TotalBiscuit on AoA (avec Alexis)

User avatar
DoktorvonWer
General
Posts: 5883
Joined: Sun 12 Feb 2012 11:24
Location: Yorkshire, UK
Contact:

Re: TotalBiscuit on AoA (avec Alexis)

Postby DoktorvonWer » Sun 12 Jul 2015 15:05

:(
Last edited by [DAY]Topspin2005 on Sun 12 Jul 2015 18:52, edited 1 time in total.
Reason: Inflammatory
Image

User avatar
Gnougnou
Sergeant Major
Posts: 291
Joined: Tue 26 May 2015 23:27
Contact:

Re: TotalBiscuit on AoA (avec Alexis)

Postby Gnougnou » Sun 12 Jul 2015 15:43

:(
Last edited by [DAY]Topspin2005 on Sun 12 Jul 2015 18:53, edited 1 time in total.
Reason: Inflammatory

User avatar
DoktorvonWer
General
Posts: 5883
Joined: Sun 12 Feb 2012 11:24
Location: Yorkshire, UK
Contact:

Re: TotalBiscuit on AoA (avec Alexis)

Postby DoktorvonWer » Sun 12 Jul 2015 16:25

:(
Last edited by [DAY]Topspin2005 on Sun 12 Jul 2015 18:53, edited 1 time in total.
Reason: Inflammatory
Image

User avatar
[DAY]Topspin2005
General
Posts: 5134
Joined: Thu 30 Jun 2011 15:13
Location: Germany
Contact:

Re: TotalBiscuit on AoA (avec Alexis)

Postby [DAY]Topspin2005 » Sun 12 Jul 2015 18:55

Offense posting and all replies deleted. Please keep it friendly now or official warnings will follow. THX!

User avatar
chykka
Brigadier
Posts: 3387
Joined: Wed 28 Nov 2012 14:55
Location: Canada, Alberta
Contact:

Re: TotalBiscuit on AoA (avec Alexis)

Postby chykka » Sun 12 Jul 2015 19:21

D-M wrote:Holy...

I like to see all the new feedbacks, it awesome, but I thought the networks were to be removed ?


thought just the fobs were taken out no?

And the arrows over infantry, good touch. Along with the lines too the refinery :D
Image

killer00100
Master Sergeant
Posts: 173
Joined: Sat 16 May 2015 04:13
Contact:

Re: TotalBiscuit on AoA (avec Alexis)

Postby killer00100 » Sun 12 Jul 2015 20:45

Improvements that are seen:
- infantry is faster and have arrow on head to make it easier to spot.
- refinery have line to tell that which resource is it collecting. Amount of resource per refinery at full capacity look to be increased (in US beta, need to collect 2 oil refineries and 2 Alu refineries to to bring the fight for mid game while in this video, one for each type is collected).
- vehicle on the road don't have ridiculous speed anymore.
- Neutral building for occupy is quite durable. Not sure that raiding occupied building by infantry is still able or not.
- Planes' speed are improved but now its attack can be stopped by CIWS, make plane less useful compare from AoW that you need to destroy the plane or move units out of attack line.
- Satellite view get improved.

Something in concern:
- Super-weapon destruction radius is quite large (whole screen). Chimera would be bad against super-weapon because building quite cramp together due to small building radius. I think that the destruction radius should be a bit smaller.
- Building only be repaired by logistic or repair building is not quite effective (especially that those building aren't cheap) which result in more building clumping together to make most of it. I think that HQ should be able to send repair truck to repair building one at the time (need to repair until full hp or cancel repair to move to next building and/or may use resource to repair while logistic/repair building don't use resource to repair) so that repair building wouldn't be must needed and base wouldn't be so clump together.

User avatar
Araton
Warrant Officer
Posts: 471
Joined: Thu 9 Jul 2015 16:48
Location: Vienna, Austria
Contact:

Re: TotalBiscuit on AoA (avec Alexis)

Postby Araton » Sun 12 Jul 2015 21:25

killer00100 wrote:- infantry is faster and have arrow on head to make it easier to spot.

Yeah, it appears Exo-Soldiers are faster than Task Force Commando, SAS Snipers and US soldiers.

Also, power is now represented with cyan color, which is fancy :D

Really looking forward for this game, every other game that I have now is simply obsolete until I played AoA at least once.

killer00100
Master Sergeant
Posts: 173
Joined: Sat 16 May 2015 04:13
Contact:

Re: TotalBiscuit on AoA (avec Alexis)

Postby killer00100 » Sun 12 Jul 2015 21:47

Araton wrote:Yeah, it appears Exo-Soldiers are faster than Task Force Commando, SAS Snipers and US soldiers.


SHIELD exo unit from AoW is also faster than infantry in AoW. It isn't different at all.

User avatar
KillaKow
Master Sergeant
Posts: 184
Joined: Thu 5 Jun 2014 12:54
Location: A small box
Contact:

Re: TotalBiscuit on AoA (avec Alexis)

Postby KillaKow » Mon 13 Jul 2015 01:24

Holy_crap wrote:
[EUG]MadMat wrote:
Holy_crap wrote:Where's muh Ion Cannon?

It's called the Omega Blitzer here. 8-)


But there's nothing to escort ;)


Abrams gunner: "Chimera BMPTs have entered our sector."
Abrams TC: "Good, our first catch of the day."
Sweedish_Gunner wrote:Well it is a problem because you're too late.

RD forums in a nutshell.

User avatar
Holy_crap
Second-Lieutenant
Posts: 984
Joined: Fri 26 Oct 2012 21:25
Location: Putsie Capital Planet
Contact:

Re: TotalBiscuit on AoA (avec Alexis)

Postby Holy_crap » Mon 13 Jul 2015 01:54

KillaKow wrote:
Abrams gunner: "Chimera BMPTs have entered our sector."
Abrams TC: "Good, our first catch of the day."


POTUS: "You've jumped out too close to the system"
"You have failed me for the last time, commander"

*Game crashes*
Leader of the glorious Putsie Federation. Saucer 1st Class.
Image
Steam - Tactical Tile Placement

Return to “Act of Aggression”

Who is online

Users browsing this forum: No registered users and 3 guests