This is same reason why AoA failed. It went slow and boring route instead of fast and exciting route. Generals was fast, and two RTS that are alive today are fast: CoH2 and SC2.
Eugene with AoA made a big fuckup here, there is no game like C&C Generals on the market, they just needed to copy it as much as possible without changing the formula much and they would get million sales.
I'm pretty sure that in the heart of many Eugen fans, the perfect place for AoA, was indeed right between SC2 and CoH2 :
- A real Act of War 2 for the economic, resource, base building and unit construction systems, for the exhaustive usage of terrain and map design, leading to a tactical gameplay : a reasonable amount of units on the field even if the population stays infinite, squared formations with top notch controls, a punchy and perfectly balanced gameplay where all the units have enough HP and abilities to be useful and dangerous all game long, allowing myriads of viable strategies and combinations.
- And the legacy of Wargame to give some depth to the battlefield : Realistic ranges, ROF, armors, firing authorizations (ATGMs locking on infantry
), dispersion, abnormal statuses...painlessly implemented over this punchy gameplay to combine a fast pace with a good combat technicality...
Maybe i shouldn't, but still hoping that for AoA. Strongly. Jeez, they could have taken all the old mechanisms from AoW, the said ones from Wargame, and mixed them in the IrisZoom engine. Would have been a million seller. Eugen is so good at creating this sort of technical gameplay with a good amount of micro...
That's why i don't understand this macro-oriented approach, or why it was advertised as a spiritual successor of C&C in the first place : Maybe for the "contemporary war" design, or to benefit from this legendary banner, but to my sense it was a mistake. Innovation is good for sure, but they didn't have to abandon their zone of confort and their own legacy.
And to answer to AndreB (it wasn't aggressive, no problem mate
), i understand your point of view, but plenty of us never considered that AoA was a total failure. At the opposite. It has a great potential, it is a very interesting basis. But it could have been so much better...the game was launched months too early, and it was not entirely eugen's fault i guess.
Anyways, the new Edition is around the corner, we'll see how the things stand...