Little Community Contest - New maps

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The W:AB Noob
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Re: Little Community Contest - New maps

Postby The W:AB Noob » Tue 17 Feb 2015 01:16

another505 wrote:here's my map

This reminds me a ton of the W:EE one with 2 5pt bases in the river. :D
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another505
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Re: Little Community Contest - New maps

Postby another505 » Tue 17 Feb 2015 02:33

The W:AB Noob wrote:
another505 wrote:here's my map

This reminds me a ton of the W:EE one with 2 5pt bases in the river. :D

can you show it to me?

im thinking that the bottom left is a bit unbalance, significantly weaker than the north's

Image

The concept is to use the most place of the whole map as possible, most eugen's map are a waste cause many regions are not used
Large sectors prevent blind arty to kill cv, or wipe out a forest, or typical AA/atgm position, it also meant more roads to drive so cluster mlrs/naplam on the roads are not so effective
the middle zones are the main combat, and since they are very close to each other. Both sides want to attack to the other zone so tehy can at least put a CV to neutralize it or prevent enemy from neutralizing their
the second line of sectors are still close to the middle sectors, the concept is similar to the middle zones to promote attack, but a bit more distance so the losing side can have time to reorganize for counter attack




and by spilling forces between zones, it promotes attack and combat than arty crap

I think it is a good map 4v4 high income, the map is now very big to fight for, high income is needed
Last edited by another505 on Tue 17 Feb 2015 21:09, edited 1 time in total.
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fatfluffycat
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Re: Little Community Contest - New maps

Postby fatfluffycat » Tue 17 Feb 2015 02:42

another505 wrote:
The W:AB Noob wrote:
another505 wrote:here's my map

This reminds me a ton of the W:EE one with 2 5pt bases in the river. :D

can you show it to me?



http://www.whiskytangofoxtrot.org.uk/wargame/wargamemaps.htm
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molnibalage
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Re: Little Community Contest - New maps

Postby molnibalage » Tue 17 Feb 2015 12:05

http://i58.tinypic.com/208u3vq.png

I like the basic concept of this zone creation.

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ch3cooh
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Re: Little Community Contest - New maps

Postby ch3cooh » Tue 17 Feb 2015 18:53

I would like to have more "small" versions of existing maps.

For example:

Korea Rocks 2v2:
Image

Floods 2v2:
Image

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Razzmann
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Re: Little Community Contest - New maps

Postby Razzmann » Tue 17 Feb 2015 19:55

ch3cooh wrote:I would like to have more "small" versions of existing maps.

For example:

Korea Rocks 2v2:
Image

Floods 2v2:
Image

Nice Ideas.

I'd also like to see a 38th Parallel rotated by 90° and with just one half of the map (divided by the river) as a 1v1 or 2v2 map.

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The W:AB Noob
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Re: Little Community Contest - New maps

Postby The W:AB Noob » Tue 17 Feb 2015 20:16

fatfluffycat wrote:
another505 wrote:
The W:AB Noob wrote:This reminds me a ton of the W:EE one with 2 5pt bases in the river. :D

can you show it to me?


http://www.whiskytangofoxtrot.org.uk/wargame/wargamemaps.htm

Thanks fluffycat
http://www.whiskytangofoxtrot.org.uk/wa ... 20Nato.jpg
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Tiera
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Re: Little Community Contest - New maps

Postby Tiera » Tue 17 Feb 2015 21:03

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another505
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Re: Little Community Contest - New maps

Postby another505 » Tue 17 Feb 2015 21:09

molnibalage wrote:
http://i58.tinypic.com/208u3vq.png

I like the basic concept of this zone creation.

thanks mobi
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Re: Little Community Contest - New maps

Postby TheGreenSpeed » Tue 17 Feb 2015 21:34

ch3cooh wrote:I would like to have more "small" versions of existing maps.

I too share this sentiment. I really like your idea for floods.
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