Phases in SD

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raventhefuhrer
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Re: Phases in SD

Postby raventhefuhrer » Thu 9 Mar 2017 23:51

[EUG]MadMat wrote:Look at the battlegroup screen screenshot among the new ones released today (the one with the French TD and a sailor as commander).
Top left corner, you'll see the division's "chart", summing up its income in the different phases. Every division has a different one depending on its TO&E & playstyle.


Here: http://www.warlegend.net/wp-content/upl ... hot_01.png
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Re: Phases in SD

Postby codextero » Thu 9 Mar 2017 23:58

Does this also mean that every division in the game will be mechanized regardless of historical equipment? Or simply that non-mechanized divisions that don't have something unique going for them won't be making it into the game.

Simple leg infantry formed the bulk of the majority of formations.

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Re: Phases in SD

Postby FrangibleCover » Fri 10 Mar 2017 00:27


Hang on, if there's an Anti-Tank tab and there's an Anti-Aircraft tab and there's an Artillery tab... what goes in the Support tab? Engineering units? CVs?
What if Wargame stuck to timeframe?
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Re: Phases in SD

Postby eMeM » Fri 10 Mar 2017 00:35

There is no Logistics tab
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Baron Mijail
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Re: Phases in SD

Postby Baron Mijail » Fri 10 Mar 2017 00:40

Will light units from phase 1 be effective in phase 3?

Im thinking about Sdkfz with 7,5 cm gun mounted destroying the heaviest allied tanks for example.
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Re: Phases in SD

Postby DrRansom » Fri 10 Mar 2017 00:56

[EUG]MadMat wrote:
DrRansom wrote:Madmat, do we have confirmation on different armies receiving lower / higher incomes in the different phases

Look at the battlegroup screen screenshot among the new ones released today (the one with the French TD and a sailor as commander).
Top left corner, you'll see the division's "chart", summing up its income in the different phases. Every division has a different one depending on its TO&E & playstyle.


Ok, thanks for that information.

So not only does the unit availability shift in the different phases, the amount of income does too, further incentivizing specialization towards one phase. (of course countered by each phase being equally important for VPs...)

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Re: Phases in SD

Postby Sweedish_Gunner » Fri 10 Mar 2017 01:08

Fade2Gray wrote:If you add in the ability to create a bunch of restrictions and adjustments to settings, you are going to create a bunch of lobbies that go way off into the deep end for cheese. Supreme Commander, both the first one (with the expansion) and even more so the second one, were really really bad about this. Some examples...

30 minutes no rush no air no naval no arty no nukes map is Straight to the PointSeton's Clutch.

Or worse yet, SupCom2 with 30min NR no air and the host is, of course, Cybran. Magnetron spam everywhere. :roll:

Those games are nothing but cancer and horrible cheese, do you guys really want this? SupCom2, IMO, died a lot faster than the original because of that.


That's because SC2 had no charm compared to the first and cut the scale in quarters.
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Re: Phases in SD

Postby Fade2Gray » Fri 10 Mar 2017 02:19

Sweedish_Gunner wrote:
Fade2Gray wrote:If you add in the ability to create a bunch of restrictions and adjustments to settings, you are going to create a bunch of lobbies that go way off into the deep end for cheese. Supreme Commander, both the first one (with the expansion) and even more so the second one, were really really bad about this. Some examples...

30 minutes no rush no air no naval no arty no nukes map is Straight to the PointSeton's Clutch.

Or worse yet, SupCom2 with 30min NR no air and the host is, of course, Cybran. Magnetron spam everywhere. :roll:

Those games are nothing but cancer and horrible cheese, do you guys really want this? SupCom2, IMO, died a lot faster than the original because of that.


That's because SC2 had no charm compared to the first and cut the scale in quarters.


"Charm" had little to do with it. Restrictions and end game units, especially Cybran experimentals, were what made that game such a hot mess. Any 30NR game was automatically Cybran everywhere. Didn't even have to restrict anything, their experimental mobile shields nuked air, Magnets nuked ground, and they could arty spam everyone else to death. If the map was big enough, you *might* see UEF in a game.

At least in SupCom:FA the end game units were not such pure cheese.
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Re: Phases in SD

Postby Shrike » Fri 10 Mar 2017 02:24

Sounds like a useful system if we go earlier in the time frame to North Africa.

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Re: Phases in SD

Postby codextero » Fri 10 Mar 2017 02:27

Fade2Gray wrote:At least in SupCom:FA the end game units were not such pure cheese.


Yea they were, the seraphim super bot kills everything and costs pennies compared to other experimental's.

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