Fade2Gray wrote:If you add in the ability to create a bunch of restrictions and adjustments to settings, you are going to create a bunch of lobbies that go way off into the deep end for cheese.
I'm not sure if you meant to disagree or agree with me, Orcbuster, etc. But I basically feel the same way. Wargame suffered immeasurable harm from allowing too much choice in lobby settings, game types, etc. To the point that there never was really a standardized game mode, and the community split into a million pieces.
'I like tactical games!'
'No destruction is better!'
'10v10 master race!'
'No! Conquest master race!'
'You're all just pubstompers!'
And so on. New players could never find their footing, so they tended to infest 10v10's for low-engagement, 'junk food games' that are fun for a few times but they never graduated to more wholesome lobbies. If I was a new person playing Wargame for the first time, I'd have no idea what the proper settings for a match were supposed to be, or how the game is supposed to play. So I either go into a shit-fest 10v10 and wonder why the game is so imbalanced and spastic, or I join a destruction match and play an inferior game mode.