

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