WW2 is the logical setting for Wargame

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Frencho
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Re: WW2 is the logical setting for Wargame

Postby Frencho » Mon 16 May 2016 17:28

Fascist Pink wrote:Between the non-stop F-35 and Trump shitposting I have no idea how the quality of chat could possibly fall any lower. At this point I would welcome "muh Rommel", "muh Clean Wehrmacht," and "muh Tiger II".


Dude equates Donald Trump memes, F-35 shitposting and slurs against ISIS to Prussian/Nazi warrior culture worship, holocaust denial and industrialized murder whitewashing... :roll:

If you welcome that just get out of the closet already.

Lastly, Wargame chat being toxic is a non sequitur. It can be disabled, however forums getting flooded by on-point Wheraboos vs sovjet fanboys can't be.

Honestly I don't see any serious threads where NATO vs Pact reaches the level of Allies vs Axis toxic fumes flamewars, ever, not even close.

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Re: WW2 is the logical setting for Wargame

Postby Shrike » Mon 16 May 2016 17:54

That's because /pol/ fascists outnumber tankies. Get this game on the radar and you'll people defending people like pol pot and saddam., half of them being trolls and the other half being crazy extremists.

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Re: WW2 is the logical setting for Wargame

Postby Mike » Mon 16 May 2016 18:24

I still think refusing to make a game because there are shitty people is a bad reason. Just get a few more moderators and give clear rules.
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Re: WW2 is the logical setting for Wargame

Postby I WUB PUGS » Mon 16 May 2016 19:42

Frencho wrote:
Fascist Pink wrote:Between the non-stop F-35 and Trump shitposting I have no idea how the quality of chat could possibly fall any lower. At this point I would welcome "muh Rommel", "muh Clean Wehrmacht," and "muh Tiger II".


Dude equates Donald Trump memes, F-35 shitposting and slurs against ISIS to Prussian/Nazi warrior culture worship, holocaust denial and industrialized murder whitewashing... :roll:

If you welcome that just get out of the closet already.

Lastly, Wargame chat being toxic is a non sequitur. It can be disabled, however forums getting flooded by on-point Wheraboos vs sovjet fanboys can't be.

Honestly I don't see any serious threads where NATO vs Pact reaches the level of Allies vs Axis toxic fumes flamewars, ever, not even close.


Some of us would welcome the entertainment, though maybe it would best be left for the Wargame Subreddit. Keep this place for the elitists. :lol:
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Re: WW2 is the logical setting for Wargame

Postby Nevins » Tue 17 May 2016 03:35

Grabbed_by_the_Spets wrote:
Shrike wrote:If we are arguing about things being overdone then all those napoleanic war games and the medieval fantasy setting should have died out ages ago. Since the release of Modern Warfare in 2007 the general market trend has been towards games about killing terrorists in the desert and we are looking at a renewed interest in sci-fi themed games.


The medieval period lasted about 400 years, the Napoleonic/Renascence about 200 or so with many, many cultural and political revolutions and idealisms.

WW2 was 4 years and achieves nothing expect making the worlds most hated man.


The difference is that there was an enormous amount of change in technology and doctrine in those years (its not 4 btw, its 6) whereas the medieval and other eras were relatively stagnant. This is an astoundingly silly thing to try and argue

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Re: WW2 is the logical setting for Wargame

Postby DeckCheney » Tue 17 May 2016 06:04

Shrike wrote:Get this game on the radar and you'll people defending people like pol pot and saddam., half of them being trolls and the other half being crazy extremists.


Hey; both had fair and rational political cocerns promting their genocides.

/No troll.
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Re: WW2 is the logical setting for Wargame

Postby DeckCheney » Tue 17 May 2016 06:13

KillaJules wrote:
DeckCheney wrote:How about no WW2 since the mechanics that wargame use for C&C require 90s era data link.

Realistically coordinating a bunch of WW2 junk to focus targets, adjust formation- let alone any commander accurately knowing where any units are in real time, is IT that's just now being perfected by the US Military.

This is a basic feature of all RTS games, you can't rule out an era based on that. RTS games by definition involve the player knowing where all friendly forces are in real time. In Wargame we instantly know whenever something gets destroyed. According to this logic, the only appropriate setting for Wargame is the distant future.


No shit. Wargame needs to be moving forward in the time line to allow for more dynamic gameplay- not backwards into simplistic WW2 tactics.

The amount of additional planning evolving ground based CIWS/LGB/Jamming and Target decoys would add another level of playability and complexity for a futuristic based wargame.

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Re: WW2 is the logical setting for Wargame

Postby Xeno426 » Tue 17 May 2016 06:50

DeckCheney wrote:The amount of additional planning evolving ground based CIWS/LGB/Jamming and Target decoys would add another level of playability and complexity for a futuristic based wargame.

Don't need to go forward in time for those things. 1980s already had most of those, Eugen just needs to flesh them out more.
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Re: WW2 is the logical setting for Wargame

Postby DeckCheney » Tue 17 May 2016 09:05

Xeno426 wrote:
DeckCheney wrote:The amount of additional planning evolving ground based CIWS/LGB/Jamming and Target decoys would add another level of playability and complexity for a futuristic based wargame.

Don't need to go forward in time for those things. 1980s already had most of those, Eugen just needs to flesh them out more.


I'm all for that too; but the issue being proliferation of such technologies. In the 80s only the USA, EU and USSR were beginning to deploy 1st generation electronic warfare systems.

If we move up to the late 2000s per say; Indigidious Chinese/Japanese/Iranian/Korean/Turkish/Israeli systems come into play. Further other possible "minor" nations would have enough modern hardware to be modeled; Indonesia/Brasil/Saudi Arabia/Egypt/etc.
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Re: WW2 is the logical setting for Wargame

Postby KillaJules » Tue 17 May 2016 09:27

Frencho wrote:Dude equates Donald Trump memes, F-35 shitposting and slurs against ISIS to Prussian/Nazi warrior culture worship, holocaust denial and industrialized murder whitewashing... :roll:

Prussian culture =/= Nazi ideology


Dick Cheney wrote:No shit. Wargame needs to be moving forward in the time line to allow for more dynamic gameplay- not backwards into simplistic WW2 tactics.
The amount of additional planning evolving ground based CIWS/LGB/Jamming and Target decoys would add another level of playability and complexity for a futuristic based wargame


It has already been explained in great detail why going back in time leads to more dynamic game play and not the other way around. Having ground assaults actually be feasible instead of camping in woods and using nukebombers as panic-buttons is not "simplistic". Simply stating the opposite is no argument. The more powerful and accurate offensive weapons are and the faster that units (e.g. planes) can respond, the harder it is to attack. This punishes dynamic, offensive game play. CIWS, ground-based ECM/Jamming etc. could help in this regard as well, but WW2/early '50's still offers the best way to implement air combat/air support into Wargame. Aircraft would be slow enough to require fore-thought in their use and they would be weak enough that the're would be no panic-button ground-force eraser'' option. Gameplay wouldn't revolve so much around protecting the super-unit.
Last edited by KillaJules on Tue 17 May 2016 10:28, edited 1 time in total.

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