WW2 is the logical setting for Wargame

Fascist Pink
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WW2 is the logical setting for Wargame

Postby Fascist Pink » Sun 1 May 2016 13:26

Think about it.

Instead of artificially dividing tanks into Superheavy, Heavy, Medium and Light largely according to generation, you actually get to see those weight classes reflecting a doctrinal reality.

Instead of seeing a dozen SAMS with an infinitesimal fraction of their real life engagement range inexplicably only a kilometer or two behind the front lines, we have our AA halftracks and flakpanzers and so on also reflecting a doctrinal reality.

Instead of seeing aircraft which should be flying scores of thousands of feet high inexplicably doing low-altitude flybys at inexplicably low speeds, we have our prop planes flying at relatively realistic altitudes and speeds.

Helicopter AI doesn't matter anymore because you wouldn't have any.

Balancing becomes infinitely easier when you have detailed descriptions of penetration, armour thickness, armour angles, rounds per minute, etc., instead of making assumptions about systems which remain classified.

Artillery being so close to the front also makes slightly more sense.

Cluster artillery isn't a problem anymore.

Artillery sniping also isn't a problem, owing to a lack of next gen FCS.

AGM sniping heavy tanks doesn't happen; throw a P-47 with rockets at it and watch as its optics are buggered and its tracks thrown, then push up AT guns or other tanks, rather than just going "well I've got as many cards of jet as you do of tank, so whatever."

Oh, and we won't be seeing T-34's beside T-90's.

It would just generally fix a lot of problems the game has :|

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Erich Honecker
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Re: WW2 is the logical setting for Wargame

Postby Erich Honecker » Sun 1 May 2016 13:34

Ju 87 > Harrier Gr.7
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Bougnas
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Re: WW2 is the logical setting for Wargame

Postby Bougnas » Sun 1 May 2016 13:35

Fascist Pink wrote:Think about it.

Instead of artificially dividing tanks into Superheavy, Heavy, Medium and Light largely according to generation, you actually get to see those weight classes reflecting a doctrinal reality.

Instead of seeing a dozen SAMS with an infinitesimal fraction of their real life engagement range inexplicably only a kilometer or two behind the front lines, we have our AA halftracks and flakpanzers and so on also reflecting a doctrinal reality.

Instead of seeing aircraft which should be flying scores of thousands of feet high inexplicably doing low-altitude flybys at inexplicably low speeds, we have our prop planes flying at relatively realistic altitudes and speeds.

Helicopter AI doesn't matter anymore because you wouldn't have any.

Balancing becomes infinitely easier when you have detailed descriptions of penetration, armour thickness, armour angles, rounds per minute, etc., instead of making assumptions about systems which remain classified.

Artillery being so close to the front also makes slightly more sense.

Cluster artillery isn't a problem anymore.

Artillery sniping also isn't a problem, owing to a lack of next gen FCS.

AGM sniping heavy tanks doesn't happen; throw a P-47 with rockets at it and watch as its optics are buggered and its tracks thrown, then push up AT guns or other tanks, rather than just going "well I've got as many cards of jet as you do of tank, so whatever."

Oh, and we won't be seeing T-34's beside T-90's.

It would just generally fix a lot of problems the game has :|


You have CoH 2 and Ruse for that.
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Rabidnid
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Re: WW2 is the logical setting for Wargame

Postby Rabidnid » Sun 1 May 2016 13:44

Fascist Pink wrote:Think about it.

. . .

It would just generally fix a lot of problems the game has :|


And add in a whole new pile of neo-fascists and other nazi fanboys that we could certainly do without. If you think the current game balance threads are tedious, add in some nazi fanboys to take whatever realism in currently in the game and distort it beyond recognition.
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Fascist Pink
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Re: WW2 is the logical setting for Wargame

Postby Fascist Pink » Sun 1 May 2016 14:05

Bougnas wrote:
Fascist Pink wrote:Think about it.

Instead of artificially dividing tanks into Superheavy, Heavy, Medium and Light largely according to generation, you actually get to see those weight classes reflecting a doctrinal reality.

Instead of seeing a dozen SAMS with an infinitesimal fraction of their real life engagement range inexplicably only a kilometer or two behind the front lines, we have our AA halftracks and flakpanzers and so on also reflecting a doctrinal reality.

Instead of seeing aircraft which should be flying scores of thousands of feet high inexplicably doing low-altitude flybys at inexplicably low speeds, we have our prop planes flying at relatively realistic altitudes and speeds.

Helicopter AI doesn't matter anymore because you wouldn't have any.

Balancing becomes infinitely easier when you have detailed descriptions of penetration, armour thickness, armour angles, rounds per minute, etc., instead of making assumptions about systems which remain classified.

Artillery being so close to the front also makes slightly more sense.

Cluster artillery isn't a problem anymore.

Artillery sniping also isn't a problem, owing to a lack of next gen FCS.

AGM sniping heavy tanks doesn't happen; throw a P-47 with rockets at it and watch as its optics are buggered and its tracks thrown, then push up AT guns or other tanks, rather than just going "well I've got as many cards of jet as you do of tank, so whatever."

Oh, and we won't be seeing T-34's beside T-90's.

It would just generally fix a lot of problems the game has :|


You have CoH 2 and Ruse for that.


As if CoH and Ruse are the same beasts as Wargame.

Fascist Pink
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Re: WW2 is the logical setting for Wargame

Postby Fascist Pink » Sun 1 May 2016 14:06

Rabidnid wrote:
Fascist Pink wrote:Think about it.

. . .

It would just generally fix a lot of problems the game has :|


And add in a whole new pile of neo-fascists and other nazi fanboys that we could certainly do without. If you think the current game balance threads are tedious, add in some nazi fanboys to take whatever realism in currently in the game and distort it beyond recognition.


A lot of Wargame's audience are somehow Trump supporters and 4chan browsers, it doesn't change anything.

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Fade2Gray
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Re: WW2 is the logical setting for Wargame

Postby Fade2Gray » Sun 1 May 2016 17:33

WW2 is the most overdone genre out there. Please no.

Cold War or bust.
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Shrike
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Re: WW2 is the logical setting for Wargame

Postby Shrike » Sun 1 May 2016 18:30

Fade2Gray wrote:WW2 is the most overdone genre out there. Please no.

Cold War or bust.

75-90 already done
we must do 1950-60

codextero
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Re: WW2 is the logical setting for Wargame

Postby codextero » Sun 1 May 2016 18:42

Fade2Gray wrote:WW2 is the most overdone genre out there. Please no.

Cold War or bust.


When was the last WW2 game that had combined arms on a large scale rather than babying a few squads around cover-camping.

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McNash
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Re: WW2 is the logical setting for Wargame

Postby McNash » Sun 1 May 2016 18:47

No, I am not going to buy it, I hate WW2 setting, really, and if you want any proof I can tell you I checked my Steam library and it has ZERO WW2 content, and I feel proud of it.
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