HaryPL wrote:Sounds like he's doing pretty good, by theory at least. Problem IMO is that scotts are currently a bit top good deck, especially air tab wise, and by design they overperform opponents even if they dont do anything wrong
One I can think of to add is that your AA needs to be hidden in some bushes and supported by comman unit; otherwise it can be targeted as first priority and crippled by morale damage before it can achieve anything.
Try to keep AAA invisible to enemy and move it each time after they shoot
Never thought to keep a command unit nearby, that's a mighty decent idea and I'll try to do that, my only problem is, it's damn near impossible to hide vehicles, so will command infantry do fine?
I decided to just nut up and start to play 2nd infantry while bringing vetted P-47's, so far it's worked out well, but that just brings me to the conclusion that AAA's broken and plane's need a slight nerf
and to the replay comments that's my bad, lemme see if I can hunt one down for y'all and you can see