AoA's tone and approach is too cartoonish

atacms2020
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AoA's tone and approach is too cartoonish

Postby atacms2020 » Fri 22 May 2015 03:46

What do I mean?

Well from some of the voice dialogue of the units, to the strange selection of music to the proportion of units like aircraft, it makes the game too campy and almost a satire of the military genre.

Why do I bring this up? Well Act of War, AoA's spiritual predecessor had former USAF navigator and military technothriller author, Dale Brown help them. That game had great music, a sense of enthusiasm for advanced weapons and an overall effort to try and immerse the player in what might be a fun, but also authentic battlefield.

I don't get that same sense from having played the AoA beta. It seems like the grounded approach they had in Act of War and in the Wargame series is gone and instead a more cartoonish approach is taken. In Wargame, units were properly proportioned, the detail of the vehicles and even missiles were highly authentic and yet in AoA, as an example you get Javelin missiles that have a huge ballistic arc that oddly goes higher than the NLOS cannon shells, which are supposed to be artillery projectiles. And the range of the Javelin's go farther than artillery rounds. Really guys? I don't think you'd ever see this either in Act of War or in the Wargame series.

There are other examples, but I think you AoA beta testers who have also played Airland Battle or Act of War know what I'm talking about.

My hope is that while AoA is its own game and will have a different gameplay mechanic from the Wargame series, it would use the ranges, proportions, details and animations, sounds, and explosions, etc found in Wargame. They were much more realistic and gave the player a sense that you were in a true high tech immersive battlefield. With AoA, it sadly is in my opinion too cartoonish which detracts from any efforts Eugen may have made to get us to feel like we're in a visceral yet authentic warzone.

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Re: AoA's tone and approach is too cartoonish

Postby guynumber7 » Fri 22 May 2015 04:42

100% agree. Now, i do know that they dont have Atari backing them up so they dont have money for an orchestra or anything, but still.
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Re: AoA's tone and approach is too cartoonish

Postby TankHunter » Fri 22 May 2015 04:50

Weird unit scaling always bugs me. The helicopters are really tiny(Compare Infantry to blackhawk). I would like bigger helis and slightly bigger vehicles. A slight increase in camera height(80m) would be nice and also help make planes seem smaller but is another topic. I o think the planes are too big.
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Re: AoA's tone and approach is too cartoonish

Postby Sparika » Fri 22 May 2015 10:33

atacms2020 wrote:My hope is that while AoA is its own game and will have a different gameplay mechanic from the Wargame series, it would use the ranges, proportions, details and animations, sounds, and explosions, etc found in Wargame. They were much more realistic and gave the player a sense that you were in a true high tech immersive battlefield. With AoA, it sadly is in my opinion too cartoonish which detracts from any efforts Eugen may have made to get us to feel like we're in a visceral yet authentic warzone.


I agree but I think that it's a design decision that will not move. The CnC part of the game.
The video trailer was advertising something closer to what you described though.
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Re: AoA's tone and approach is too cartoonish

Postby trineroks » Fri 22 May 2015 10:54

atacms2020 wrote:My hope is that while AoA is its own game and will have a different gameplay mechanic from the Wargame series, it would use the ranges, proportions, details and animations, sounds, and explosions, etc found in Wargame.
You'd have tanks firing halfway across the map if this happened. Perhaps even the entire map.
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Re: AoA's tone and approach is too cartoonish

Postby triumph » Fri 22 May 2015 15:23

If anything the game could use more satire. Just go and make fun of the tom clancy tacticool factor as much as it can.
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Re: AoA's tone and approach is too cartoonish

Postby TwistedSoldier » Fri 22 May 2015 16:07

I don't think this game is too cartoonish at all. I had a similar conversation with my work colleagues yesterday, that we had similar comments about the CnC series being too cartoonish (before EA took over, then it got worse) and some people, I believed said that about wargames in its early stages, I mean look at starcraft, that game is just a cartoon but yet is part of an esport (I still find that funny). There is no pleasing some people, it's just the way some RTS are.

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Re: AoA's tone and approach is too cartoonish

Postby Guggy » Fri 22 May 2015 22:22

triumph wrote:If anything the game could use more satire. Just go and make fun of the tom clancy tacticool factor as much as it can.


AoW: DA did this well I think.

Some of the unit voices are quite bad though :(

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Re: AoA's tone and approach is too cartoonish

Postby triumph » Sat 23 May 2015 00:02

Guggy wrote:
triumph wrote:If anything the game could use more satire. Just go and make fun of the tom clancy tacticool factor as much as it can.


AoW: DA did this well I think.

Some of the unit voices are quite bad though :(

Mortar DGAF.
I heard that they're the same actors as the ones for men of war.
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Re: AoA's tone and approach is too cartoonish

Postby Guggy » Sat 23 May 2015 04:14

God I hope not :(

But stuff like the Flight of the Valkyries humming going on way too long etc just kinda shoves the "hey, remember that movie??" too hard IMO.

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