AoA is not the 90’s Golden Era RTS people did expect.

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McNash
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Re: AoA is not the 90’s Golden Era RTS people did expect.

Postby McNash » Sun 3 Jan 2016 08:04

it's not that they wouldn't want to add tons of things to the game, is that they actually need to money and time to implement it, look at WEE and compare it with WRD.

Look man, I know you and the old guys wanted your AAA RTS blockbuster with lots of features, CGI cutscenes, multi-skins and all the crazy stuff you saw back in the 90s and 00s like ham-tastic actors and what not, however, consider the fact to do that companies like Westwood required juggernauts like EA to back them up, and the deal involved a devil's due and no plans for long term support, the only exception to this rule was Starcraft, but people fail to notice that the only reason why Blizzard keeps patching their games is because they got the sheer dumb luck to turn SC into a korean e-sport, I assure they never ever imagined achieving such a thing when they originally developed the game, no one did it as this was more a natural phenomenon than anything planned, and so far as we know, that isn't going to happen despite GR.org and EA's attempts.

So what do Eugen Systems do? Well, let them keep earning money from Steam sales, give them time to add more content, and help them giving them a positive review while at the same pointing out the flaws of the game, I mean, ok, sure, you didn't get all what you wanted, but that's no reason to expect this can't be improve it, just don't beat them with negative scores, that means a couple of dollars less they will get to improve these kind of things and ultimately the less cash they get the less reason they will have to improve upon the game.
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Re: AoA is not the 90’s Golden Era RTS people did expect.

Postby torinus » Sun 3 Jan 2016 14:13

McNash wrote:it's not that they wouldn't want to add tons of things to the game, is that they actually need to money and time to implement it, look at WEE and compare it with WRD.

Look man, I know you and the old guys wanted your AAA RTS blockbuster with lots of features, CGI cutscenes, multi-skins and all the crazy stuff you saw back in the 90s and 00s like ham-tastic actors and what not, however, consider the fact to do that companies like Westwood required juggernauts like EA to back them up, and the deal involved a devil's due and no plans for long term support, the only exception to this rule was Starcraft, but people fail to notice that the only reason why Blizzard keeps patching their games is because they got the sheer dumb luck to turn SC into a korean e-sport, I assure they never ever imagined achieving such a thing when they originally developed the game, no one did it as this was more a natural phenomenon than anything planned, and so far as we know, that isn't going to happen despite GR.org and EA's attempts.

So what do Eugen Systems do? Well, let them keep earning money from Steam sales, give them time to add more content, and help them giving them a positive review while at the same pointing out the flaws of the game, I mean, ok, sure, you didn't get all what you wanted, but that's no reason to expect this can't be improve it, just don't beat them with negative scores, that means a couple of dollars less they will get to improve these kind of things and ultimately the less cash they get the less reason they will have to improve upon the game.

Westwood published most of C&C and Red Alert games before EA bought them.

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Re: AoA is not the 90’s Golden Era RTS people did expect.

Postby ace40k » Sun 3 Jan 2016 22:43

yepp, lots of wasted potential for an RTS game that could have been amazing. i for one have been waiting for a worthy C&C Generals successor for years already. AoA looked like it could be it. when i heard it is supposed to be a spiritual successor to AoW (which i loved playing) as well as bring back the elements that made 1990s RTS games fun, i was hooked, totally hooked, no denying.

but disappointment soon came when i realized that basic features are missing, no customization options, lack of other gamemodes, lack of good singleplayer part, hardly any incentive to rank up in multiplayer (unlocks, competition, ladders, etc), no modding support (that was a 90s thing, already forgot Eugen?), etc.

you may forgive these aspects if it wasn't for the dead silence on the developers part: it has been four freaking months since official release and there have not been any future content announcements, no dev blog, no roadmap plans for 2016, no "map patch", no expansion/dlc discussions, no anything... it really feels like the project has already been abandoned, and that makes me even more sad. hopefully, Eugen proves us wrong this upcoming week and comes up with big plans for this title.
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Re: AoA is not the 90’s Golden Era RTS people did expect.

