AoA Valoration on Steam

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ace40k
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Re: AoA Valoration on Steam

Postby ace40k » Tue 1 Dec 2015 21:23

in essence, AoA is a really really well made RTS game with amazing graphics and audio that, unfortunately, just lacks depth and replay value (no exciting campaign, no other singleplayer modes like "tower defense", no coop mode, lack of gamemodes like conquest/flagcapture etc, no customization/custom skins, no sophisticated online ladder, no clan/recruitment system, no official modding support/tools, overall lack of communication from devs of things to come)
"Where do you need a flying tank?" - SuperHind

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Re: AoA Valoration on Steam

Postby atdsutm » Wed 2 Dec 2015 07:40

They should fix US and how strong they are on certain maps such as Guardian Rift.

http://images.akamai.steamusercontent.c ... CB93ED3E7/

They could easily turtle. Mass Javelins, HIMAR, F-35s, Tusk 2 and back door you on this map.

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[EUG]MadMat
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Re: AoA Valoration on Steam

Postby [EUG]MadMat » Wed 2 Dec 2015 10:38

Toysoldier wrote:It's simple eugen didn't listen to the feedback of the beta testers and just focused on the wargame trolls who whined about the camera zoom.

Actually, that's pretty much the opposite ...
When the beta-testers clearly stated that the network base system was too complicated, we've immediatly removed it.
But the economy, pace, three-resources mechanics, ... were vouched for by the beta-testers, yet were the features which attracted most critics at release. We had clearly asked about them in our survey because we knew they might alienate some people.

We are presently working on a much different version of the game, based on the feedbacks we've had since release.

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Re: AoA Valoration on Steam

Postby torinus » Wed 2 Dec 2015 11:03

[EUG]MadMat wrote:
Toysoldier wrote:It's simple eugen didn't listen to the feedback of the beta testers and just focused on the wargame trolls who whined about the camera zoom.

Actually, that's pretty much the opposite ...
When the beta-testers clearly stated that the network base system was too complicated, we've immediatly removed it.
But the economy, pace, three-resources mechanics, ... were vouched for by the beta-testers, yet were the features which attracted most critics at release. We had clearly asked about them in our survey because we knew they might alienate some people.

We are presently working on a much different version of the game, based on the feedbacks we've had since release.

WAT?!

I hope it is still a classic RTS and not like wargame :D :D
But I am all for a more streamlined version that will appeal to more players. And I really hope you manage to make the gameplay more smooth with less delays in actions and such.

EDIT: I hope you release this as a standalone game so it can get scored as a separate product without negative scores of AoA.

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Re: AoA Valoration on Steam

Postby Apolyon » Wed 2 Dec 2015 12:33

Toysoldier wrote:It's simple eugen didn't listen to the feedback of the beta testers and just focused on the wargame trolls who whined about the camera zoom.

Feedbacks hilight issues but it's quite hard to translate them into the correct parameter values.

[EUG]MadMat wrote:Actually, that's pretty much the opposite ...
When the beta-testers clearly stated that the network base system was too complicated, we've immediatly removed it.
But the economy, pace, three-resources mechanics, ... were vouched for by the beta-testers, yet were the features which attracted most critics at release. We had clearly asked about them in our survey because we knew they might alienate some people.

We are presently working on a much different version of the game, based on the feedbacks we've had since release.


Nice ! Can't wait to test it when it'll be available ! I'll discuss with Crotou if we can send you more cookies to support the dev team ;)
Last edited by Apolyon on Wed 2 Dec 2015 13:16, edited 1 time in total.

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Re: AoA Valoration on Steam

Postby Rubisco » Wed 2 Dec 2015 12:44

[EUG]MadMat wrote:
Toysoldier wrote:It's simple eugen didn't listen to the feedback of the beta testers and just focused on the wargame trolls who whined about the camera zoom.

Actually, that's pretty much the opposite ...
When the beta-testers clearly stated that the network base system was too complicated, we've immediatly removed it.
But the economy, pace, three-resources mechanics, ... were vouched for by the beta-testers, yet were the features which attracted most critics at release. We had clearly asked about them in our survey because we knew they might alienate some people.

