SentinelX wrote:In all honesty, and after around 30 hours of gameplay, i have the following opinion:
Faction are diversified enough and need a different approach to handle correct. More diversity for the sake of it would now only hurt the game. The units sometimes do require awkward micro (Chimera, i'm looking at you...) but nothing to disturbing. Overall the roster feels quite complete while the obvious balance passes sure need to be made... Balance is something that cannot be achieved during (even) the first months of play, as the game is still being figured out and metas are still being created. Give them 3-4 months into release and the game (balance-wise) will feel a lot smoother!
Overall gameplay feels solid. There are certain tactics for rushes, there are certain tactics for macro heavy games, and usually there is quite a lot going on. While tankspam is very viable, certain infantry combo's can actually wreck tank lines and not being able to be run over (like C&C) adds to the overall power of infantry. Good scouting and response is necessary in any RTS game, and AOA is no different.
Micro, a large part of RTS gameplay, feels a bit off though. Units have few to no abilities and movement and positioning is the only micro you will handle most of times (except artillery pieces firing on targeted positions). Some units could stand to have some active abilities, to handle the skilldifference in players better.
UI and Control:
This is my biggest concern with the game. The game does not feel streamlined at the moment and it feels, at times, as if the UI is fighting the player. Controls and hotkeys are awkward and not reassignable which is, coming from SC2, a shame in my eyes. Controlgrouped production centers should be able to construct as the player desires and unified hotkeys would make this soooo much easier to do.
If these points get fixed/adapted to, i believe Eugen has a chance to bring over players from other RTS franchises, i.e. Planetary Annihilation, Starcraft2, Supcom FA, etc. aswell. This game really has a TON of potential (and having seen them all, from Dune2 up until now), i'm not saying this lightly! This game could be a serious competitor for SC2, but it needs a lot more streamlining, especially in the UI and Control departement!