AI problem

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jaffedream
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AI problem

Postby jaffedream » Mon 21 Dec 2015 07:57

1、Chimera’s very hard AI likes producing so many crushers(mine truck),and does not expand the base to build refinery on other location,does not build any defense building.
2、All AI do not build any economy building, when the resource is dried, there are no funds to produce any unit.

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McNash
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Re: AI problem

Postby McNash » Mon 21 Dec 2015 10:07

jaffedream wrote:1、Chimera’s very hard AI likes producing so many crushers(mine truck),and does not expand the base to build refinery on other location,does not build any defense building.
2、All AI do not build any economy building, when the resource is dried, there are no funds to produce any unit.


+1, it's quite silly, particularly because sometimes you can one shot half their base just by destroying one single crusher, come on Eugen Systems, we bought the whole pack, you need to patch the singleplayer aspect too.
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jaffedream
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Re: AI problem

Postby jaffedream » Mon 21 Dec 2015 11:01

3、All AI just build one light vehicle factory and one heavy vehicle factory and so on,maybe they should build more factories and produce vehicles at same time.
4、AI can not cancel the production sequence, when it lacks some resource because the refineries have been destroyed or something,AI can not produce any unit from then.

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Re: AI problem

Postby AceRevo » Mon 21 Dec 2015 15:51

Really love how Eugen bragged about their supergreat AI which in the reality just SUCKS and makes the games vs AI boring as hell.. Im on vacation and playing vs AI is boring after the FIRST game! smh....

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ace40k
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Re: AI problem

Postby ace40k » Mon 21 Dec 2015 21:06

sadly i gotta agree. the AI in this game is only good for basic testing purposes. other than that, it is complete crap.

AoA's AI rule sets are only static and script-based, there's no dynamic element as it cannot react to tactics or unit compositions of enemies or human opponents. the AI also has lots of problems like when it runs out of money, wont use superweapons or even amasses its units somewhere but wont attack with them (even at max difficulty). it's just capable of spamming units and winning by sheer numbers. there isn't even basic flanking (attacking from unexpected angles or exploiting weaknesses in the defense of the human player) implemented. this AI is not even better than the spammy C&C Red Alert AI, and that's a game from 20 years ago.

all in all, the AI is not very challenging and quite boring, to be honest. add the fact that multiplayer is usually low on players and you basically have a dead game. Eugen, what a wasted potential, seriously...
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McNash
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Re: AI problem

Postby McNash » Wed 23 Dec 2015 01:26

Wait just a minute guys, I remember back at the C&C forums I read how their stats showed 70 percent of the players were just in for the compstomping... And then there was this experiment of them trying to make the game more and more multiplayer based while every balance patch broke the AI more and more, when they finally dropped the support the AI has been dumbed down so much it could barely build a base unless you started with 50,000 credits or something, and the community manager said it wasn't an issue because he had asked fans about the AI performance and it seem like all of them just played competitive multiplayer and said there was no problem even when there was one.

And now we got this, AoA player population dropped fast, but was it really just because the multiplayer aspect of the game? Or maybe, just maybe because people grew tired of the lackluster AI, what if a great deal of the people who quit were in first place for the skirmish? I mean, I know there is some people from this forum who don't bother with the multiplayer aspect due bad connection, stressing times, simply having no interest to escalate this game to more than a minor hobbie, etc.

I think Eugen System is missing a very important aspect of the game.
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Re: AI problem

Postby torinus » Wed 23 Dec 2015 14:22

Personally I don't have time to play MP often. MP to me means playing to win which usually is not one game. I need a few games to warm up so I can play at my best.

So if I feel like playing a RTS but don't have 1+ hours to do so I prefer to turn on Sc2 or AoA and just play one game vs AI. I don't really care if I win or lose, only to build some units, move them across the map and kill some tanks. It is often relaxing to just repeat well known mechanical tasks and more often than not win doing it.
Of course I want the AI to present at least some challenge to me so I play on hardest difficulty in both games. Fun thing vs playing vs AI is that they only know a few tactics and once you learn them it is only about executing your counter strategy well enough. And this is the "relaxing" part as it requires no thought.

Vs other players you often have to improvise on the fly and then I make mistakes in execution of my tactics and it becomes frustrating and not relaxing.

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Re: AI problem

Postby lincrono » Mon 28 Dec 2015 12:36

torinus wrote:Personally I don't have time to play MP often. MP to me means playing to win which usually is not one game. I need a few games to warm up so I can play at my best.

So if I feel like playing a RTS but don't have 1+ hours to do so I prefer to turn on Sc2 or AoA and just play one game vs AI. I don't really care if I win or lose, only to build some units, move them across the map and kill some tanks. It is often relaxing to just repeat well known mechanical tasks and more often than not win doing it.
Of course I want the AI to present at least some challenge to me so I play on hardest difficulty in both games. Fun thing vs playing vs AI is that they only know a few tactics and once you learn them it is only about executing your counter strategy well enough. And this is the "relaxing" part as it requires no thought.

Vs other players you often have to improvise on the fly and then I make mistakes in execution of my tactics and it becomes frustrating and not relaxing.



damn elegant way of putting it! let's not forget the boom games like Halo and COD got after Gears of War hit off with horde mode. people enjoy the comp-stomp. Both a really good one that stumps them, and one that gives them a predictable experience--the game they want each and every time. I for one would at least like to see some of the obvious flaws cleaned up (spamming odd units, spamming grids of defenses, no econ buildings).

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