[AoA Reboot Beta] Patch v.304

torinus
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Re: [AoA Reboot Beta] Patch v.304

Postby torinus » Tue 5 Apr 2016 13:12

Bosspower wrote:here is the replay... watch it and fix it!

i know how to handle my tanks... but it was impossible to come closer to the scorpio with pumas...!
1 quick scorpio rush and chimera lost the game.

i lost vs noobs only cause of the scorpio range and speed. Nice balance. :)

I doubt that people able to control their scorpios so well are noobs.

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ZxGanon
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Re: [AoA Reboot Beta] Patch v.304

Postby ZxGanon » Tue 5 Apr 2016 13:15

[EUG]MadMat wrote:
Gnougnou wrote:Poor Valkyries, tho :lol:

Beware, even lightly armed, a Valkyrie can be a tough opponent ... ;)

Image

MADImminent Im srsly begging you to just consider adding unarmed recons or at least tell us if you guys wont do it.

It might be the biggest Problem of AoA right now.

Btw. Who uses tanks only against Scorpios?
No I mean srsly I have writting this at least 3 times in this forum as a Tipp for beginners to not do this.
How can someone be so ignorant to not listen.
Gather My Cartel Children The Father Of Superhinds Is Calling!

pathatas85
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Re: [AoA Reboot Beta] Patch v.304

Postby pathatas85 » Tue 5 Apr 2016 13:56

MADImminent Im srsly begging you to just consider adding unarmed recons or at least tell us if you guys wont do it.


use skycrane :P

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tactic
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Re: [AoA Reboot Beta] Patch v.304

Postby tactic » Tue 5 Apr 2016 14:06

...hope this was just suggested too late and will be found in the next patch:
viewtopic.php?f=192&t=57036
Image
Game on!

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Re: [AoA Reboot Beta] Patch v.304

Postby Bosspower » Tue 5 Apr 2016 14:53

NICE MADMAT!!! nice.....

cartell infantry spam is totally OP! with chimera you got no chance....grinch got range of 10000 meters, LOSATS attack damage is OP.
vextras are too fast and stealth. With Chimera u cannot kill a cartell infantry spam! The exos are too fucking stupid to kill the infantry, the felins can not come close to the inf spam.... the chimera motars sucks hard! they are too stupid to kill cartells infantry.

The cartell valkyre is still over powered... too fast.

What did u do in the reboot with Cartell?

in the vanilla USA was op... now Cartell is OP!




i think i should UNINSTALL the game.... this balance is soooo SHIT!.
Last edited by Bosspower on Tue 5 Apr 2016 15:15, edited 1 time in total.

szalami1
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Re: [AoA Reboot Beta] Patch v.304

Postby szalami1 » Tue 5 Apr 2016 15:08

Bosspower wrote:NICE MADMAT!!! nice.....

cartell infantry spam is totally OP! with chimera you got no chance....grinch got range of 10000 meters, LOSATS attack damage is OP.
vextras are too fast and stealth. With Chimera u cannot kill a cartell infantry spam! The exos are too fucking stupid to kill the infantry, the felins can not come close to the inf spam.... the chimera motars sucks hard! they are too stupid to kill cartells infantry.

The cartell valkyre is still over powered... too fast.

What did u do in the reboot with Cartell????????????????????

in the vanilla USA was op... now Cartell is OP!


i think i should UNINSTALL the game.... this balance is soooooooooooo SHIT!.



Man this game still beta stop crying and whining just leave your feedback jesus.

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Apolyon
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Re: [AoA Reboot Beta] Patch v.304

Postby Apolyon » Tue 5 Apr 2016 15:08

I'm a bit disapointed by this patch, I was hoping for more modifications as : geting back recon units, improving infantries' speed making them more versatile, and lategame economy for less blob and less superweapon-spam.

If I'm correct the beta will be over at the end of this week and somes changes still need to be tested, the purpose of a beta.

torinus
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Re: [AoA Reboot Beta] Patch v.304

Postby torinus » Tue 5 Apr 2016 15:19

Apolyon wrote:I'm a bit disapointed by this patch, I was hoping for more modifications as : geting back recon units, improving infantries' speed making them more versatile, and lategame economy for less blob and less superweapon-spam.

If I'm correct the beta will be over at the end of this week and somes changes still need to be tested, the purpose of a beta.

Yea I am also not happy that there is no limit on how many resource buildings you can make in late game.

At least teching up to late game is harder now.

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Re: [AoA Reboot Beta] Patch v.304

Postby pathatas85 » Tue 5 Apr 2016 15:49

unlimited income buildings is not good idea I think.
Some players just camp in base, build defenses and send 1000000 bombers or drones or nukes.
That is the biggest s.it in the game. Balance ok, but this unlimited units and buildings insane.

when somebody launch it, for me is unplayable on my computer. million units, I don't like it must attack fast to avoid galactic starwars

pathatas85
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Re: [AoA Reboot Beta] Patch v.304

Postby pathatas85 » Tue 5 Apr 2016 16:39

improving infantries' speed making them more versatile


I think speed is ok. transport units make sense, they improved speed enough I think. Building far from the base much better with new builder. before when you built 5 buildings you had to wait for 5 builders.
but what is not ok, unlimited income buildings.
Last edited by pathatas85 on Tue 5 Apr 2016 16:44, edited 1 time in total.

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