Yeah totally agree with the OP, it’s really a fantastic idea!
For those who don’t understand what the OP meant, what he’s saying is a system where the players can manually form infantry squads by “locking” a few soldiers together, creating a custom made squad. So when one of the members within is clicked on, the whole custom squad is selected. They will move together as a single entity and also fight together as a single entity, with great cohesion.
Such as how it’s done in the original Blitzkrieg game:http://www.gog.com/game/blitzkrieg_anthology
So for example the player can group 4 Marines together to form a standard fireteam. Or grouping 2 Javelins and 2 Stingers together to form a heavy weapons team. Or even grouping 3 Deltas and 1 Sniper together to form a special operations team etc.
The possibilities are limitless since the players have control in creating the sort of infantry squads they want to handle different type of situations. They can also “unlock” the formed squad at will, whether it’s to dissolve it or to re-form a new one. This can be done by adding a new option in the bottom right orders panel.
There are tons of advantages to this system, such as the ease of transportation which the OP mentioned. The squad size can be manually adjusted for different carrying capacities easily, whether it’s for a Humvee (4), a Stryker (8), or an Osprey (12).
The amount micromanagement is greatly reduced this way, not only with the tediousness of mounting/dismounting transport, and also garrisoning/ungarrisoning buildings. But for other factors as well, some people are already complaining about the economic system being too overwhelming.
It would be better to offset some of these frustration by having an improved and more streamlined unit selection/combat management system, to reduce the amount of unnecessary micromanagement. And thus greatly improving gameplay, since Act of Aggression is stated to be built with macro in mind for the players.
For those of you who are against the squad system in video games, please understand that this feature does not affect your normal gameplay and style in any way. Since it is entirely OPTIONAL! You can choose to use this system or just ignore it completely and nothing will happen.
So please, instead of confusing it with Ctrl hotkey groupings, suppressing infantries altogether, or to go play Company of Heroes. Think for a moment, re-read the OP’s post and understand everything will still play out completely the same for you with your single infantries. Thank you!
Wow! Finally someone who have also played the original blitzkrieg games, you are surely old school ha
In my opinion blitzkrieg 1 is much better than that sequel, don't really like it for some reason as I think it
lost some of its charms, but its still heaps better than the company of heroes "crap" kids now a days play.
(excuse my language, don't mean to offense)
but on topic, I fully agree with what your saying, it would be an essential feature that would improve the
game by miles for me! I just CANNOT STAND the amount of intense clicking and micro the game currently have,
it's really a deal breaker for me, so I won't be buying this game if it continue to be like this.
Things like this must be changed for the better, if it makes unit selection that much better, then why not have it?
So I 100% support your idea on the custom squad idea. And also agree with gatonegroo, some sort of formation
would be great, sucks seeing infantries standing in rectangular 19th century line infantry formation fighting.
This is MODERN WARFARE ffs! Won't be touching the game again after the beta if these are not changed.