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Upgrades and General powers

Posted: Thu 21 May 2015 01:07
by Rushattack
I know this game is not Cnc but I really like this in zero hour. I noticed there was no veterancy if your single unit did very well in the game. It would be nice if you had a unit perform really well on the battlefield and he or she gained veterancy. Veterancy would give a unit increased shooting rate, more health, or auto heal.

Also I think general powers would be nice in this game. The more you kill the more points you earn to call in special abilities like coh 2 and zero hour. Also in zero hour you could steal money and drop units on the battlefield. What does the community think?

Re: Upgrades and General powers

Posted: Thu 21 May 2015 05:47
by chemdude8
I really enjoyed the General powers, just another customization of the game and added depth. I feel like right now you spend a boatload of time to build a base and then a 30 second battle and then the game is either won or lost. Base building and initial economy need to be better while preventing the 30 abrams vs light vehicles more.

Re: Upgrades and General powers

Posted: Thu 21 May 2015 15:39
by BITS
I'd love to see this kind of thing in AoA. I think all that is good should be copied.
Generals powers really is something nice and no doubt should be added.

Re: Upgrades and General powers

Posted: Thu 21 May 2015 19:43
by guynumber7
Wont happen. Act of War never had this, the closest thing they had was mercenaries

Re: Upgrades and General powers

Posted: Thu 21 May 2015 20:36
by Henrik_VH
The game have veterancy. I saw it when my enemy Abrams destroyed my HQ.

Re: Upgrades and General powers

Posted: Thu 21 May 2015 22:56
by Pomegranate23
Henrik_VH wrote:The game have veterancy. I saw it when my enemy Abrams destroyed my HQ.


I noticed this too. And they also kept saying that the US army was more experienced than the rest, so I always asumed they'd get a bonus in the vet system

Also please no CnC powers, I hated those :(

Re: Upgrades and General powers

Posted: Thu 21 May 2015 23:11
by noodlesocks
I'd rather not see point and click magic spells. If a player wants an artillery or air strike or something, I fully believe players should have to build them, put them in position and put themselves at real risk of loss. I hated that you could just click on a little icon and have something come from off map with no risk to yourself or your units in generals and I hate that it became so widely used in various strategy games.

Re: Upgrades and General powers

Posted: Fri 22 May 2015 01:43
by trineroks
If you've played the game, you would've noticed units climbing the veterancy ladder.

Rookie -> Trained -> Hardened -> Veteran -> Elite.

This text floats above a unit when it ranks up in veterancy.

Re: Upgrades and General powers

Posted: Fri 22 May 2015 02:23
by Guggy
trineroks wrote:If you've played the game, you would've noticed units climbing the veterancy ladder.

Rookie -> Trained -> Hardened -> Veteran -> Elite.

This text floats above a unit when it ranks up in veterancy.


Hope they get enormous life-bars like in High Treason at Elite. Elite guys were absolutely fantastic to have!