R.I.P. AOA

gRuNgIE
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R.I.P. AOA

Postby gRuNgIE » Mon 7 Oct 2019 04:08

Well damn...

I believe the day has finally come. We are holding on to the game with about 12 loyal players. Generally good games and non-toxic people trying to hold it together.

The good ole days with 300+ players and games filling up quickly has come to an end. What a shame... this game was so much fun, and I can't seem to find a RTS game good enough to replace it. The game is just too damn fun. We just need some simple patches and for AOA to go on a firesale in the steam store to regain traction.

Here's to hoping they give this game one more chance.

- gRuNgIE

Walker
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Re: R.I.P. AOA

Postby Walker » Thu 10 Oct 2019 14:44

This game is already dead since over a year. Everytime i jumped into a lobby i saw the same people playin Guardian Rift over and over again. That is so boring, that even player like me, who like(d) that game went away.

What i want to say is, that it is not only Eugen´s fault, that the game died. It is also up to the players.

For example, I also tried to organize a team evening over Hackbart, so that "the old" players who like that game come togehter once a month or so an play some matches. All that failed.

So you are absolutely right, it is time to say goodbye!

By the way, Eugen sux in developing a wargame follower (#steel division), but instead of developing AoA 2 they produce more and more DLC´s for SD, what is already dying.

~cheers WalkeR (alias SentoN)

gRuNgIE
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Re: R.I.P. AOA

Postby gRuNgIE » Fri 11 Oct 2019 03:34

Long time no talk, Walker. There are still some decent players who like to switch it up, however, you are correct that much of the games are on guardian rift with an ACCE spam. Once it fails they surrender. If you'd like to play a match add me on steam.

https://steamcommunity.com/id/GRUNGIEEEE/


Walker wrote:This game is already dead since over a year. Everytime i jumped into a lobby i saw the same people playin Guardian Rift over and over again. That is so boring, that even player like me, who like(d) that game went away.

What i want to say is, that it is not only Eugen´s fault, that the game died. It is also up to the players.

For example, I also tried to organize a team evening over Hackbart, so that "the old" players who like that game come togehter once a month or so an play some matches. All that failed.

So you are absolutely right, it is time to say goodbye!

By the way, Eugen sux in developing a wargame follower (#steel division), but instead of developing AoA 2 they produce more and more DLC´s for SD, what is already dying.

~cheers WalkeR (alias SentoN)

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tactic
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...and another fan :D xD :D

Postby tactic » Sun 3 Nov 2019 20:03

I went back to command and conquer zero hour, so I'm back into my addiction, but I love to go online and play instantly :D
Nevertheless, AoA was best/ 2nd best fun to me and I want it back too.

Idea :idea: :
when this game becomes really cheap, then it could be added to cnc-online somehow. I will make that suggestion there :)
(I think a requirement would be mod-ability)


At all, if it fails, you have to regard yourself as the elite. Other players just can't handle that type of games on the top level of the last remaining players. So these guys have to be alone :) :( :)
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Game on!

Walker
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Re: R.I.P. AOA

Postby Walker » Tue 12 Nov 2019 07:38

@Tactic: nice to see you! I don't think that Aoa is moddable in that kind and i am sure that all time, that you bring into that game will be wasted.
@Grungie: Thanks for your invitation. But for now, I will not longer hopp into that game. It just makes me frustrated :lol:

Me, I will buy and play Warcraft 3: Reforged (1st time ever) and on 2020.09.1 I will switch to Iron Harvest. Maybe i will see some AoA dudes in one of that RTS games :)

Have a great time bois!

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