You guys have been living under a rock. I hope you have 1000s of hours free because it's time to open up your torrent program of choice and find all the casted brood war and sc2 matches!
DarcReaver wrote:bluuurrrr wrote:True, I don't doubt there needs to be tweaks for those things - but the pace of the game has to stay exciting or else people don't stick with it. Base and Refinery Simulator can only be fun for a short time.
....The PoW is very unique, the close quarter fights are very interesting aswell. It's just that you need more action, and it can be done by making combat more intense with micro options.
Absolutely agree with these two points.
Base management needs to be simplified.
Making close quarter fights more visceral will add immensely to the game and increase usage of infantry too. Especially if you allow for a free floating camera that allows for a third person view. Increase AI and use of cover and it will make us fell like we're reliving Saving Private Ryan, except with modern weapons!
EARuinedC&C wrote:I need to know somehting. What are you guys defining as "slow pace",
Well, a good example will be early game. Even basic scout harassment takes shit loads of time because the maps are ridiculous. There really is no need to be so much space between the players. Why is there? What is there to do? Using infantry for attacks at the beginning is nearly impossible, again due to the insane maps and the slow infantry. I shouldn't have to wait for a transport vehicle. Like I said, cut the maps in half, double the speed of infantry and maybe reduce the scout speed and some of the late unit's speed to compensate. This really should be enough.
I'd agree with you on everything except cutting the size of the maps.
The game is set in the near future with Eugen having an inclination towards futuristic, but realistic (not sci-fi-ish) weapons tech. Give the infantry longer line of sight views with augmented sight ranges with the aid of portable UAVs. The US Army and USMC have Ravens up the yin yang. Where are these in AoA? Increase weapon ranges so that they're more realistic and you have solved the issue of the large maps.
Not sure why Eugen bothered to make such large maps if the weapons in the game don't take advantage of the fact that the weapons don't have to be so close to each other. Oh, I know the reason is the camera view.
Fix the camera so that it's free floating and you can adjust both the angle for a flat 90 degree view and its height. Now you can have a clear horizon view and use longer firing ranges for your weapons.
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