- Displaying specific markers for each kind of infantry (riflemen, anti-tank, anti-air, sniper, elite...).
- Increasing all riflemen's rate of fire.
- Increasing all infantry rifles' range by 200 (400 -> 600).
- HE damage dealt to infantry in open field have been mitigated by 50%.
- Increasing the tolerance on vertical angle constraint for Air Superiority Aircrafts missiles, allowing them to fire more easily while manoeuvring.
- Increasing the anti-helicopter range of Air Superiority Aircrafts weapons.
- Increasing the area of effect of anti-air missiles' splash damage for all aircrafts.
- Increasing ground-to-air missiles' agility for all vehicles.
- All stock limits have been increased. See details faction by faction below.
- Spectre: U-turn time decreased by 20% (1 -> 0.8sec)
- "LOAL-HI" upgrade for Grinch: now also increasing the speed of its indirect fire missile
- Vipers' range increased by 200 (400 -> 600). The upgrade doesn't increase the range anymore, only damage.
- Shadowhawk: increasing the rate of fire by 50% (0,4 -> 0,2sec per savlo) and adding AP ammo.
- Shadowhawk : increasing CIWS quality.
- Computerized Flying Procedure now also increases the Shadowhawk's agility.
- Shadowhawk's vision increased by 400 (1000 -> 1400)
- "Scout Combat Kit" price increased by 500 alu (500 alu -> 1000 alu)
- Increasing the Extension module and Rare Earth Extension module stock capacity by 500 (500 -> 1000).
- Increasing the HQ stock capacity by 1000 (2000 -> 3000)
- Skyguard: decreasing the time between two shots for its anti-superweapon railgun.
- Fennek: decreasing damage by 50% (2 per ammunition -> 1 per ammunition).
- Fennek: now able to engage helicopters with its grenade launcher
- "Close Quarter Combat" now also grants the Felin a smoke grenade launcher as well as a 15% speed increase, added to the already existing bonus.
- Increasing the speed and vision of the Recon UGV.
- Increasing the ADS' Death Ray range by 200 (1000 -> 1200)
- Decreasing the speed of the ADS
- Fixing a bug that prevented the ADS to deal damage to stealth units.
- Increasing the Outpost stock capacity by 500 (1500 -> 2000).
- Increasing the Rare Earth Outpost stock capacity by 500 (1000 -> 1500).
- Increasing the HQ stock capacity by 500 (1500 -> 2000)
- Decreasing the hit points bonus granted by Green zone by 50% (+100% -> +50%).
- Increasing MG Nest's machingun range by 150 (1100 -> 1250)
- "Stinger Block II" now correctly apply range bonus to the MG Nest's Stinger, as it should be (it didn't until now).
- Increasing the Stryker MC's smoke rounds range by 500 (1500 -> 2000)
- V22 Osprey: increasing the CIWS quality after the "CIWS System" upgrade is researched.
- Increasing the HQ, LEM and Rare Earth LEM stock capacity by 500 (1000 -> 1500).
- Vanguards will now capture enemy buildings correctly
- Weapon icons will now be displayed correctly in unit's hints
- Skyguard turrets will now shoot only once to intercept any super-weapon
- Fixed some rare crashes
- Player now starts with 8 Felins instead of 12 in "The Hunt for Yao" mission