ZxGanon wrote:What Torinus just Listed what be more than enough to make this game a good RTS. Except point 6.
I don't think so. Because if you either like micro or macro, you won't find what you want this game. Also, a new RTS player will probably be lost in those huge maps. Honestly, I played this game because I loved AoW, and I heard on the interviews :
- Big bases.
- Cool ressource system.
- Big armies.
- Huge maps.
- Realistic close-future design.
Remove the 2 first and you have what's left. Now I'm playing AoA to see what it will become, but I don't like the current game that much. too many things are gone, and nothing replaced them. They just removed the whole eco and multiple base system. Now we have huge empty maps where they spread oil spots to try to "cover" the map. Just look at the last 2v2 they added. some spots are in the corner of the map just so it's very far from everything. Is that really useful ? Are they keeping big maps in case they want to change eco again ?
I honestly don't want this game to become micro, because I prefer macro oriented things, just like AoA used to be.
What Torinus proposed is of course useful and should be added, but the gameplay would still be empty and would requiere new features. Most of my ideas don't requiere new modelling since everything is already ingame (truck model, ref, cartel expansion module, hard counter, cheaper defcons...)