Bug´s that need to get fixed (After release)

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AndreB
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Bug´s that need to get fixed (After release)

Postby AndreB » Mon 31 Aug 2015 20:38

A list of bugs that should be fixed, might be worthwhile getting this merged on the community feature/bug list.

UPDATE
This thread now lists bugs present on the release version of the game.
Until i recheck all of them im going to strike trough the ones that are fixed.

Videos of pre-release beta aircraft issues
Heres a video of a PAK-FA versus a ligthning, both players were spamming right click on the enemy aircraft, both of these went further into the ground as they tried to reach each other.

https://www.youtube.com/watch?v=BRQPPKP60JQ

Another video of a neuron trying to kill a raptor with the anti air missile upgrade, it keeps touching the ground, this behaviour is also shown if you retarget/move the neuron many times.

https://www.youtube.com/watch?v=9tT6zpf62Is
General Bug´s

  • The Hotkey for "Move a building" does not do it anymore ==> "ö" (german keyboard)(just added)
  • Wins are not being reporting properly on ranked matches (just added)
  • Ranked play: you play actually random instead of your choosen faction(just added)
  • Ranked play: both players having the same colour ==> blue
  • You can still hotkey your opponent's stuff, allowing you to double tap and figure out his movements despite FoW.(just added)
  • Observer mode is still bugged (if you switch visions you do not see buildings anymore)(still present)
    • Cant see resources on observer mode anymore.
  • Aircraft
    • Dropping payload near hills miss and spread more than they should.
    • Sending bombers to the side of the map and then retargeting their bombing run makes them spread their shots or miss the target entirely due to high turn rates.
    • Aircraft bounce on the ground when retargetting them or right clicking on other aircraft.
    • Lightning Raptor AACS seems to have unlimited ammo, bug or intended?
    • PAK-FA X-38 stealth missiles upgrade seems to have unlimited ammo, bug or intended?
    • Neuron´s anti aircraft missile seem to also have unlimited ammo.
  • If you sell a production building just as a unit finishes building you lose that unit and its cost.
  • Units dont stay at maximum range when you right click, they only do so when you attack move.(still present)
  • Ammo thats supposed to force infantry out of buildings.
    • White Phosphorus
      • Does not work vs banks. Needs to hit middle of the structure to work and only hits the walls of the banks.
      • Tigre incendiary missiles need to be force-targeted on the middle of banks/buildings.

  • Cartel bugs
    • Valkyries won´t use their Anti Air Weapons when upgraded with "Pye wacket missile".
    • Valkyries ground targeting circle on the ground does not match the weapon.
    • X32 ground targeting circle on the ground does not match the weapon.
  • Chimera bugs
    • Fenneks use "Ambush" or "Stealthshot" their whole clip until reload instead of just their first bullet, bug or intended?(intended)
    • Ninjas dont shoot sometimes or take ages to attack (even with attack move).
    • Tigre with anti vehicle missiles and range upgrade dont shoot their anti ground missiles.
    • Rhino tooltip says that they fire on the move but they dont.
    • Rhino weapon tracking radar says that it detects enemy arty when they fire except:
      • NLOS-C are detected even if they are not firing.
      • HIMAR isnt detected, intended?
    • Valors on the tooltip says that it transports 1 light vehicle but instead can transport 2 pumas, bug or intended?
  • US bugs
    • Stryker ATGM Cost increased by 250 oil when NLOS upgrade finished
    • NLOS-C, Excalibur Shells DECREASE accuracy of shells
    • HIMAR shoots while moving, bug or intended?
Last edited by AndreB on Thu 3 Sep 2015 20:42, edited 29 times in total.

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siizon
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Re: Bug´s that need to get fixed before release day

Postby siizon » Mon 31 Aug 2015 21:11

+1

Thank you for compiling!

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ZxGanon
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Re: Bug´s that need to get fixed before release day

Postby ZxGanon » Mon 31 Aug 2015 21:49

Especially the fact that Neurons, Raptors and Lightnings gain infinite ammo against air is totally broken (same as PAK FA against ground).
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AndreB
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Re: Bug´s that need to get fixed before release day

Postby AndreB » Mon 31 Aug 2015 22:07

I could even go on with wrong and misleading tooltips but id rather not quadruplicate this list :(

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noodlesocks
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Re: Bug´s that need to get fixed before release day

Postby noodlesocks » Tue 1 Sep 2015 00:06

Stealth units being built/trained with weapons on even though it says they are off.
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atdsutm
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Re: Bug´s that need to get fixed before release day

Postby atdsutm » Tue 1 Sep 2015 02:57

We definitely need to pm the devs regarding this.

HollowInfinity2015
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Re: Bug´s that need to get fixed before release day

Postby HollowInfinity2015 » Tue 1 Sep 2015 04:58

Tigre has Infrared decoy and can dodge missiles without any upgrade.

I consider this a bug couse the research in Defense Center which gives air units ability to lunch decoy has Tigre included in its discription. But in fact this research does Tigre nothing as they always have this ability.

p10k56
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Re: Bug´s that need to get fixed before release day

Postby p10k56 » Tue 1 Sep 2015 09:15

Unit scale :shock:
Tiny Namer makes me ill :evil:

Also ATGMs seems more like ICBMs now :?

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Wister
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Re: Bug´s that need to get fixed before release day

Postby Wister » Tue 1 Sep 2015 10:40

atdsutm wrote:We definitely need to pm the devs regarding this.

No need to PM, we read the public forums :lol:
Thanks for the list AndreB.
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ZxGanon
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Re: Bug´s that need to get fixed before release day

Postby ZxGanon » Tue 1 Sep 2015 10:46

Wister wrote:
atdsutm wrote:We definitely need to pm the devs regarding this.

No need to PM, we read the public forums :lol:
Thanks for the list AndreB.

Thank you for responding to this thread Wister. :)

By the way we have created another list for bugs and some balance issues shall we send it to you guys again or just test for more bugs to report here?
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