[AoA Reboot Beta] Patch v.359 ... + NEW MAP

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Gnougnou
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Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Postby Gnougnou » Sat 23 Apr 2016 17:17

[EUG]MadMat wrote:
Walker wrote:Thx Eugen the new map is real nice and offers a variety of tactics.
Because the map is very huge what about making a 4v4 Version on this map too?

Actually, it was considered, but the banks' positioning doesn't fit, since there has to be one near every player's starting point.


Why is that ? you can put player 2 and 4 between 1 and 3 and put a bank in the back city between the 2 ref spots, close to the hill. I don't see any problem with that ?

Hope the next map will be either another 3vs3 or a 4v4 tho :D
Keep on that way, I really like how those maps are made, more teamplay is way funnier.

atdsutm
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Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Postby atdsutm » Mon 25 Apr 2016 16:08

Need those map making tools soon!

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Megiddo
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Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Postby Megiddo » Thu 28 Apr 2016 16:10

Can we expect a new patch this week and some more good tweaks to test this weekend Eugen? :D
That's the saddest part of the story. I was getting used to think, after nearly three decades of its existence, that the word "Strategy" was the main cornerstone of the RTS genre and golden age.

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[EUG]MadMat
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Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Postby [EUG]MadMat » Thu 28 Apr 2016 16:48

Megiddo wrote:Can we expect a new patch this week and some more good tweaks to test this weekend Eugen? :D

Earlier than you might believe ... ;)

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