As mentioned above, the version of the game you are about to play is still a beta one. Therefore, it lacks polishing, fine tuning and may include some bugs.
Here are some known problems or bugs we are aware of and are working on, therefore there is no need to report them. Anyway, we apologize for it.
- individual soldiers' display (color, size, ...) requires some work for a quicker and clearer identification.
- some problems with infantry units entering buildings.
- some problems with infantry groups' formations.
- capture order can't be shifted.
- soldiers' corpses are still displayed in see-through or golden, which can be confusing with wounded/prisoners.
- resources fields aren't easy enough to spot.
- buildings and banks disappear once entirely destroyed, although they shouldn't.
- airstrike feedbacks (planes' ghosts) are too big and clumsy.
- artillery isn't as powerful as it should be against buildings.
- artillery/air/healing "strikes"' zone markers are placeholders.
- helicopters are stacking one onto another when exiting their factory.
- many sound FXs are placeholders (i.e.: super-weapons, engines, ...).
- some particular FXs (RPG, ...) aren't visible enough.
- HUD buttons are soundless.
- super-weapons don't reveal the terrain they are bombarding, as they should be.
- units' target prioritization system & automatic behavior aren't implemented yet.
- end game screen doesn't display total scores
- no victory / defeat animation
- replay interface is still a placeholder.
- some targeting cursors may be slightly out of sync with the target.
- when you build a depot between a refinery and your HQ, the trucks must still be assigned manually to the former to unload their cargo there instead of going all the way to the HQ.
This beta enables you to play multiplayer games only, and with only one faction: the US Army.
Three maps are available, one in 1vs1, one in 2vs2, and one in 2vs2 and 4 players FFA.
Although they will be available in the final version, the ability to add AI, the observer mode, custom game settings (resources, ...), more maps, four other sets of terrain (Europe, Mexico, China, Central Asia), the two remaining factions, ranked games, player stats, achievements, ... are not included in this beta.
Better call it Alpha?
Better call it Alpha?
Judging from the beta disclaimer, I am suprised half of the features and technical things are still missing. Release already in June? Please no. There seems to be more to do than just some "polishing, fine tuning and may include some bugs". Even if these things are already available in your internal builds, they need testing as well.
Re: Better call it Alpha?
Omega beta alpha prime pre-release test edition.
Honestly does the name even matter ?
Honestly does the name even matter ?

Re: Better call it Alpha?
Expectation management i guess.
Alpha = lots of bugs, a lot will change
Beta = nearly there, just polish needed.
So yeah, it does matter how you label your product when you host a alpha/beta/pre-release party imo
Alpha = lots of bugs, a lot will change
Beta = nearly there, just polish needed.
So yeah, it does matter how you label your product when you host a alpha/beta/pre-release party imo
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Re: Better call it Alpha?
From developer's point of view the stuff that is listed is not at all high priority. As long as the gameplay is solid, the servers are stable and the code doesn't cause crashes when used in a reasonable way, it's good for a beta. A game in an alpha stage usually won't even have a menu, just some placeholder to get the devs testing quickly.
Re: Better call it Alpha?
There is no definitions of beta/alpha beside what the dev decided what the alpha/beta milestones are.
Beyond that it's just marketing speak.
Beyond that it's just marketing speak.

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Re: Better call it Alpha?
As I answered to a similar post in another thread:
We've been as exhaustive as possible, with each of the studio's team contributing to the list of "what could be reported?".
Most of them are purely polish, stuff always put at then end (sounds, FX, coloring, ...), half of them might not have been noticed by "green" players. Some stuff we notice because we're testing it on a daily basis.
We've tried to be as open as possible on the matter so people could focus on actual unknown bugs or problems. No one is forcing anybody to play such version if one deems it unfit.
We've tried to list everything we knew, ranging from barely noticeable to unused players to real, in order to be spared zillions of reports of the same minor glitch ...
We've been as exhaustive as possible, with each of the studio's team contributing to the list of "what could be reported?".
Most of them are purely polish, stuff always put at then end (sounds, FX, coloring, ...), half of them might not have been noticed by "green" players. Some stuff we notice because we're testing it on a daily basis.
We've tried to be as open as possible on the matter so people could focus on actual unknown bugs or problems. No one is forcing anybody to play such version if one deems it unfit.
Re: Better call it Alpha?
The most important things is fun factor tbh. You can easily judge from a alpha/beta if a game is fun to play. The basics and fundamentals need to be right. Everything else is polish in my eyes as well.
Looking forward to it
Looking forward to it

Re: Better call it Alpha?
why did they wrote:
doesnt it count as: "two in 2vs2"?
?one in 2vs2, and one in 2vs2
doesnt it count as: "two in 2vs2"?

Re: Better call it Alpha?
By "academic" definition beta has all the features - not all the content, like factions, skins, etc - , yet bugs are to be expected and polish (usually plenty) is needed.
So the question is: does this release includes all intended features?
PS.: Hi Netput
So the question is: does this release includes all intended features?
PS.: Hi Netput

Re: Better call it Alpha?
MaDDoX wrote:By "academic" definition beta has all the features - not all the content, like factions, skins, etc - , yet bugs are to be expected and polish (usually plenty) is needed.
So the question is: does this release includes all intended features?
PS.: Hi Netput
I'm sure the game on release will be fundamentally good.
Anything that is ever developed will seldom have all features. Games, forum software is a constant W.I.P with features being added throughout the history of said product.
As long as the game doesn't crash out, like say for example, Tiberium wars (when we play amongst a few of us) we get sync problems and crash out of lan play I'm sure i'll be very happy with AOG.

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