City fighting: Quarters or single buildings (like W:EE)?

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KampfKeksKrieger
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City fighting: Quarters or single buildings (like W:EE)?

Postby KampfKeksKrieger » Sat 11 Mar 2017 12:37

I am not a friend of speculations, but here you have hit a nerve for me:

In this video: https://www.youtube.com/watch?v=ergB4EInL74
In Minute 12 It says something about Single buildings being reintroduced, (with the picture, it looks like) though I am not sure, whether this is a valid observation.

I want to be careful, but I am also excited, to have the Individual buildings again, because this was one of the features of W:EE, I liked, and for a long time, I thought, the quarters were more advanced, easier to play, and hence better.

But when playing W:EE in the recent time again (campaign), I have seen, how advanced it is, to have the infantry just devided up in the single buildings per hand. It might be a bit more difficult to do an exact positioning, but the quarter-system made eitherwell some things pretty fiddly, certainly it was deviding up multiple squads of infantry into a parralel line, or regrouping them, if there was only one direct front quarter, for more focused firepower. (and before I forget: merging different squad types would have done wonders!)
In one word: it was easier, but also more handicapped, it was something predictable where the squads would be and that made bombing and artillery a bit unnaturally gridded, both with positive enhancements, but also side effects, that I found better in W:EE.
Sometimes, squads would not enter the quarter, because you clicked on a house in that quarter, and that was something else than a click inside the quarter, but not a house. The troops sometimes took detours around a block before entering it, so that system was a bit uncertain, which was a bad thing while fighting, because one second in the open, and the whole squad was dead, instead of a neat quarter shift.

The other system was a bit more free, it was harder to spot ATGM inf, hence it was stronger, and I have seen in W:RD, that they also NEEDED that cover, because the city blocks often spoiled ATGM positions, because of line of sight problems, either of the squad itself, or the target had a bad angle, being just outside LOS because of a building, a forest, which did not happen in W:EE in this way; and if it happened there, it was fair.
Theese are small things, I could enumerate more, but isn't a view into the details of wargame beautiful?
Nevertheless:
What do you think about the city blocks, this time for SDN44?

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eMeM
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Re: City fighting: Quarters or single buildings (like W:EE)?

Postby eMeM » Sat 11 Mar 2017 12:47

All we have is this picture, as far as I'm aware, lower left corner:
http://www.warlegend.net/wp-content/upl ... hot_05.jpg

Looks closer to EE I think.
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KampfKeksKrieger
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Re: City fighting: Quarters or single buildings (like W:EE)?

Postby KampfKeksKrieger » Sat 11 Mar 2017 13:05

Thanks for looking up the picture.
Well - what do you think about it?

If it was like W:EE I would find it SO awesome!
All those tiny things.
Isn't that worth discussing about it? What a GREAT feature it was!

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Selkares
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Re: City fighting: Quarters or single buildings (like W:EE)?

Postby Selkares » Sat 11 Mar 2017 13:15

If this is indeed the case (and it does seem so) I truly am excited about it.

Decks do seem to be even more specialized this time around and giving the opportunity to infantry-heavy decks to micro their units in individual buildings to optimise ambushes is something I am really looking forward to!

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Crotou
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Re: City fighting: Quarters or single buildings (like W:EE)?

Postby Crotou » Sat 11 Mar 2017 13:22

eMeM wrote:All we have is this picture, as far as I'm aware, lower left corner:
http://www.warlegend.net/wp-content/upl ... hot_05.jpg

Looks closer to EE I think.


I would even say it looks closer to AoA.
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eMeM
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Re: City fighting: Quarters or single buildings (like W:EE)?

Postby eMeM » Sat 11 Mar 2017 13:38

Crotou wrote:
eMeM wrote:All we have is this picture, as far as I'm aware, lower left corner:
http://www.warlegend.net/wp-content/upl ... hot_05.jpg

Looks closer to EE I think.


I would even say it looks closer to AoA.

Never played AoA, how did it work there?
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Mister Maf
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Re: City fighting: Quarters or single buildings (like W:EE)?

Postby Mister Maf » Sat 11 Mar 2017 14:18

Never played AoA either, but based on the one screenshot, this looks to me like a Company of Heroes situation involving individual 3D buildings that are garrisoned by squads. So, a little of both??
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Crotou
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Re: City fighting: Quarters or single buildings (like W:EE)?

Postby Crotou » Sat 11 Mar 2017 14:21

In AoA, infantry enters single buildings instead of quarters. The difference with WEE is that the buildings are not like "forests" (in which your squads can move) but more like mini-quarters.
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chykka
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Re: City fighting: Quarters or single buildings (like W:EE)?

Postby chykka » Sat 11 Mar 2017 16:34

Crotou wrote:
eMeM wrote:All we have is this picture, as far as I'm aware, lower left corner:
http://www.warlegend.net/wp-content/upl ... hot_05.jpg

Looks closer to EE I think.


I would even say it looks closer to AoA.


I agree, the tab above the building looks like they garrison a building. Where in EE buidlings were passable only to infantry and would just run through them as if they were forestcover and not really "lock on" to the building. However some maps could have the odd building that was not passable, and thus your infantry maybe would run around them. I like mini Quarters because as you move from quarter to quarter there is no cover inbetween,
The ui does remind me of CoH treated buildings.
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Re: City fighting: Quarters or single buildings (like W:EE)?

Postby D-M » Sat 11 Mar 2017 17:16

You must also remember that since the basic unit is no longer the platoon but the squad, it makes more sense to have them occupy single buildings rathers than entire districts.
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