REQ: Infantry Squad system

DaniDE
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REQ: Infantry Squad system

Postby DaniDE » Fri 15 May 2015 11:36

Hi Eugen :D

I would appreciate an ability ingame to define custom squads. For Example you have a few numbered buttons in the barracks that are clickable, and once you click on them you can define a build order of up to 12 infantry units (as the Osprey can hold).

You click on lets say, 4 Marines, 2 Javelins, 2 AA and apply. The barracks now know that under this number button it should build 4 Marines, 2 Javelins, 2 AA everytime I click it.

A bonus would be if these squads were formed as a single controllable unit, but the former described mechanism would make me happy enough.

Any thoughts on this folks?

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Cryotech
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Re: REQ: Infantry Squad system

Postby Cryotech » Fri 15 May 2015 11:39

It would definitely help quite a bit. I find it difficult to manage "squads" of infantry, especially if they're different types. Your suggestion would definitely alleviate this problem. However, I feel this might be a bit difficult to implement on their end, so I have doubts as to whether or not we'll see this.

I'd totally like to see it, though.
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Re: REQ: Infantry Squad system

Postby Scrable » Fri 15 May 2015 11:59

Isn't there something like this classic grouping with the Ctrl+1-9 keys?
That should actually make it pretty easy to manage, instead of that squad based system. I really like it to be able to select each soldier.

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trineroks
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Re: REQ: Infantry Squad system

Postby trineroks » Fri 15 May 2015 12:05

Yes please! Have it like 4 to 5 men squads for riflemen and 2 men squads for anti tank units. Increase cost/build time as necessary and reduce the number of slots in buildings/transports to compensate for squads.
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Salsifi
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Re: REQ: Infantry Squad system

Postby Salsifi » Fri 15 May 2015 12:19

They should also suppress completely the infantry of this game... :lol:

Change your play style, think different...

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Re: REQ: Infantry Squad system

Postby Ei8ght » Fri 15 May 2015 12:26

I agree would be nice
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YJTay
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Re: REQ: Infantry Squad system

Postby YJTay » Fri 15 May 2015 13:19

agree to have custom and premade squad which is similar in the wargame series
and i think the price is a little high for one inf

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[EUG]MadMat
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Re: REQ: Infantry Squad system

Postby [EUG]MadMat » Fri 15 May 2015 13:27

YJTay wrote:agree to have custom and premade squad which is similar in the wargame series

It won't happen, the transport system being based on single soldiers (with the few exception of 2-men team).

Besides, once again, this is not Wargame.

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Re: REQ: Infantry Squad system

Postby rav3nor » Fri 15 May 2015 13:27

A bonus would be if these squads were formed as a single controllable unit, but the former described mechanism would make me happy enough.

Go in CoH.

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Sandy
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Re: REQ: Infantry Squad system

Postby Sandy » Sat 16 May 2015 07:07

Yeah totally agree with the OP, it’s really a fantastic idea!

For those who don’t understand what the OP meant, what he’s saying is a system where the players can manually form infantry squads by “locking” a few soldiers together, creating a custom made squad. So when one of the members within is clicked on, the whole custom squad is selected. They will move together as a single entity and also fight together as a single entity, with great cohesion.

Such as how it’s done in the original Blitzkrieg game:
http://www.gog.com/game/blitzkrieg_anthology

So for example the player can group 4 Marines together to form a standard fireteam. Or grouping 2 Javelins and 2 Stingers together to form a heavy weapons team. Or even grouping 3 Deltas and 1 Sniper together to form a special operations team etc.

The possibilities are limitless since the players have control in creating the sort of infantry squads they want to handle different type of situations. They can also “unlock” the formed squad at will, whether it’s to dissolve it or to re-form a new one. This can be done by adding a new option in the bottom right orders panel.

There are tons of advantages to this system, such as the ease of transportation which the OP mentioned. The squad size can be manually adjusted for different carrying capacities easily, whether it’s for a Humvee (4), a Stryker (8), or an Osprey (12).

The amount micromanagement is greatly reduced this way, not only with the tediousness of mounting/dismounting transport, and also garrisoning/ungarrisoning buildings. But for other factors as well, some people are already complaining about the economic system being too overwhelming.

It would be better to offset some of these frustration by having an improved and more streamlined unit selection/combat management system, to reduce the amount of unnecessary micromanagement. And thus greatly improving gameplay, since Act of Aggression is stated to be built with macro in mind for the players.

For those of you who are against the squad system in video games, please understand that this feature does not affect your normal gameplay and style in any way. Since it is entirely OPTIONAL! You can choose to use this system or just ignore it completely and nothing will happen.

So please, instead of confusing it with Ctrl hotkey groupings, suppressing infantries altogether, or to go play Company of Heroes. Think for a moment, re-read the OP’s post and understand everything will still play out completely the same for you with your single infantries. Thank you!
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