[AoA Reboot Beta] Patch v.304

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AndreB
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Re: [AoA Reboot Beta] Patch v.304

Postby AndreB » Tue 5 Apr 2016 11:43

torinus wrote:
ZxGanon wrote:
That doesnt matter they destroy infantry nonetheless.

I doubt they kill Exosoldiers or lots of infantry. Also they cannot do anything vs infantry in buildings.

What kind of vs infantry battles did you have that only spamming vipers saved you?


Vipers kill pretty much everything you need because of that glorius AP damage, spammability plus if you get double HP and half refund.
Last edited by AndreB on Tue 5 Apr 2016 12:58, edited 1 time in total.

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[EUG]MadMat
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Re: [AoA Reboot Beta] Patch v.304

Postby [EUG]MadMat » Tue 5 Apr 2016 11:43

Gnougnou wrote:Poor Valkyries, tho :lol:

Beware, even lightly armed, a Valkyrie can be a tough opponent ... ;)

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Re: [AoA Reboot Beta] Patch v.304

Postby torinus » Tue 5 Apr 2016 11:54

ZxGanon wrote:
torinus wrote:
ZxGanon wrote:
That doesnt matter they destroy infantry nonetheless.

I doubt they kill Exosoldiers or lots of infantry. Also they cannot do anything vs infantry in buildings.

What kind of vs infantry battles did you have that only spamming vipers saved you?

You have no idea. You can basically win games with Vipers and Scorpios only and if you reach Jackal tech you are unstoppable.

Care to post some replays. I am always willing to learn from the Master. Mainly replays where you deal with enemy using vipers. Also Eugene can check them out and nerf rocket infantry accordingly.

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Re: [AoA Reboot Beta] Patch v.304

Postby Bosspower » Tue 5 Apr 2016 12:08

Scorpios are still too strong. You need to patch the shooting range of scorpios.

SAS snipers must have the same range and scorpio speed must be set down.

If you wont nerf the scorpios.... its impossible to play a 1v1 or 2v2 with chimera or usa....without sending 100 sas in every possible building, before the enemy scorpio rush arrive the base. Should i send you a replay of a very quick scorpio rush vs chimera in a 2v2???!!



Please fix the replay mode, that we can jump to every minute. (back and forth)
Without waiting 10 minutes untill we reached minute 40. and than we cant rewind back to minute 10.

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Re: [AoA Reboot Beta] Patch v.304

Postby Bosspower » Tue 5 Apr 2016 12:24

here is the replay... watch it and fix it!

i know how to handle my tanks... but it was impossible to come closer to the scorpio with pumas...!
1 quick scorpio rush and chimera lost the game.

i lost vs noobs only cause of the scorpio range and speed. Nice balance. :)
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ZxGanon
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Re: [AoA Reboot Beta] Patch v.304

Postby ZxGanon » Tue 5 Apr 2016 12:32

torinus wrote:Care to post some replays. I am always willing to learn from the Master. Mainly replays where you deal with enemy using vipers. Also Eugene can check them out and nerf rocket infantry accordingly.

Of course I can do that. Unfortunatly Im not at my PC yet and I guess old replays do not work anymore.
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Re: [AoA Reboot Beta] Patch v.304

Postby Seekerdolls » Tue 5 Apr 2016 12:49

Bosspower wrote:here is the replay... watch it and fix it!

i know how to handle my tanks... but it was impossible to come closer to the scorpio with pumas...!
1 quick scorpio rush and chimera lost the game.

i lost vs noobs only cause of the scorpio range and speed. Nice balance. :)


Hah you dare to say somebody 'noob' that beats you
Sorry for inconvenience :D

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Re: [AoA Reboot Beta] Patch v.304

Postby pathatas85 » Tue 5 Apr 2016 12:51

Beware, even lightly armed, a Valkyrie can be a tough opponent ... ;)


Listen to ganon and add some recon vehicles in early game. Now they know exact location of your refineries so they will not lose the time looking for it, just go the fastest way they can. humwees or other units..

there is no time for little bird or ninja. its too late

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Re: [AoA Reboot Beta] Patch v.304

Postby AndreB » Tue 5 Apr 2016 13:00

Interesting patch yes, but i will say that this game does indeed require unarmed recon vehicles to be placed into the game.

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Re: [AoA Reboot Beta] Patch v.304

Postby Gnougnou » Tue 5 Apr 2016 13:04

[EUG]MadMat wrote:
Gnougnou wrote:Poor Valkyries, tho :lol:

Beware, even lightly armed, a Valkyrie can be a tough opponent ... ;)

I'll see that !

Please add unarmed scouts for every factions in the next patch. This is really laking right now and rolling the dice at every games to know what your opponent is gonna do is VERY annoying. If you do not rush, you can't see what your enemy is doing. Hence, if one of the 2 rush and isn't too bad, he WILL have an advantage on the other player.

Also all nfantry speed needs to be increased, especially for Chimera SAS that are too slow to do something against Scorpio rush.
Last edited by Gnougnou on Tue 5 Apr 2016 15:25, edited 1 time in total.

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