Razzmann wrote:If the enemy playes the same deck and opens with the same units, why not place the 222 a bit behind the initial engagement zone, waiting for the enemy's.
What advantage does this give you? As far as I can tell unless you have other units that can also fire, it's absolutely zero.
Razzmann wrote:If the enemy playes the same deck and opens with the same units, why not place the 222 a bit behind the initial engagement zone, waiting for the enemy's. Also due to asymmetrical maps you will not have the ideal 1vs1 engagements of units, one side will nearly always have a position where they can attack/defend better/worse than the opponent.
Well, now you're giving up ground so as to avoid a 50-50 dice roll.
In the early phases of this game you will often have cases where a single unit, say the SPW 222, will be your only armour in an area. The other guy may do as well - they're very cost effective anti infantry and anti-halftrack. There's no advantage or disadvantage to either side in this confrontation unless fire from other units is coming in, and they would have to be other armour, an AT gun or a plane. It's a fairly high chance none of them will be available at the meeting.
For US armoured this might be Stuart vs Stuart. For 17SS this might be Stug vs Stug. For 12 SS Panzer it might be Firefly vs Firefly. The bigger the unit, the more problematic it is.
So you have two options:
1) Roll the dice. If you win you gain a bunch of ground and can deploy your next set of forces further up. If you lose the other guy does that. Do you feel lucky?
2) Retreat - you give the other guy free ground if he decides to attack. You will continue to retreat until you can find a place where you have backup or can force him too close to some unscouted trees.
In non-mirror matches there's always somebody with local superiority. The SPW 222 would retreat from a Stuart. It would attack halftracks. There's much less dice rolling here, it's more resource allocation and strategy. Terrain and positioning becomes more important as more units hit the battlefield, but SD has a lot fewer units than Wargame, so you often have times where local superiority can be achieved using one unit. Choosing not to enter the 50-50 fights does put you at a disadvantage, and the only reason you'd want to avoid them is if you're confident you're quite a bit better than the other guy, or you're already winning.