[AoA Reboot Beta] Patch v.359 ... + NEW MAP

torinus
Lieutenant
Posts: 1239
Joined: Fri 15 May 2015 22:39
Contact:

Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Postby torinus » Mon 18 Apr 2016 14:13

My guess would be upgraded Shershens also fire fast now. Puma tanks missile as well?

User avatar
AndreB
Chief Warrant Officer
Posts: 601
Joined: Sun 17 May 2015 18:49
Location: Mars Republic
Contact:

Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Postby AndreB » Mon 18 Apr 2016 15:44

atdsutm wrote:
Are they broken now?


Too early to say out of just 2 games, and yes shershens seem to be affected.

User avatar
DrunkenCyclop
First Sergeant
Posts: 201
Joined: Wed 8 Feb 2012 16:29
Contact:

Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Postby DrunkenCyclop » Mon 18 Apr 2016 15:49

Megiddo wrote:Along with their speed, have you modified some things about the trajectories of the missiles please?


No trajectories have been changed, indirect missile still have their "top-down attack".

atdsutm
First Sergeant
Posts: 245
Joined: Wed 22 Jul 2015 06:44
Contact:

Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Postby atdsutm » Mon 18 Apr 2016 16:13

torinus wrote:My guess would be upgraded Shershens also fire fast now. Puma tanks missile as well?



Yes, upgraded Puma missiles and upgraded Shershens are affected as well. So this is not simply a US buff for their missiles.

pathatas85
Sergeant
Posts: 50
Joined: Mon 14 Mar 2016 18:14
Contact:

Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Postby pathatas85 » Mon 18 Apr 2016 16:56

call mom, uncle, brothers, sisters, friends. this game is allways better and better, hope more players will play in the future. I found 2 friends who play dota :D
I think we don't need generals. this game is better than generals. ok maybe in expansion some special weapons with cooldown like orbital drop or magnetic satellite :D that would be cool
or special shipments like in aoe 3 :P earn xp, we will send you shipment

Uppy
Sergeant First-Class
Posts: 132
Joined: Thu 14 May 2015 00:11
Contact:

Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Postby Uppy » Mon 18 Apr 2016 17:07

today patch is pretty nice

but i have an idea maybe that could work

is it possible to write a function thus when u upgrade NLOS, Javelin Price Increase To 500 Instead of 200

it will be less spammable endgame and easier to counter them

Eugen ?

thanks :)

atdsutm
First Sergeant
Posts: 245
Joined: Wed 22 Jul 2015 06:44
Contact:

Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Postby atdsutm » Mon 18 Apr 2016 17:12

Or make them a manual upgrade unit like TUSK.

torinus
Lieutenant
Posts: 1239
Joined: Fri 15 May 2015 22:39
Contact:

Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Postby torinus » Mon 18 Apr 2016 17:55

Uppy wrote:today patch is pretty nice

but i have an idea maybe that could work

is it possible to write a function thus when u upgrade NLOS, Javelin Price Increase To 500 Instead of 200

it will be less spammable endgame and easier to counter them

Eugen ?

thanks :)

I am not sure why something like this is not already in the game. Like upgraded Terminators automatically costing more :D
Or some Cartel units also costing more when upgraded.

User avatar
Megiddo
Chief Warrant Officer
Posts: 678
Joined: Thu 23 Jul 2015 22:57
Contact:

Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Postby Megiddo » Mon 18 Apr 2016 18:09

Somewhere we can understand why, it preserves the choice to buy and produce more of these cheaper "stock" units, then to upgrade it after that if we want so...for example with the Thunderbolt/Abrams Mechanism...

But yeah, at the end we could admit that it's not always very ergonomic or perfectly fair for the prices or the timings between the factions or the units when you have to pay/wait twice for the same upgrade, when other units go out of the factory already upgraded...so having something like your idea could be quite interesting from the ergonomic point of view, and regarding the importance of the upgrade choices.

Though, many upgrade and unit prices should be seriously reevaluated...All that can prevent the spams is welcome imo.
That's the saddest part of the story. I was getting used to think, after nearly three decades of its existence, that the word "Strategy" was the main cornerstone of the RTS genre and golden age.

User avatar
Wister
Command Sergeant Major
Posts: 342
Joined: Wed 7 Mar 2012 11:03
Location: Paris, France
Contact:

Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Postby Wister » Mon 18 Apr 2016 18:13

Updating the patchlog:

Increasing the speed of Javelin missiles.


So, upgraded Javelin were upgrade, since they are indirect missiles. But non-upgraded Javelins got this buff too.
Image

Return to “Act of Aggression”

Who is online

Users browsing this forum: No registered users and 4 guests