Operation Ivy wrote:Tell me then, why wasn't there a 2v2 ranked function in Red Dragon?
And you could consider 2v2 balanced to some point even though nobody really pushed for it so nobody can really tell.
Like someone said there was a 2v2 ranked, but there was also a 2v2 money tournament in ALBhttps://www.focus-home.com/en/news/592-esl-and-focus-home-interactive-join-forces-to-create-the-go4wargame-tournament-serieshttps://troublmaker.wordpress.com/tag/go4wargame/
At the start of red dragon there was basically only a single viable deck (mixed nato) in ranked play with a very rigid set of units inside it that were outperforming everything else massively. Maps were also incredibly skewed towards certain sides. The current iteration of wargame, even though it still has many faults, has still improved massively from where it was, and the perspective on it has nearly always been on both 1v1 as well as 2v2 games.
And there was massive amount of work done to balance the game since that tournament, with a lot of work having a focus on 2v2 spesifically. This included map balance suggestions (mostly on the marshal's forum), generic gameplay things/bugfixes like the infopanel abuse, a total tank & aircraft rework, infantry weapons rework, availability reworks, complete redoing of the deck system to get rid of predominantly mixed nato decks, as well as red/blue balance done throughout the history of RD and to smaller extent the previous titles. Several people also created balance modifications, of which daywalker's tank setup was later on used as a framework for the tank overhaul (http://forums.eugensystems.com/viewtopic.php?f=187&t=45595
The problem with 4v4's and 10v10's however doesn't really lie in individual unit stats, as much as it does with the fact that with a certain amount of players, income and availabilities, some things start to outclass a lot of others and it becomes possible to obtain critical masses of things that wouldn't really work on smaller amounts of players in the game. This is something that doesn't really only concern eugen's games, but rts games in general. Starcraft for example can at the very least be said to be fairly well balanced, but even it becomes incredibly skewed towards one or two spesific strategies when the game size goes above 2v2. Same can be said about pretty much every rts from age of empires to red alerts.