FLX wrote:So here we go, by alphabetic order of the submitter :
another505, 38th Parallel rotated 90° :
The rotation is a good idea, in the original version both sides have a good opportunity to cross the river at the beginning of the game but if both teams fail to take a foothold on the other bank the game is rapidly blocked.
Your zone placement in the middle is interesting and create a frontline but I think you don't push the concept far enough. The zones in the back are not very useful, why not removing them and split the frontline in 4 or 5 pairs of sectors instead of 3 ?
You could remove the back zone, or they could be reinforcement zones like D DAY so it wont take forever for stuffs to get in front line
I do not think making more sectors in the middle is needed, the idea is the zone to be BIG so it can be fluid and less CV sniping which is one of the cheesiest thing ingame for conquest.
And since 4v4 is the max player size, I think 3 sectors are enough, 2 players in the middle, each on one side of the river.
And I already try to make sure each side are balance with cover like forest and buildings. Further dividing them might not be a good idea