WW2 is the logical setting for Wargame

Fascist Pink
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Re: WW2 is the logical setting for Wargame

Postby Fascist Pink » Wed 18 May 2016 03:13

DeckCheney wrote:I'm not really interested in hearing; "early era cold war is better for me because gameplay is slower and easier to comprehend".


Because your opinion is the only legitimate one, obviously.

Don't be a cunt and start throwing around ad hominems.

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Re: WW2 is the logical setting for Wargame

Postby DeckCheney » Wed 18 May 2016 04:03

Fascist Pink wrote:Because your opinion is the only legitimate one, obviously.

Don't be a cunt and start throwing around ad hominems.


There are no opinions- just correct answers; sorry I've most of them.
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Re: WW2 is the logical setting for Wargame

Postby DeckCheney » Wed 18 May 2016 04:12

Xeno426 wrote:Arena would be death to nearby infantry. And EMP to disrupt intel gathering? Seriously? Those systems intercepted and shot down incoming rounds, they didn't jam them.

True, no AEGIS... but so what? It's a naval system. It's also a C3 system to improve battlefield awareness and provide guidance for targets faster and more accurately... almost like what can already be done in Wargame as soon as an enemy unit is spotted...


The conclusion would be not to keep tanks in immediate proximity to infantry- or allow a 'Turn off" countermeasures tab.

I cited AEGIS because a ground base comparable example of AEGIS is what's needed for wargame's battlefield awareness. Pushing the timeline up to the late 2000s where most the components are already in active service allows for the next wargame meta to include Electronic/Interceptor Warfare as part of army composition/tactics.

Also add a shit ton of drones//
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Re: WW2 is the logical setting for Wargame

Postby Nerdfish » Wed 18 May 2016 04:20

WW2 WG would be all right. It'd have very different doctorines, it would be very much a different game, but never the less has great potential. Lethality is lower, everything's much slower. It'd attract different players, but that alone doesn't make it better or worse. just different.

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Re: WW2 is the logical setting for Wargame

Postby DeckCheney » Wed 18 May 2016 05:32

Nerdfish wrote:WW2 WG would be all right. It'd have very different doctorines, it would be very much a different game, but never the less has great potential. Lethality is lower, everything's much slower. It'd attract different players, but that alone doesn't make it better or worse. just different.


Play a large map with low income; it's like watching paint dry. WW2 would be just painful to watch.
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Re: WW2 is the logical setting for Wargame

Postby Shrike » Wed 18 May 2016 05:52

DeckCheney wrote:
Nerdfish wrote:WW2 WG would be all right. It'd have very different doctorines, it would be very much a different game, but never the less has great potential. Lethality is lower, everything's much slower. It'd attract different players, but that alone doesn't make it better or worse. just different.


Play a large map with low income; it's like watching paint dry. WW2 would be just painful to watch.

Ever play EE?

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Re: WW2 is the logical setting for Wargame

Postby KillaJules » Wed 18 May 2016 09:43

DeckCheney wrote:Nice biased statement; the issues you've described only exist because wargame didn't scale unit selection properly. Likewise there are many commonplace tools of Electronic Warfare that wargame excluded from its 90s base because of existing mechanics. Moving the time line forward allows for EW tools from all modern militarised nations.

I hope you realise that many aspects of warfare cannot be scaled properly in Wargame if Eugen sticks with a timeline starting from the late cold-war onwards. Early cold-war/WW2 doesn't have this issue.


DeckCheney wrote:I'm not really interested in hearing; "early era cold war is better for me because gameplay is slower and easier to comprehend".

Nobody said that.

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Re: WW2 is the logical setting for Wargame

Postby MarcoRossolini » Wed 18 May 2016 13:37

World War II has honestly been done to death and you really don't want to attract the neo-nazi wehraboo rabble you get with those games anyway.

Cold War should be where its at.

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Re: WW2 is the logical setting for Wargame

Postby R3d Sh4mbala » Wed 18 May 2016 15:30

Xeno426 wrote:Jammer Materials


I would like to point to the Oryx Blog on this oddball unit. The SPR-1.
http://spioenkop.blogspot.com/2014/12/s ... ng-in.html
From the materials on the blog it said it was used by PACT forces as an anti-artillery jammer.

Could This be added as a 1 unit card in game to give redfor something for arty spam? Or would that concept be too OP?

Back on subject, WW2 has alot of sectors conflict across the globe. I don't think its too much of a stretch that another WW2 RTS with level of functionality like the War Game series would probably put the rest of the more size limited RTS/RTT/TBS to shame.

If Eugen goes that way so be it, if it goes Cold War -/+ so be it. Codename Panzers:Cold War is also in on the gig but on the 1947+ arena. And Eugen can do far better and larger scaled. We don't really have any RTS with WW2 at War Game scale. And the larger scale games are going Sci-Fi.

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Re: WW2 is the logical setting for Wargame

Postby REDDQ » Wed 18 May 2016 19:40

Well, it seems Blitzkrieg is put on hold. Another year maybe :(
Last edited by REDDQ on Thu 19 May 2016 02:35, edited 1 time in total.

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