Is rushing possible (ie. how fast)?

ZeroCool
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Is rushing possible (ie. how fast)?

Postby ZeroCool » Sun 17 May 2015 07:02

Just for reference, so far I have played 17 games, and by now I don't lose. Once I learned my present tactics, the only player to give me trouble is someone who did the same thing.

Basically, infantry rush is a non starter as far as I can see, because they are very slow, expensive, and for the most part easily countered by mg nest, light vehicles, or even defender's infantry (defender's advantage is big because they are slow).

You need light vehicles to get decent units, but light vehicles tech is expensive. If you rush light vehicles too fast, it seems like your econ will be slowed down too much. So basically, it seems you wanna macro until that sweet spot where you pump out a few strikers and then u can harass. But that's usually after like 6 or so refineries for me. I have been going for a couple forward mg nests before that to secure midpoint resource fields, but that's about it.

What do you guys think?

DaniDE
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Re: Is rushing possible (ie. how fast)?

Postby DaniDE » Sun 17 May 2015 11:10

The only thing that can be used to rush is any unit that has no other requirements than Funds. Like the Abrams. Rushing with things that require a finite resource is imho too risky since you usually have only one or two chances. But you can overwhelm an enemy with infantry too if you have that patience to get them into a flanking position with no or few defenses. It just takes forever and quite some micromanagment with the helos - and you need masses of them. If a tank rush is sent out, you can immediately build up a second wave and so on. Funs are infinte in AoA.

So as long as there are units that can be spammed, there will be rushing.

But: I had a few games where the enemies where very defensive and stayed in their territory so I basically controlled the vast majority of the resources on the map. That allowed me to quickly get to defcon 1, get 6 bombers and 6 nukes (which is the amount needed to destroy an upgraded HQ btw), spammed abrams and send those in. As soon as the tanks arrived at the enemy base and occupied the players, I just sent in the bombers to the supporting buildings like power plants, air hq and so on and nuked the HQ.
There is no defense to that, the planes eat the patriot missiles, so the nukes are 100% in the target. And even if not, the tanks gobble up the remainders.
Last edited by DaniDE on Sun 17 May 2015 11:17, edited 1 time in total.

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WarriorWounds
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Re: Is rushing possible (ie. how fast)?

Postby WarriorWounds » Sun 17 May 2015 11:16

From my game play experience the best rushes are coordinated Humvees filled with javelin soldiers. You get the light vehicles bay fairly quickly and can pump out 2-3 Humvees while training javelins from your early barracks (Humvee's are faster than Strykers btw which make them better for fast harassment).

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Re: Is rushing possible (ie. how fast)?

Postby DaniDE » Sun 17 May 2015 11:18

Mh never tried that, do the javs shoot out of the hums windows or do you unload them?

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Salsifi
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Re: Is rushing possible (ie. how fast)?

Postby Salsifi » Sun 17 May 2015 11:24

WarriorWounds wrote:From my game play experience the best rushes are coordinated Humvees filled with javelin soldiers. You get the light vehicles bay fairly quickly and can pump out 2-3 Humvees while training javelins from your early barracks (Humvee's are faster than Strykers btw which make them better for fast harassment).


Humvee on road and you are in the base of enemy before you get an invitation card :mrgreen:

Use the hospital to replace the light factory and rush with this. Same effect. Very effective in order to control some points and banks early.

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Salsifi
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Re: Is rushing possible (ie. how fast)?

Postby Salsifi » Sun 17 May 2015 11:26

DaniDE wrote:Mh never tried that, do the javs shoot out of the hums windows or do you unload them?


They need to be unloaded.

No bonus effect like in AoW when you put soldiers in humvee.

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WarriorWounds
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Re: Is rushing possible (ie. how fast)?

Postby WarriorWounds » Sun 17 May 2015 11:30

Salsifi wrote:
WarriorWounds wrote:From my game play experience the best rushes are coordinated Humvees filled with javelin soldiers. You get the light vehicles bay fairly quickly and can pump out 2-3 Humvees while training javelins from your early barracks (Humvee's are faster than Strykers btw which make them better for fast harassment).


Humvee on road and you are in the base of enemy before you get an invitation card :mrgreen:

Use the hospital to replace the light factory and rush with this. Same effect. Very effective in order to control some points and banks early.



Yeah, I mean I've tried the hospital and it is nice, but the weakness of the dustoff is just too much for me to handle, one stinger shot and it is almost dead, in higher level play I can only imagine being scouted before my dustoff arrives just to be hit with 2 stingers in the face.

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Scrooge
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Re: Is rushing possible (ie. how fast)?

Postby Scrooge » Sun 17 May 2015 11:33

3:30 - 4 marines 1 humwee in the enemy base rdy to capture refineries and other buildings [eco when the units are produced: 2 refineries]

or

4:50 - 4 marines 1 humwee in the enemy base rdy to capture refineries and other buildings [eco when the units are produced: 3 refineries, 6 marines in your bank]

or

5:30 - 1st Abrams produced [eco: 4 refineries, 1 LEM, 6 Marines in you bank]
imminent
im•mi•nent (ˈɪm ə nənt) - adj. - likely to occur at any moment; impending: Her death is imminent.

GreenBiscuit
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Re: Is rushing possible (ie. how fast)?

Postby GreenBiscuit » Sun 17 May 2015 11:58

no the game don't encourage this and it's bad! build economy early better choice

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Scrooge
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Re: Is rushing possible (ie. how fast)?

Postby Scrooge » Sun 17 May 2015 12:10

GreenBiscuit wrote:no the game don't encourage this and it's bad! build economy early better choice


If you build to much economy early one you lose against an agressive player. I have had 2v2 games where I hit one players base at the 5 min mark with 4 marines and 1 humwee and captured 2 of his refineries bevore I went to his team mate with my last 2 marines and captured his HQ.

And during all of this i was able to secure 2 banks and get to defcon 2 beacuse i got some nice money from selling my opponents refineries.

Its even worse in a 1v1, if you build no units early on, your opponend could just rush to your HQ and capture it to win.
Last edited by Scrooge on Sun 17 May 2015 12:27, edited 5 times in total.
imminent
im•mi•nent (ˈɪm ə nənt) - adj. - likely to occur at any moment; impending: Her death is imminent.

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