Please have another look at the zoom levels

Saurazgul
Private
Posts: 1
Joined: Fri 24 Jul 2015 14:39
Contact:

Re: Please have another look at the zoom levels

Postby Saurazgul » Fri 24 Jul 2015 14:48

Hello all,

I'm hovering over the purchase button however I have one question about this whole 'zoom' malarkey that i can't find the answer too.

I've noticed that in the screenshots the camera view is tilted a lot

Image

You can see the horizon whereas the ingame videos on YT never display this angle, therefore are you able to tilt the screen or is it locked?

Image

Thanks

Arky01
Staff Sergeant
Posts: 87
Joined: Fri 17 Jul 2015 18:57
Contact:

Re: Please have another look at the zoom levels

Postby Arky01 » Fri 24 Jul 2015 15:13

Saurazgul wrote:Hello all,

I'm hovering over the purchase button however I have one question about this whole 'zoom' malarkey that i can't find the answer too.

I've noticed that in the screenshots the camera view is tilted a lot

Image

You can see the horizon whereas the ingame videos on YT never display this angle, therefore are you able to tilt the screen or is it locked?

Image

Thanks


it's locked/glued to the floor.

Arky01
Staff Sergeant
Posts: 87
Joined: Fri 17 Jul 2015 18:57
Contact:

Re: Zoom problem = design.

Postby Arky01 » Fri 24 Jul 2015 15:19

jimutt wrote:
[EUG]MadMat wrote:
Zero_GG wrote:+1 But still have hope for a fix :))

If you keep calling it a "fix", for something which is not a bug, it will lesser its chance to ever happen ... :evil:


I hope you wrote that with a little bit of sarcasm. Because if you seriously get angry over someone thinking that the current zoom affects the game in such a negative way that it can be considered as an issue and needs to be "fixed" you should probably take yourself some time and try to understand that there are other people in the world who necessarly does not share the same opinions as you. And even though you might disagree with them they still need to be given respect as they are totally entitled to their own opinions and thoughts.

Though of course we also need to respect Eugens thoughts of the game but it does not limit us from informing you that we believe the current zoom is a real issue and that we do not agree about it being appropriate for the style of gameplay the game delivers.

Furthermore I believe that you're gonna have a hard time making good games in the future if you refuse to implement requested features just because someone, somewhere, expresses him-/herself in a way that do not fit your style of thinking. :)

With all this said don't take my post too serious, I really don't want to offend anyone on Eugen but I just found your reply a little wierd and a bit rude. If you in the future want to avoid people writing about that they want the zoom to be "fixed" a good idea would be to make a very strong official statement where you describe how the zoom will work and if any further changes may be implemented. Until then I think you will need to respect the fact that many people will be doing everything they can do make you consider modifying the zoom when the game is still in development. :)


Dude, it was clearly meant with a hint of sarcasm and simply done to inform the person that it's not a bug... And he tried to do it with humor, sad you have trouble seeing that.

User avatar
DoktorvonWer
General
Posts: 5883
Joined: Sun 12 Feb 2012 11:24
Location: Yorkshire, UK
Contact:

Re: Please have another look at the zoom levels

Postby DoktorvonWer » Fri 24 Jul 2015 15:20

orcbuster wrote:
DoktorvonWer wrote:Re: machine capabilities:

Nobody is forcing people with lower end machines to be zoomed out.
Somebody is forcing people with higher-end machines to be zoomed in.


And besides, the normal way of dealing with that in an RTS engine is to have Level of Detail ('LoD') scaling, I'm amazed if AoA's engine overlooked that.


It's the same engine as wargame. Iriszoom was MADE for these kinds of zoom levels.


This was what I was thinking, too!
Image

User avatar
orcbuster
More than 10 000 messages. Soldier you are the leader of all armies!
Posts: 12362
Joined: Fri 7 Sep 2012 21:04
Contact:

Re: Please have another look at the zoom levels

Postby orcbuster » Fri 24 Jul 2015 15:21

MERGED
Image
Viker for ingen!

jimutt
Corporal
Posts: 28
Joined: Wed 22 Jul 2015 14:58
Contact:

Re: Zoom problem = design.

Postby jimutt » Fri 24 Jul 2015 15:51

Arky01 wrote:Dude, it was clearly meant with a hint of sarcasm and simply done to inform the person that it's not a bug... And he tried to do it with humor, sad you have trouble seeing that.