We are presently working on a much different version of the game, based on the feedbacks we've had since release.


There are other problems in your game, in more the economy is a big one. The artillery and planes are too strong, for example. And the infantry is still dramatically useless, mainly because of the range of guns tanks.

Aside from that, do you have planned, within 1 year to 1 year and a half, an extension of type Zero-Hour with sub-factions for USA / Cartel / Chimera?

PS : and i'm sorry, but some people like me were very clear, ever since the beta, the failures of the economic system of the game

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Re: AoA Valoration on Steam

Postby [EUG]MadMat » Wed 2 Dec 2015 13:04

Rubisco wrote:PS : and i'm sorry, but some people like me were very clear, ever since the beta, the failures of the economic system of the game

Everybody has its own opinon and believes its right.
The very purpose of doing a survey, which was answered by more than 700 people, is to have a broad view and address the concern of the majority. We can't make a game for each and every individual.

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Re: AoA Valoration on Steam

Postby torinus » Wed 2 Dec 2015 13:24

[EUG]MadMat wrote:
Rubisco wrote:PS : and i'm sorry, but some people like me were very clear, ever since the beta, the failures of the economic system of the game

Everybody has its own opinon and believes its right.
The very purpose of doing a survey, which was answered by more than 700 people, is to have a broad view and address the concern of the majority. We can't make a game for each and every individual.

Well I hope you take into consideration for the next time that people who are part of your preorder beta are those who are always going to be more positive than most of the player base (and probably more hardcore). If you had a more open beta like that weekend you would have gotten a more balanced response.

Also no beta will help with complaints you received about the SP part of the game after release.

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Re: AoA Valoration on Steam

Postby admiralzeech » Wed 2 Dec 2015 14:06

[EUG]MadMat wrote:
Toysoldier wrote:It's simple eugen didn't listen to the feedback of the beta testers and just focused on the wargame trolls who whined about the camera zoom.

Actually, that's pretty much the opposite ...
When the beta-testers clearly stated that the network base system was too complicated, we've immediatly removed it.
But the economy, pace, three-resources mechanics, ... were vouched for by the beta-testers, yet were the features which attracted most critics at release. We had clearly asked about them in our survey because we knew they might alienate some people.

We are presently working on a much different version of the game, based on the feedbacks we've had since release.


Well, one of the games I worked on (an old school platformer) got more and more hardcore as we developed it. Along the way, the developers and testers got so proficient at the game, and we kept getting more exciting ideas for interesting challenges. It was an incredible shock when we introduced the game to fresh, uninvolved players for a blind playtest. They ragequit in 10 mins, hahah.

It was heart wrenching but we had to tone down or cut out like 80% of all the cool stuff, just so sane human beings (who weren't being paid to stare at the game every day for a year) could actually play it.

We managed to squeeze some of it back as "challenge levels", at least.

Anyways, my anecdote is all about how invested / experienced players are a poor source of feedback when it comes to what will hook new players in.

Especially barriers to entry ("I had to figure all this stuff out myself, so no need to dumb it down for stupid people...") ... invested playtesters are not the right people to ask.

Instead, we learned much more from observing (not asking) the people who quit after 10 mins.

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Re: AoA Valoration on Steam

Postby Louvellan » Wed 2 Dec 2015 15:59

To me the resource system was always the strength of AoA. It is a great idea from starters and asks you whether you want to stay low tech with oil or go high tech at the risk of locating more precious resources. I don't get the problem with those, I think it's nice to stride away from the dumb 1 resource system, we've had a lot of this in the past. 3 resources help AoA to be its own game and not that Generals clone or that Wargame-like.

I think a great deal of the perceived problem would be alleviated if something a simple and obvious as a tutorial was implemented within the game. I can see newcomers having a very hard time grasping the mechanics behind resource collection. That being a key part of the game, and rightly so in my opinion, the lack of a tutorial is a killing blow. The game's learning curve is steep enough to need at least some basic explanations before being thrown in.

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