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[AoA Reboot Beta] Patch v.296

Posted: Tue 29 Mar 2016 18:03
by [EUG]MadMat
BUG FIXES :
 - Fixing a bug occurring sometimes with the K-Max harvesting capacity.
 - Fixing a bug occurring when the destruction of a player’s last SkyCrane didn’t trigger defeat.
 - Fixing a bug preventing the Cartel’s Refinery & Extractor to benefit from the « Repair Drones » upgrade.


GENERIC :
 - Infrastructures’ building speed increased by 25%.
 - All units (but builders)’ road speed increased by 25%.
 - Damage dealt by an exploding building have been removed, but for Cartel’s Tokamak, artillery turret & Thor Control Center ; US Army’s Peacekeeper silo ; Chimera’s Omega Blitzer.
 - Damage dealt to the passengers of a helicopter crash have been decreased.
 - Neutral buildings’ hit points decreased (but for the smallest ones).
 - Tankers’ capacity increased from 540 to 600.
 - Tankers’ resources input & output increased from 45 to 50$/sec.
 - Resource deposits’ capacity increased from 60.000 to 70.000$
 - Refinery’s hit points decreased from 175 to 100.
 - Extractor’s hit points decreased from 125 to 75.

BALANCE:

US :
 - HQ’s price decreased from 12.000 to 10.000$.
 - Refinery is no longer required to build a Power Plant.
 - NLOS-C’s rifing range increased by 50%.
 - NLOS-C’s price increased from 2.000 to 3.000$.
 - FCS Mortar’s price increased from 1.250 to 1.500$.
 - HIMARS’ price increased from 3.000 to 3.500$.
 - HIMARS’ missile upgrade’s price increased from 1.000 to 1.500$.
 - HIMARS’ hit points decreased by 40%.
 - Power Plant’s hit points decreased from 120 to 80.
 - Armory’s hit points decreased from 60 to 50.
 - Field Generator’s hit points decreased from 25 to 20.
 - Field Hospital’s hit points decreased from 120 to 80.
 - Heavy Armor Factory’s hit points decreased from 140 to 100.
 - Heliport’s hit points decreased from 70 to 80.
 - Light Vehicle Bay’s hit points decreased from 120 to 80.
 - Logistical Center’s hit points decreased from 50 to 40.
 - Peacekeeper Silo’s hit points decreased from 250 to 200.

Chimera :
 - HQ’s price decreased from 13.000 to 10.000$.
 - Barracks’ hit points decreased from 80 to 60.
 - Spear Vehicle Bay’s hit points decreased from 140 to 80.
 - Support Bay’s hit points decreased from 140 to 80.
 - Air Control Center’s hit points decreased from 100 to 80.
 - Prison’s hit points increased from 40 to 60.
 - Research Lab’s hit points decreased from 140 to 80.
 - Sword Vehicle Bay’s hit points decreased from 180 to 120.
 - Anti-Ballistic Center’s hit points decreased from 140 to 80.
 - Omega Blitzer’s hit points decreased from 160 to 140.

Cartel :
 - HQ’s price decreased from 11.000 to 10.000$.
 - Amos’ price increased from 1.500 to 1.750$.
 - Comanche’s vision range increased by 40%
 - Accelerator’ hit points decreased from 80 to 60.
 - Barracks’ hit points decreased from 60 to 50.
 - Tokamak’s hit points decreased from 150 to 100.
 - Repair Center’s hit points decreased from 120 to 80.
 - Prototype Bay’s hit points decreased from 175 to 125.
 - Helipad’s hit points decreased from 100 to 80.
 - Stealth Lab’s hit points decreased from 100 to 80.
 - Thor Control Center’ hit points increased from 80 to 100.
 - Vehicle Bay’s hit points decreased from 175 to 100.
 - Air Control Center’s hit points decreased from 150 to 80.

Re: [AoA Reboot Beta] Patch v.296

Posted: Tue 29 Mar 2016 18:16
by AndreB
:o :o :o :o

Re: [AoA Reboot Beta] Patch v.296

Posted: Tue 29 Mar 2016 18:21
by [EUG]MadMat
Basically, all three faction earn 40$/sec when the refinery is placed in the most efficcient position (that is, as close as possible from the Extractor, with 3 ground tankers or 2 K-Max). Before, we had a 36$/s rate, which now makes a +11% boost.

Regarding Cartel, several bugs have been identified and fixed, which had the effect of making Cartel's income rate quite random, it could be 35$/sec during 2 minutes as well as 40$/sec during 10 minutes.
Cartel's income rate is now fixed and consistent.

Re: [AoA Reboot Beta] Patch v.296

Posted: Tue 29 Mar 2016 18:23
by Netput
Sorry to put it this way, but:
FUCK YEAH!

Re: [AoA Reboot Beta] Patch v.296

Posted: Tue 29 Mar 2016 18:24
by Seekerdolls
holy crackers!

patch term was never been short like this

is it real?

Re: [AoA Reboot Beta] Patch v.296

Posted: Tue 29 Mar 2016 18:26
by Cruelty
[EUG]MadMat wrote:BUG FIXES :

GENERIC :
 - Infrastructures’ building speed increased by 25%.
 - Tankers’ capacity increased from 540 to 600.
 - Tankers’ resources input & output increased from 45 to 50$/sec.
 - Resource deposits’ capacity increased from 60.000 to 70.000$
 - Refinery’s hit points decreased from 175 to 100.
 - Extractor’s hit points decreased from 125 to 75.



HUGE O.o love the changes, lets see how they pan out! Thanks Eugen!
Better get that greenzone O.o

But eeehm LOSATS? XD XD XD one shot, one kill!

Re: [AoA Reboot Beta] Patch v.296

Posted: Tue 29 Mar 2016 18:27
by ZxGanon
That patch is better than the one before. That is what I call awesome work.

Re: [AoA Reboot Beta] Patch v.296

Posted: Tue 29 Mar 2016 18:29
by torinus
I love lowering refinery HP but I don't think lowering all building HP will be good.

I can see base sniping become more common, also Valkyrie is so OP now! And I am saying that as a Cartel player. Two Valkyrie will reduce half the base to ashes in one run.

Re: [AoA Reboot Beta] Patch v.296

Posted: Tue 29 Mar 2016 18:32
by AndreB
torinus wrote:I love lowering refinery HP but I don't think lowering all building HP will be good.

I can see base sniping become more common, also Valkyrie is so OP now! And I am saying that as a Cartel player. Two Valkyrie will reduce half the base to ashes in one run.



:twisted: valkyries are imminent.

Re: [AoA Reboot Beta] Patch v.296

Posted: Tue 29 Mar 2016 18:33
by [EUG]MadMat
Cruelty wrote:But eeehm LOSATS? XD XD XD one shot, one kill!

I think I've heard that the LOSAT nerf missed this patch by an inch.
But it will come ... ;)