Upgrades and General powers

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Rushattack
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Upgrades and General powers

Postby Rushattack » Thu 21 May 2015 01:07

I know this game is not Cnc but I really like this in zero hour. I noticed there was no veterancy if your single unit did very well in the game. It would be nice if you had a unit perform really well on the battlefield and he or she gained veterancy. Veterancy would give a unit increased shooting rate, more health, or auto heal.

Also I think general powers would be nice in this game. The more you kill the more points you earn to call in special abilities like coh 2 and zero hour. Also in zero hour you could steal money and drop units on the battlefield. What does the community think?

chemdude8
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Re: Upgrades and General powers

Postby chemdude8 » Thu 21 May 2015 05:47

I really enjoyed the General powers, just another customization of the game and added depth. I feel like right now you spend a boatload of time to build a base and then a 30 second battle and then the game is either won or lost. Base building and initial economy need to be better while preventing the 30 abrams vs light vehicles more.

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BITS
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Re: Upgrades and General powers

Postby BITS » Thu 21 May 2015 15:39

I'd love to see this kind of thing in AoA. I think all that is good should be copied.
Generals powers really is something nice and no doubt should be added.

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guynumber7
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Re: Upgrades and General powers

Postby guynumber7 » Thu 21 May 2015 19:43

Wont happen. Act of War never had this, the closest thing they had was mercenaries
youtube.com/guynumber7

wargame vids shall be put up

Henrik_VH
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Re: Upgrades and General powers

Postby Henrik_VH » Thu 21 May 2015 20:36

The game have veterancy. I saw it when my enemy Abrams destroyed my HQ.
Something...

Pomegranate23
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Re: Upgrades and General powers

Postby Pomegranate23 » Thu 21 May 2015 22:56

Henrik_VH wrote:The game have veterancy. I saw it when my enemy Abrams destroyed my HQ.


I noticed this too. And they also kept saying that the US army was more experienced than the rest, so I always asumed they'd get a bonus in the vet system

Also please no CnC powers, I hated those :(

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noodlesocks
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Re: Upgrades and General powers

Postby noodlesocks » Thu 21 May 2015 23:11

I'd rather not see point and click magic spells. If a player wants an artillery or air strike or something, I fully believe players should have to build them, put them in position and put themselves at real risk of loss. I hated that you could just click on a little icon and have something come from off map with no risk to yourself or your units in generals and I hate that it became so widely used in various strategy games.
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trineroks
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Re: Upgrades and General powers

Postby trineroks » Fri 22 May 2015 01:43

If you've played the game, you would've noticed units climbing the veterancy ladder.

Rookie -> Trained -> Hardened -> Veteran -> Elite.

This text floats above a unit when it ranks up in veterancy.
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Guggy
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Re: Upgrades and General powers

Postby Guggy » Fri 22 May 2015 02:23

trineroks wrote:If you've played the game, you would've noticed units climbing the veterancy ladder.

Rookie -> Trained -> Hardened -> Veteran -> Elite.

This text floats above a unit when it ranks up in veterancy.


Hope they get enormous life-bars like in High Treason at Elite. Elite guys were absolutely fantastic to have!

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