Sweedish_Gunner wrote:Fade2Gray wrote:If you add in the ability to create a bunch of restrictions and adjustments to settings, you are going to create a bunch of lobbies that go way off into the deep end for cheese. Supreme Commander, both the first one (with the expansion) and even more so the second one, were really
really bad about this. Some examples...
30 minutes no rush no air no naval no arty no nukes map is
Straight to the PointSeton's Clutch.
Or worse yet, SupCom2 with 30min NR no air and the host is, of course, Cybran. Magnetron spam everywhere.
Those games are nothing but cancer and horrible cheese, do you guys really want this? SupCom2, IMO, died a lot faster than the original because of that.
That's because SC2 had no charm compared to the first and cut the scale in quarters.
"Charm" had little to do with it. Restrictions and end game units, especially Cybran experimentals, were what made that game such a hot mess. Any 30NR game was automatically Cybran everywhere. Didn't even have to restrict anything, their experimental mobile shields nuked air, Magnets nuked ground, and they could arty spam everyone else to death. If the map was big enough, you *might* see UEF in a game.
At least in SupCom:FA the end game units were not such pure cheese.