This is what he wrote:
[EUG]MadMat wrote:If you keep calling it a "fix", for something which is not a bug, it will lesser its chance to ever happen ... :evil:


Now please tell me how someone who doesn't now MadMat in person can be sure that it was a sarcastic post where he tried to be funny?

If he would perhaps have used the :twisted: smilie instead it would, to me, appear more clearly that he was sarcastic. But his post consists of a clear statement with no obvious sign of humour or sarcasm. Though as you said I can be wrong (which I mentioned in my original post) and I hope I'm wrong. But then please tell me where you got this information that he clearly did it with sarcasm and tried to do it with humour. It could be that way, yes. But everyone will not interpret it like that and therefore I find it justifiable to react on his post.

And it seems like I wasn't the only one who didn't think he was just trying to be funny. Perhaps it's better to be very clear when you're part of Eugen and supposed to give the community and players information about the game? I know you probably don't agree with me, but that's my opinion. :)
Last edited by jimutt on Fri 24 Jul 2015 16:06, edited 4 times in total.

HammerTR
Private
Posts: 4
Joined: Fri 24 Jul 2015 15:09
Contact:

Feedback on the camera

Postby HammerTR » Fri 24 Jul 2015 15:53

Have to say, that at first I fought that the camera, like it is implemented now is fine, but now that I played some more battles, that is what I have to say.

I liked the idea but practically, who uses the satellite camera has a big, big advantage even against EI. You can produce units and manage them on the battlefield 180% quicker and better than without it, why ? because you can se more, so you can manage more in the same time. Even when we forget what even for me now became game breaking problems, do you expect us to manage the battlefield and at the same time trying to produce units or research upgrades. Do you know how much time and confusion it takes to find the right building in heat of battle. I would compare the satellite camera to Total War Rome 2, just that in this game you are in a bigger tunnel vision. How many people use the strategy map in Rome 2, in all my hours I opened it 3-4 times.

I am 100% sure that at some point you the developers will be forced to change this, when not before the release, you will have to do it after. I just can't see why this should be good anymore, but I think it shouldn't be removed because it gives you good battle awareness. How eaver it should be put as a overlay after you fully zoom out, when you zoom even further you can use the satellite camera.

This pictures outlines why I multiple times left the game, ok I wasn't so pised but still !

Image

Image

User avatar
frostypooky
Lieutenant General
Posts: 4334
Joined: Thu 1 Aug 2013 14:12
Contact:

Re: Please have another look at the zoom levels

Postby frostypooky » Fri 24 Jul 2015 15:55

last few days, been going back and forth between this and RD... and yes i know its not Wargame, but they got the zoom functionality so right, wish they will find some LoD solution for AOA so that we can pull camera back another 15-20%. it almost gives me a headache (not trolling for once) playing this game out of satellite mode because of how limited your information and management flow is at current level.

Sikko
Specialist
Posts: 11
Joined: Wed 22 Jul 2015 12:38
Contact:

Re: Please have another look at the zoom levels

Postby Sikko » Fri 24 Jul 2015 16:59

I am certain that everybody knows that AoA is not Wargame, neither RUSE. But with some decisions it is at least a step back from what made these games great and special. AoA wants to be a classic RTS? Ok, but please don't take to much features from Dune 2.

But wait! In Dune 2 you could see most of your base without scrolling. :D (Being sarcastic. Just for the record)

User avatar
Caterpillar
Sergeant
Posts: 67
Joined: Sun 19 Jul 2015 18:09
Contact:

Re: Please have another look at the zoom levels

Postby Caterpillar » Fri 24 Jul 2015 18:25

Eugen is afraid to lose buyers with slow computers, this is entirly dumb since people with slower PCs are able to switch graphic options to LOW graphics (I'm sure guys with slower pcs dont give much of a damn about the way the game looks, but how fun it is).
All in all, Eugen is losing a lot more players from the ZOOM reason only, I'm afraid that they're just lazy working on the engine to make it more friendly for the PC and instead force everyone to play on a 8 bit shittylite view.

Eugen had enough time to solve this problem..
Join other Tactical mode players on: http://steamcommunity.com/groups/tacticalrd

Return to “Act of Aggression”

Who is online

Users browsing this forum: No registered users and 4 guests