Unit of the Day #3: Strykers

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QShadow
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Re: Unit of the Day #3: Strykers

Postby QShadow » Sat 13 Jun 2015 07:02

BradBurning wrote:Can the all the versions of it transport troops I assume only the base version can?

Only the ICV can transport, thats why its called Infantry Carrier Vehicle.
The other versions have ammo and for their role specific equipment where the soldiers would go.



killer00100 wrote:I feel that Strykers is a bit overlap with other units:
- Strykers ICV overlap with Humvee as troop transporter (Strykers ICV is more durable and carry more troop while Humvee can upgrade in field with rocket launcher for raiding with Javelin troops [drop then upgrade])
Actually you can upgrad the Humvee also beforehand, the upgrades dont negate his trooptransport capabilities
- Strykers MC overlap mortar teams as firing support (Strykers MC is more agility and more durable while mortar teams is cheaper and can be drop behind enemy line by heli)
That and you can get mortars from the start while Stryker MCs are only available if you build the light vehicle bay, especially if you go for the hospital that leaves you pretty long without a building cleaner.
- Strykers ATGM overlap with Rocket launcher upgraded Humvee as AT light vehicle units (Strykers ATGM is more durable while Humvee can perform as troop transporter before upgrade)
BUT the Stryker ATGM can get NLOS upgrade while the Humvee cannot (iirc), making the Stryker a very effective longrange arty probably shooting as for or even farther then your average mortar. The advantage of the Humvees here would be that they are available at Defcon 3 unlike the ATGM Stryker AND can transport troops in its TOW variant.


Each role should have only 1 units per role (except it's higher tier that perform better and more expensive like Delta which is more effective against infantry than US marine) or else some units won't be use at all. I suggest that move Strykers series to to tier 2 (Defcon 2) and make it more powerful while move mortar teams into tier 1 (Defcon 3) so that Humvee and mortar teams can be viable (may be need to move Abrams tank to tier 3 [Defcon 1] so that Strykers MGS won't be outshine).


Absolutley agree on your last part but I think thats alredy the case, EVEN THOUGH I agree that they could make the indivdual units more specific. Between the MC Stryker and the mortar teams is only a very small gap.
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Re: Unit of the Day #3: Strykers

Postby [EUG]MadMat » Sat 13 Jun 2015 09:38

BradBurning wrote:Can the all the versions of it transport troops I assume only the base version can?

Yes, only ICV can transport troops.

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Re: Unit of the Day #3: Strykers

Postby Shrike » Sat 13 Jun 2015 18:42

That's a lot of Stryker variants. We will need Wolverine buffs in RD.

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Re: Unit of the Day #3: Strykers

Postby Holy_crap » Sat 13 Jun 2015 22:10

Stryker ICV needs the 30mm cannon as an upgrade. "Best in class" troop transport?
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Re: Unit of the Day #3: Strykers

Postby D-M » Mon 15 Jun 2015 10:13

Holy_crap wrote:Stryker ICV needs the 30mm cannon as an upgrade. "Best in class" troop transport?


The TUSK I upgradde already gives them a grenade launcher.
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Re: Unit of the Day #3: Strykers

Postby HaryPL » Tue 16 Jun 2015 11:18

Gooood. AGL + 30mm autocannon :twisted:


Though M3 B. would still be better for AC cult :(

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