Postby McNash » Mon 4 Jan 2016 02:22

torinus wrote:Westwood published most of C&C and Red Alert games before EA bought them.


EA has been backing them up since Tiberian Sun, their first isometric, high-quality cutscene videogame, just compare both games production value.
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Re: AoA is not the 90’s Golden Era RTS people did expect.

Postby torinus » Mon 4 Jan 2016 15:17

McNash wrote:
torinus wrote:Westwood published most of C&C and Red Alert games before EA bought them.


EA has been backing them up since Tiberian Sun, their first isometric, high-quality cutscene videogame, just compare both games production value.

I remember good video from C&C 1.

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Re: AoA is not the 90’s Golden Era RTS people did expect.

Postby Avalanche » Tue 5 Jan 2016 04:01

Eugen are excellent and talented when it comes to making strategy games. The problem is that they are doing yearly releases which is hurting them. This is a ~50 man studio trying to make new high quality, full price (I guess 40-45 counts as full?) games every year. While it might be good for them economically atm, specially with wargame series I assume, I think it will hurt their name and reputation in the long run if they release games in the state that AoA was. AoA wasn't "bad", it had good core gameplay, but not enough around it and not enough polish.

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Re: AoA is not the 90’s Golden Era RTS people did expect.

Postby maxp779 » Tue 5 Jan 2016 10:19

ace40k wrote:yepp, lots of wasted potential for an RTS game that could have been amazing. i for one have been waiting for a worthy C&C Generals successor for years already. AoA looked like it could be it. when i heard it is supposed to be a spiritual successor to AoW (which i loved playing) as well as bring back the elements that made 1990s RTS games fun, i was hooked, totally hooked, no denying.

but disappointment soon came when i realized that basic features are missing, no customization options, lack of other gamemodes, lack of good singleplayer part, hardly any incentive to rank up in multiplayer (unlocks, competition, ladders, etc), no modding support (that was a 90s thing, already forgot Eugen?), etc.

you may forgive these aspects if it wasn't for the dead silence on the developers part: it has been four freaking months since official release and there have not been any future content announcements, no dev blog, no roadmap plans for 2016, no "map patch", no expansion/dlc discussions, no anything... it really feels like the project has already been abandoned, and that makes me even more sad. hopefully, Eugen proves us wrong this upcoming week and comes up with big plans for this title.


Thats the worst thing about this game, the fact it could have been really really good. Everything the OP said I more or less agree with. Especially the resources criticism.

Theres more people playing R.U.S.E than AoA on average. :| Not good that a brand new game is beaten by a 5 year old game.
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Re: AoA is not the 90’s Golden Era RTS people did expect.

Postby McNash » Tue 5 Jan 2016 21:10

StarSauorn wrote:Hey guys try this out, here are a lot of old C&C games to try out online^^
http://cncnet.org/download

McNash wrote:Red Alert 1 is still a better game. And Tiberium Sun was almost done as EA did buy Westwood.


Really? Maybe we should present both games to someone who isn't seeing things through the nostalgia filter so we can have a more impartial opinion.

If you think about it, in retrospective most of the games you have mentioned are totally awful, badly written, scripted, balanced and portrayed, it's like comparing a 486 to a modern PC, the only reason why most people like them is due nostalgia filter, something which will not work with me, it was a thing of the moment, but when compared with current games, even Tiberian Twilight has more content value and tactics than RA1.
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Re: AoA is not the 90’s Golden Era RTS people did expect.

Postby Stygs » Wed 6 Jan 2016 12:01

torinus wrote:Westwood published most of C&C and Red Alert games before EA bought them.


Sorry to burst you bubble, but in case you never noticed the "Virgin Interactive" logos on Dune2,TD ,RA1 & LandOfLore (probably even more):
WW was sold to Virgin Interactive 1992 after the company founders realized that games became to expensive/risky to produce them on their own. Virgin might not have given them as much money as EA, but WW would have never been able to finance these games on their own.

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Re: AoA is not the 90’s Golden Era RTS people did expect.

Postby torinus » Wed 6 Jan 2016 20:44

What does that have to do with being sold to EA?

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