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Act of Aggression: World War V1.0 release

Posted: Mon 7 Jan 2019 04:07
by McNash
First off, a lot of thanks to the fans of Eugen Systems games, their tools and knowledge were crucial for this endeavour, and this won't be possible without them.

After many months of work, I present to you a new mod, Act of Aggression: World War attempts to bring new life to the experience of Act of Aggression: Reboot Edition, this project takes inspiration of the classic RTS age where large armies and high income was cherished and used by players to fight massive battles for hours after hours just for the fun of it.



in order to install this mod you just have to go to:

X:\Program Files (x86)\Steam\steamapps\common\Act of Aggression\Data\ACTOFRUSE\PC\780095353

Where X is the letter of your hardrive and that is the usual path of the Steam installation.

Rename the NDF_Win.dat file there to NDF_Win-old.dat and then paste the one you donwloaded from my Google Drive.

In order to uninstall it just erase the downloaded NDF_Win.dat file and rename the original one to its former name.

If you are having difficulties uninstalling the mod just go to Steam and verify the integrity of the game files, it should bring everything back to normal after a small download.

NOTE: Please, consider this mod IS NOT compatible with the original of Act of Aggression and I have no plans to create a version for it, I would like to remind you that, as with any mods, your game will not be compatible with others who don't have the mod installed.


Here are the changes implemented:



The mod brings 14 colors to choose:
• Blueish clear grey
• Dark reddish grey
• Desert Beige
• Dark red
• Metallic blue
• Military green
• Very dark grey
• Vitamin Orange
• Electric Blue-Violet
• Plasma Cyan
• Golden Yellow
• Earthly Brown
• Sky Blue
• White Greyish
• Forest Green
• Radioactive Green
NOTE: The satellite view option may not work well with some of the darker colors

Your base economy has received a major buff:
• Banks now have a stock of 50000, 75000 and 100000 respectively, and garrisoned infantry gathers at 25 credits per second for unit.
• Harvester stock doubled and transference rate tripled.

• Improved sighting angles of the main camera

• Sight vision for most units improved in 71% although this may vary according to battle conditions.


America’s army has been geared up to become more resilient via their individual upgrades, with units such as the Abrams having up to 60 hitpoints they will be capable to endure a beating while giving one with interest in return, there has been also some buffs in other essential areas.


• ACCE hitpoints improved in 20%
• ACCE TUSK hitpoints improved in 25%
• Damage halved, rate of fire doubled, reload time decreased to 1 second

• Marine HP increased in 33%

• Speed improved in 100%

• Delta HP increased in 33%

• All Hunvees versions now have 25% additional hitpoints

• Standard version now has 20% additional hitpoints
• TUSK 1 now has 25% additional hitpoints

ATGM Stryker
• Standard version now has 20% additional hitpoints
• TUSK 1 now has 25% additional hitpoints

FCS Mortar
• Standard version now has 20% additional hitpoints
• TUSK 1 now has 25% additional hitpoints

Apache Guardian
• Autocannon reload time reduced to 1 second

• Speed improved in 50%

M1 Schredder
• Hitpoints improved in 50%

M1 Hercules
• Speed increased by 50% although the M1 cannot longer use roads

MH6 SOAR Little Bird
• Hitpoints doubled

• Avenger model size reduced to 50%

M1203 NLOS
• Attack damage reduced to 33%
• Reloading rate reduced to 33%
• Speed increased by 50% although the NLOS cannot longer use roads

• Hitpoints increased by 20% in all versions
• Speed increased by 50% although the M1A2 cannot longer use roads

Superweapon PeaceKeeper II Silo

The Peacekeeper now works more like a saturation weapon, while not as strong at its central area of effect as the original version it now can cover a far greater radium, allowing you to exterminate unprotected bases and armies with ease:
• Vanilla missile reduced to 66%, Upgraded reduced to 75%
• Area of effect doubled


Chimera’s units have received a wide array of changes to improve their tactical flexibility and come on top of skirmishes, for example, Felins can easily dominate most firefights with their speed and resilience while the Valor can unleash a continuous barrage of rockets to erode enemy positions.

• Hitpoints improved in 25%
• Speed improved in 25%

SAS Heavy Sniper
• Hitpoints improved in 75%

• Rate of fire doubled

• Hitpoints increased by 20%
• Speed increased by 50% although the Terminator cannot longer use roads
• Cost increased by 30%

• Reloading rate reduced to 1 second
• Hitpoints increased by 33%

• Hitpoints doubled

• Rocket rate of fire decreased by 20%
• Rocket rate reloading time reduced to 6.6%
• Rocket attack damage reduced to 50%
• Hitpoints increased by 100%

• Speed increased by 50% although the Buratino cannot longer use roads

DENEL Y3 Grenadiers
• Grenadier reloading time reduced to 1 second
• Grenadier attack damaged halved


Cartel forces have been improved to stop enemy deathballs while making a few of their own, with most of their units being capable to unleash massive amounts of well-coordinated firepower, you can use Koalitsiyas as a hammer while your Specters and Comanches are the daggers.

• Reaction time improved to 2 secs
• HE decreased to 39%, AoE increased in 43%
• AP decreased to 57%, AoE decreased to 72%
• Reload time halved
• Speed improved in 75% although, like most heavy vehicles, don’t benefit from the 50% speed bonus of roads

• Hitpoints increased in 50%
• Autocannon damage halved
• Autocannon rate of fire improved in 100%
• Autocannon reload time reduced to 1 second
• Weaponry range equalized, the autocannon now has 71% more range and the rocket pods 7% more range
• Cost increased in 250 credits to reflect changes

• Speed increased in 78% in order to ensure this plane can deliver its payload in the middle of battle, SEAD missile no longer works.
• Speed increased in 12% and acceleration/desacceleration factor in 79%

• Attack damage reduced by 20%
• Rate of attack delay and reloading time halved

• Autocannon rate of fire halved
• Autocannon damage doubled
• Autocannon reload time reduced to 1 second
• Autocannon range improved in 77%
• Speed increased by 50% although the Specter cannot longer use roads

• Speed increased by 50% although the BREM cannot longer use roads

Superweapon THOR Control Center

The THOR no longer has a major area of effect for its attack, instead, it can unleash a massive amount of damage in a concentrated area, making it ideal to remove strategic heavily armed building with ease, its platform is also cheaper.
• Attack Damage doubled
• Area of effect reduced to 71%
• Cost of the WMD factory reduced to 55%