About the infantry spam
Posted: Tue 19 Apr 2016 23:55
As most of you probably already know, in many games the infantry spam largely overshadows most other units. I've recently had a discussion with another player about said issue and I'm here now to present a few solutions of said discussion.
1. To reduce the overall effectiveness of infantry in most fights one does not need to nerf infatry itself, but rather enforce its weakness: mobility. By simply reducing the amount of infantry a carrier unit (acce, vextra, namer, etc) can carry, you effectively reduce the number of infantry in offensive fights.
2. By increasing the radius and anti infantry-in-building (yeah, idk what to call it) capabilities of T1 artillery units you give the early game units an effective way to combat a defensive position without making the game into a turtle fest.
3. By making a upgrade for all factions that allows the building of barracks outside the base (see cartel upgrade) at T2 or late T1, one also eliminates the problem of setting up a offensive-defensive position (taking a bank or oil field of the enemy extremely early before infntry counters take the field). However, with the other 2 suggestiosn in place this one is most likely unnecessery.
Anyways, thanks for reading and I hope this post will help with the issue.
--westgun
1. To reduce the overall effectiveness of infantry in most fights one does not need to nerf infatry itself, but rather enforce its weakness: mobility. By simply reducing the amount of infantry a carrier unit (acce, vextra, namer, etc) can carry, you effectively reduce the number of infantry in offensive fights.
2. By increasing the radius and anti infantry-in-building (yeah, idk what to call it) capabilities of T1 artillery units you give the early game units an effective way to combat a defensive position without making the game into a turtle fest.
3. By making a upgrade for all factions that allows the building of barracks outside the base (see cartel upgrade) at T2 or late T1, one also eliminates the problem of setting up a offensive-defensive position (taking a bank or oil field of the enemy extremely early before infntry counters take the field). However, with the other 2 suggestiosn in place this one is most likely unnecessery.
Anyways, thanks for reading and I hope this post will help with the issue.
--westgun